Men of War: Assault Squad 2

Men of War: Assault Squad 2

O()O Aug 26, 2016 @ 4:51am
AS2 Men of War Origins - bugs check.
In 2nd Allied mission, Armistice, so far I am seeing most Germans, when dead, are all tagged as rifleman but most are smg.

AS2 stock game has them all tagged properly,
but in this Men of War Origins conversion, this mission does not.

Having the correct tags is useful when you need to grab ammo from the dead.
Last edited by O()O; Aug 28, 2016 @ 6:25am
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Showing 16-30 of 35 comments
O()O Sep 2, 2016 @ 5:35am 
I have played this Allied mission 5, Turning Point maybe 5 times now in Origins.
When these 3 vehicle reinforcements come the anti-tank gun does not come attached.
Maybe it is stuck in the fog ?
I noticed this because when these 2 tanks and the halftrack do arrive there are
some stray soldiers with them.
http://steamcommunity.com/sharedfiles/filedetails/?id=756983750
I set these tanks in this compound to move_mode - hold like most other tanks in AS2 missions,
otherwise if you put men in them they drive straight off into battle, smash down walls and get themselves blown up.
http://steamcommunity.com/sharedfiles/filedetails/?id=756595536
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UPDATE - I re-played this mission on hard difficulty in the original Men of War game
and that towed anti-tank gun looks like it was not scripted to come.
Maybe it comes on easy or normal difficulty or not at all.
Last edited by O()O; Sep 4, 2016 @ 3:25pm
thompson_pol Sep 2, 2016 @ 6:01am 
Well, the most of the issues that you mentioned are present in MoW 1 and it seems that they are not fixed in AS2 Origins.

But some things that you said are not bug - like all German soldiers are "rifleman" even though that carry MG or SMG. It's because an author of that mission (in MoW 1) spawned rifleman and edited his equipment (like removing rifle and adding SMG).
DJSatane Sep 2, 2016 @ 11:30am 
Thanks for report O()O.
DJSatane Sep 4, 2016 @ 4:02pm 
Regarding mission 5 towed gun its not available above normal difficulty.
Costarring Sep 5, 2016 @ 12:07am 
Reported the issue with dying freshly revived soldiers in the German Campaing, Mission 1 in the trouble shooting department the day after release.

FWIW To stop them from dying, you need to take out (1 or 2 (still not entirely clear for me) machine gun nests (one is in the left corner (near the building) and the other (I think) is the 4x .50 Cal on the right (you will see this one first)

My issue was that they kept dying even AFTER taking those MG nests.

I didn't get a reply b.t.w. (not even a "Noted" or "We will look into this")
It was a glitch b.t.w.
The following day, when I was trying to check what exactly happened, the glitch didn't appear.
I captured the MG's and I could revive the soldiers like normal.
Last edited by Costarring; Sep 5, 2016 @ 12:08am
O()O Sep 5, 2016 @ 6:07pm 
Originally posted by Costarring:
Reported the issue with dying freshly revived soldiers in the German Campaign, .......
German 1st mission, Mercury, Crete.
I see it happening.
If those German paras could have their scripted healing removed ( personage off )
until the 2 British mgs are knocked out then that would make it not look like a bug.

They are meant to die straight away, just like in the original until you knock out the 1 or 2 mgs it says in the objectives. It looks bad for new players & they just make it confusing amongst your own soldiers you can heal.
http://steamcommunity.com/sharedfiles/filedetails/?id=758481253
The German prisoners - the bug is -
After you free them, when they get shot they die straight away.
They don't get the healing icon above them.
They need to have healing enabled (need personage set to on).
http://steamcommunity.com/sharedfiles/filedetails/?id=758481608
Last edited by O()O; Nov 21, 2018 @ 1:38pm
O()O Sep 5, 2016 @ 10:13pm 
Allied mission 5, Turning Point.
I noticed this a couple of times.
German tank keeps getting stuck on these impassable / uncrushable boxes here.
It just keeps rev-ving its engine on them.
http://steamcommunity.com/sharedfiles/filedetails/?id=758978638
When the message "It looks like we managed to hold them back...." happens,
the 3 Churchill tanks usually get damaged in the fog here and you cannot repair them.
Quite useless reinforcements here.
If you could do something to prevent the German tanks from going near this spawn point
to let the tanks get past the dotted line.
http://steamcommunity.com/sharedfiles/filedetails/?id=758991171
Last edited by O()O; Sep 5, 2016 @ 11:17pm
DJSatane Sep 6, 2016 @ 1:19pm 
Thanks for report 0()0, if you subscribe to my origins test mod it has been updated with fixes to allied mission 5 covering everything you have posted now.
Smitty_56 Sep 7, 2016 @ 6:33pm 
During the mission "meeting the enemy" nothing happens after I have killed all the germans in the village and eliminated all mguns. I restarted twice and nothing changed. Everyones dead but nothing is happening
DJSatane Sep 7, 2016 @ 6:35pm 
Originally posted by rostynuts56:
During the mission "meeting the enemy" nothing happens after I have killed all the germans in the village and eliminated all mguns. I restarted twice and nothing changed. Everyones dead but nothing is happening

Did you play with my test origins mod on? There is an issue that was fixed in this mission in the mod, if you have time play the mission with the mod on(you cannot load save you made without mod with mod on because it will still use or old mission save) so you will have to start new game with mod on the mission. Fixes in this mod will make their way to the game in a patch soon so please post anything you find, thanks!
O()O Sep 7, 2016 @ 11:29pm 
Last stage of Allied mission 5, there are still 2 Tiger tanks, 1 anti-tank gun and about
10 Germans soldiers left but mission says completed. Not all enemy eliminated.
http://steamcommunity.com/sharedfiles/filedetails/?id=759951040
Last edited by O()O; Sep 7, 2016 @ 11:36pm
DJSatane Sep 8, 2016 @ 1:39am 
Yes, in that mission thats how it was intended by original design. However, you are right it should say completed for that task as well.
Last edited by DJSatane; Sep 8, 2016 @ 1:39am
O()O Sep 8, 2016 @ 3:27am 
Russian mission 2, Evacuation.
I started on #2 instead of 1st mission because I like the defence missions.
The only bug seems to be all German smg soldiers are marked as rifleman.
This is not up to Assault Squad 2 standards.
It makes finding more smg ammo from dead Germans harder to find and takes longer.

+ It is impossible to see which soldier belongs to a smg dropped near them
on the ground if there is a pile of dead soldiers.
Text is much easier to see from any distance.
You don't have to zoom into to see the the guns on the ground with the correct text tags.
Last edited by O()O; Sep 8, 2016 @ 6:03pm
Smitty_56 Sep 9, 2016 @ 12:09pm 
Originally posted by DJSatane:
Originally posted by rostynuts56:
During the mission "meeting the enemy" nothing happens after I have killed all the germans in the village and eliminated all mguns. I restarted twice and nothing changed. Everyones dead but nothing is happening

Did you play with my test origins mod on? There is an issue that was fixed in this mission in the mod, if you have time play the mission with the mod on(you cannot load save you made without mod with mod on because it will still use or old mission save) so you will have to start new game with mod on the mission. Fixes in this mod will make their way to the game in a patch soon so please post anything you find, thanks!

It worked thank you for your help.
O()O Sep 12, 2016 @ 5:08am 
Origins, Russian mission 4, Moscow is Behind Us !
Held the line of first stage of the battle.
Then..........

Second stage, during 1 minute of play , game crashes with error below.
Tried on restart, same crash.
Also tested on medium textures and shadows.

+ Russian snipers don't have hats / caps.
+ all German soldiers have medic helmets.

Can play the DJ MoW Road to Victory mod version no problem on
utlra / high settings.

Game save - {LINK REMOVED}

Quant: suspended
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***************** Exception *****************
Program will be terminated.
EXCEPTION_INT_DIVIDE_BY_ZERO

EIP=00a50364 [render_scene]
EAX=00000002 EBX=0433fec8 ECX=0433fb48 EDX=00000000
ESI=00f8bc7d EDI=1ec0a4e0 ESP=0433f428 EBP=0433fb9c
>> render.scr
> render.gui

Men of War: Assault Squad 2 - v3.252.1 - standard
2016.07.22 22:49 - 0x00C5C8E2
Last edited by O()O; Sep 12, 2016 @ 3:09pm
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Date Posted: Aug 26, 2016 @ 4:51am
Posts: 35