Men of War: Assault Squad 2

Men of War: Assault Squad 2

Rabidbob Aug 28, 2014 @ 7:44am
Helmets ...
Do you still have to manually put your infantry's helmets back on?
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Showing 1-13 of 13 comments
nikomitk Aug 28, 2014 @ 8:27am 
yep, hold C by default and click on them, you can even pick weapons up that way
Rabidbob Aug 28, 2014 @ 8:32am 
Wow .... maybe one day we'll have the technology for them to put their own hats on!
vOid ✠ Aug 29, 2014 @ 1:21am 
We already got this technology as they pick up their guns on their own. Perhaps with helmets it's not intended. I don't know if the helmet adds hit points to the soldier, but I find it adds to the overall feeling and immersion seeing your soldiers badly shot up.
Instinct  [developer] Aug 29, 2014 @ 3:03am 
They don't lose their helmets as often as before, if you are worried about this :)
General Dogsbody Aug 29, 2014 @ 4:04am 
Originally posted by Rabidbob:
Wow .... maybe one day we'll have the technology for them to put their own hats on!
Well.... As you only played MoWAS for about 7 hours, maybe this MOWAS2 is not the game for you....Shame as its a real grown-ups game.....;)
Leo3ABP Aug 29, 2014 @ 4:28am 
Originally posted by General Dogsbody:
Originally posted by Rabidbob:
Wow .... maybe one day we'll have the technology for them to put their own hats on!
Well.... As you only played MoWAS for about 7 hours, maybe this MOWAS2 is not the game for you....Shame as its a real grown-ups game.....;)
Calling a non-stop shooting and explosion fest a gronw-ups game is a long shot.
Steel Panthers is a grown-ups game, HOI3 is grown-ups game, Kharkov 1943 and Close Combat series is a grown-ups game, MoWAS2 is not. Its a hollywood actionpacked RTS for teenagers who never read history books, attempting to compete with CoH series.
Instead of developing its own nieche and building up on high detalisation provided by engine, devs seem to went CoD way. Shame.
Now send more lemmings into the fray!
Last edited by Leo3ABP; Aug 29, 2014 @ 4:30am
vOid ✠ Aug 29, 2014 @ 4:57am 
Just grown-ups stay with MOWAS. HOI is as dry as a bone and a complete different matter, just compare it with the old hex strategy games of SSG and SSI, Close Combat was nice and comes close to MOWAS without the eye candy.

I read history books, I read technical manuals and for me MOWAS comes close to real penetrations and protection (not the ranges, of course).
But I agree with you that the devs should make it even more realistic.
Leo3ABP Aug 29, 2014 @ 5:53am 
Originally posted by vOid68:
Just grown-ups stay with MOWAS. HOI is as dry as a bone and a complete different matter, just compare it with the old hex strategy games of SSG and SSI, Close Combat was nice and comes close to MOWAS without the eye candy.

I read history books, I read technical manuals and for me MOWAS comes close to real penetrations and protection (not the ranges, of course).
But I agree with you that the devs should make it even more realistic.
Forgot to mention Theater of War series which actually features real penetration and ranges and is probably closes to Close Combat with more or less modern 3d graphics which MoW series also could have become but instead went on hollywood action rts for teenagers.

I played MoW series from the very first game, back when it was called Soldiers: Heroes of World War 2. Back then in 2004 game was really innovative, and with such amount of detail it was meant to become a new generation of Close Combat-like RTT (real time tactics).

Then in 2006 a sequel was release, though it was renamed into Faces of War. It got all improvements original game needed, like squad control, improved sqaud resource managment, better ai for soldiers etc. It was another step closer to a glory of being very detailed Close Combat in 3d, albeit at that time gameplay already started to feel a bit more arcadish than it should.
Then somewhy developers decided to go a CoD way and milk audience for money with a bunch of stand alone addons most of which were released only in Russia.
Then in 2009 series again changed name to Men of War and released a few games which were essentially just mssion packs, with very minor improvements to the core game mechanics.
I think Assault Squad became a point of no return that in attempt to compete of CoH audience turned game into a multiplayer zergfest, instead of taking approach towards realism.
I havent played AS2 but seeing from multiple review and videos, besides a neater interface, game only became worse that its predcessor, so all I can say is another good series can RIP.
So its bizzarly funny to see ppl advocating the game with phrases like "this game is for grownupas" It is not, it has long since became a CoD-like in world of tactical RTS.
IMO devs should stop being greedy and their failing attempts to compete with mainstream rts`s, further ruining MoW franchise, and focus on a nieche market of realistic tactical gaming.
Rabidbob Aug 29, 2014 @ 6:23am 
Originally posted by vOid68:
But I agree with you that the devs should make it even more realistic.

Y'see .... "realistic" ... is it realistic for the colonel to have to individually order his men to put their helmets back on and reload? I mean ... I stopped playing MoWAS simply because all of the micromanagement was ridiculous; which is a shame, because there's a great game in there somewhere, under those really poor design decisions.
Rabidbob Aug 29, 2014 @ 6:24am 
Originally posted by General Dogsbody:
Originally posted by Rabidbob:
Wow .... maybe one day we'll have the technology for them to put their own hats on!
Well.... As you only played MoWAS for about 7 hours, maybe this MOWAS2 is not the game for you....Shame as its a real grown-ups game.....;)

Just a tip for you friend ... as you go through life you will find that making ad hominem attacks will not bring people to your way of thinking.
Instinct  [developer] Aug 29, 2014 @ 6:47am 
They reload themselves and you don't need helmets.
Leo3ABP Aug 29, 2014 @ 7:02am 
Originally posted by Instinct:
They reload themselves and you don't need helmets.
if helmets dos not serve any purpose but an arguable eyecandy, why bother making them a separate gear at all? Seems all they do now are cluttering game and netcode. Also it looks really stupid seeing helmets fly off left and right, even worse for caps, berets and similiar head gear.
Last edited by Leo3ABP; Aug 29, 2014 @ 7:03am
osiriss2 Aug 29, 2014 @ 8:10am 
The helmets are useful, they'll protect against a round to the head, but they're not necessry for the soldiers to wear them all the time, same as the soft caps and tank caps. It's been like that since Soldiers as far as I can remember.
Last edited by osiriss2; Aug 29, 2014 @ 8:21am
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Date Posted: Aug 28, 2014 @ 7:44am
Posts: 13