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回報翻譯問題
I played many games but this one brings out the most excitement and negative emotions. Like in age of empiers 2 competitions I never raged once when lsing. In counter strike competitions I never raged at all, maybe a one second bullcrap headshot rage... Chess competitions not even close to raging, was always i did something wrong.
haha true! to be honest i do preech balanced games, and play with newsbs. But ill tell you right now, it's so frustrating to play with anew player. But its the best way for both to learn :) so ill suck it up
Yep lag is always a big one :/
Maybe the most frustraiting thing is knowing there is a reason why you lost, like some bad luck, yet you feel your opponent now believes himself the better player?
That's true, when people gloat and think there a better player. When you had a newibe on your team or a high ping. I rage at that internally, that 1 new player on the team is a huge deficit. Then the people in the arrange team your playing taunt you after winning.
Personally I do not rage, I am knowledgeable enough now to know if I make a mistake or make multiple mistakes is why I lost or why my team lost. I still have never quit 1 game and will not.
Also, if you play with new players you have to anticipate helping them, you cannot simply concentrate on your side and leave them out to dry and than rage. Communicate! Any good player can greatly help a new player by communicating and basic coaching during match.
Thats all. There are better players than me and that whts keeps me on... Try to improve....
RE helping new team mates, i actually think for some players dominating your side to spawn then flanking the enemy works alot better. Usuually if i give 2 flags the same attention I will not be able to really get even 1 of the points.
But you could also defend 1 flag and attackthe other. Defending is very easy vs most players. But attacking is alot harder vs most players that are no newbs. Suppose really depends on how skill full the players are, it's not very forgiving this game in skill levels. A average player wil rape a new player, a above verage player will rape the average player, and the super good player will rape the above average player all easily. Because unlike other RTS, the smallest unit can kill anything. .. which means every unit in the field is as Potent.
Unlike other RTS where you can't have the zerling kill the protos carrier.
True path finding and tank turning for no reason + units you selcted previously move when you selected another unit!!! most ragey
- (The lobby God) hosts that stack on hilly side of farmland, choose GER vs URSS, wait a for least on noob to join the other side, swith to USA vs JAPAN ones sec before start.
- (♥♥♥♥ Quasis) people which respect no rule of civilation. One land seems to be the most contributor...let me close it here...
- (The solo climber) teammates that ignore this is a team game. No comunication at all, duplicate buys, not even an help request when they get overrunned.
- (The frontline fanatic) nothing bad against frontline, but building sandbags in the most remote flag, followed but barbed wire....is not helping in assault zones
- (The over-optimistic) people that charge a flak with infantry squad or a tiger frontally with t-34 76.
- (The "In plug we trust") Poor people that can not afford a good internet connection, especially refered to some in leaderboards.
- (The lag factor) when in direct control, your tank does a 360 deg turn after you shortly click left arrow, after it takes 1 sec only to select units, and your gun will charge the tank instead of firing...rage only rage!
Lagg is lagg.
It took me to play Wargame to realise it. In AS2 they nerfed AT guns so that they can't kill tanks. For example, in AS1 2pdr AT gun had 50mm now it has less than 30. It is only good to take out light vehicles. In Wargame, almost everything can kill the heaviest tank. Protecting heavy tanks is harder than killing them.
Another thing is MAPS!!! What RedDragon did well is to provide all new and huge maps. I mean they are huge, It shows the devs listened to community feedback about small maps with bottlenecks.
Unfortunately, DMS haven't improved gameplay by providing better maps. Instead they gave us 2v2 Urban Garden, which makes paper-rock-scissors effect even worse.