Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's something to do with the RAM, whether ur RAM does have less capacity or the game can't handle to render objects like too much hd stuff to load, since Mowas2 use 32bit binaries they can't consumed much RAM like CTA or GOH.
Here's the solution from our veteran players, this can expand RAM usage up to 2GBs to run Mowas2 but just keep in mind u should have at least 8GBs of RAM in order to make it playable in such condition
https://youtu.be/kFXk6GUvuUg
Note: IIRC large address aware only really helps with 32bit operating systems, 64 bit operating systems have this already "built in".
Other options you could try to lower RAM usage is to download mods that prevents certain localization to be loaded in the game, which can save you a little bit of memory usage. Otherwise, ye, turn down the graphics or get/make a mod that edits the entitymanager to delete units earlier to prevent clutter.
Sadly devs abandoned this without making x64 version.