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Thanks
Radius will limit the spread of which the unit is firing at said waypoint. If you want an accurate shot, between 3-5 is decent.
Offset will appear red if you increase the value from 0+ and blue if you decrease the value from -0. Between +15 to +20 is the average height of a human unit providing the firing unit is on a flat surface.
Ultimately, you'll have to continue to play-test your triggers/scripts until you are satisfied.
And another maybe easier question, do you have any idea how to link a pointer to a character? and that when he moves the pointer moves with him which makes it possible to follow an important character
>edit
Under tasks, there is no way (including g_link) to connect both a moving unit plus a skirmish pointer. The way I've done it in the pass is use the unit as the pointer - removing the highlight border entirely. It's not the best solution, but it works.
@sikkunt : Perfect thanks you very much for you help !
It's for my new update mod of "La Pointe Du Hoc" ;)
Check the solution in this discussion....
https://steamcommunity.com/app/244450/discussions/0/2283834583176330674/