Men of War: Assault Squad 2

Men of War: Assault Squad 2

How to keep troops on transports
I find it really annoying that my troops keep hoping off, in the editor, of their transports. I have tried to set ables to 'emit crew on injure' but it immideatly changes back to 'emit on enemy'. Please help! This is really fustrating :steamsad:
Originally posted by IROAMZN:
Change Vehicle to player 1 and keep troops as player 0. Go into F1 and get the troops to enter the vehicle. Switch back to F2 and change the troops to player 1 before they enter. (Make sure there is distance between the troops and vehicle. If they get in before changing to player 1 they will dismount.) After that copy/paste your desired amount to fill your armored brigades and artillery positions.

Hope this was helpful :)
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Showing 1-15 of 15 comments
O()O Dec 27, 2018 @ 1:46pm 
It could be because -
you are trying to edit the game mission files or a mod.
You cannot edit files that are in .pak format. They wont save.
You have to extract the files first then make your own mod for it.
You would only need to make a mod with the 0.mi file in it
to change the 'emit crew on injure' ables.
Lord of Death Dec 27, 2018 @ 3:14pm 
Originally posted by O()O:
It could be because -
you are trying to edit the game mission files or a mod.
You cannot edit files that are in .pak format. They wont save.
You have to extract the files first then make your own mod for it.
You would only need to make a mod with the 0.mi file in it
to change the 'emit crew on injure' ables.

So I am not trying currently trying to edit a mission or mod, and I am using the Red Rising mod. I am just trying to create a scenario 4 myself. But where and how would I make this mod, with this file?
O()O Dec 27, 2018 @ 3:51pm 
Search Google - men of war assault squad 2 create a mission
Lord of Death Dec 27, 2018 @ 4:26pm 
Originally posted by O()O:
Search Google - men of war assault squad 2 create a mission

I already know how to creat a mission and everything like that, my problem is that the troops emit the second a round goes off. But when I try to change the 'ables' nothing changes.
O()O Dec 27, 2018 @ 6:33pm 
If you already know how to make a mission do you have a 0.mi mission file you load up when
you start the editor when you want to continue making your scenario ?

Have a look in any single player mission mods you have and look in the
resource > map > single > folder for the missions.
You will see a 0 file which is the mission / scenario file.
When you open it it the editor in F3 mode you can edit it and everything you do should save.
That is how a mission & map mod file structure is made.
Last edited by O()O; Dec 27, 2018 @ 6:34pm
Lord of Death Dec 27, 2018 @ 7:38pm 
Originally posted by O()O:
If you already know how to make a mission do you have a 0.mi mission file you load up when
you start the editor when you want to continue making your scenario ?

Have a look in any single player mission mods you have and look in the
resource > map > single > folder for the missions.
You will see a 0 file which is the mission / scenario file.
When you open it it the editor in F3 mode you can edit it and everything you do should save.
That is how a mission & map mod file structure is made.

Ok, but the thing is, this shouldn't have to do with the mission mechanics, I am not setting up a trigger for them to emit. I think your missing the point of what I am trying to solve. I shouldn't have to do anything with files, that you use to set up a misson, to solve what is a issue with the editor not the mission.
O()O Dec 27, 2018 @ 8:16pm 
It could be the Red Rising vehicles carrying the soldiers are set to emit on enemy.
The vehicle I see is where the original able for a vehicle is saved.
If that mod's - entity - files are in .pak format it could be it is not allowing your changes.
You could extract the RR mod's entities if it is .pak format and then try.
Use free 7zip to extract.
They will extract to an entity folder.
Then you can delete or move elsewhere the original RR mod entity.pak file.
Last edited by O()O; Dec 28, 2018 @ 3:01am
Lord of Death Dec 28, 2018 @ 10:46am 
Originally posted by O()O:
It could be the Red Rising vehicles carrying the soldiers are set to emit on enemy.
The vehicle I see is where the original able for a vehicle is saved.
If that mod's - entity - files are in .pak format it could be it is not allowing your changes.
You could extract the RR mod's entities if it is .pak format and then try.
Use free 7zip to extract.
They will extract to an entity folder.
Then you can delete or move elsewhere the original RR mod entity.pak file.

I tried doing that and nothing really changed, atleast with emiting.
O()O Dec 28, 2018 @ 12:27pm 
The vehicle you are trying to edit, it's .def file in the entity vehicle folder may be set to read-only.
With the game off go check that and untick the read-only box.
Last edited by O()O; Dec 28, 2018 @ 12:29pm
Lord of Death Dec 28, 2018 @ 1:10pm 
Originally posted by O()O:
The vehicle you are trying to edit, it's .def file in the entity vehicle folder may be set to read-only.
With the game off go check that and untick the read-only box.

I tried to untick the read-only box, but every time I do it is re-ticked when I check again.
O()O Dec 28, 2018 @ 1:29pm 
Try make a copy of that file, paste it to desktop, try to un-mark as read-only,
then copy and paste /overwrite the 1 in the entity vehicle folder.
Lord of Death Dec 28, 2018 @ 2:03pm 
Originally posted by O()O:
Try make a copy of that file, paste it to desktop, try to un-mark as read-only,
then copy and paste /overwrite the 1 in the entity vehicle folder.

Tried, but same thing happens to it on the desktop
O()O Dec 28, 2018 @ 3:16pm 
Maybe you don't have full control / Admin rights to do that.
If you want to keep going try a free simple reg file called Take Ownership.

Easy way to take ownership of system files in Windows 7, 8 and Vista ( and 10 )
http://www.winmatrix.com/forums/index.php?/topic/13157-easy-way-to-take-ownership-of-system-files-in-vista-windows-7/

After installing it you right click on the file you want to take ownership of and choose take ownership. Then I would try to re uncheck as read-only the vehicle .def file in the entity folder.

That is all I can help you about it.
The author of this thread has indicated that this post answers the original topic.
IROAMZN Dec 28, 2018 @ 7:13pm 
Change Vehicle to player 1 and keep troops as player 0. Go into F1 and get the troops to enter the vehicle. Switch back to F2 and change the troops to player 1 before they enter. (Make sure there is distance between the troops and vehicle. If they get in before changing to player 1 they will dismount.) After that copy/paste your desired amount to fill your armored brigades and artillery positions.

Hope this was helpful :)
Last edited by IROAMZN; Dec 28, 2018 @ 7:15pm
Lord of Death Dec 29, 2018 @ 8:07am 
Originally posted by XxXWEARELEGIONXxX:
Change Vehicle to player 1 and keep troops as player 0. Go into F1 and get the troops to enter the vehicle. Switch back to F2 and change the troops to player 1 before they enter. (Make sure there is distance between the troops and vehicle. If they get in before changing to player 1 they will dismount.) After that copy/paste your desired amount to fill your armored brigades and artillery positions.

Hope this was helpful :)

thanks, that was a lot easier than having to go through files. Thanks!! :steamhappy:
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Date Posted: Dec 27, 2018 @ 1:24pm
Posts: 15