Men of War: Assault Squad 2

Men of War: Assault Squad 2

Shin Feb 8, 2018 @ 3:49pm
MoW: AS2 singleplayer campaign GEM Editor
I've been trying to edit the base game's singleplayer campaigns using the GEM editor, but every time I save my edits and open the game to play the singleplayer campaign mission I just edited, everything I worked on and added disappears.

Is there any way to save what I edit for singleplayer campaign missions from the base game?
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Showing 1-15 of 19 comments
DrStrangeLove Feb 8, 2018 @ 6:28pm 
Just to make sure, you're loading the map then your loading the mission (in f3 mode) and saving in both modes?
Shin Feb 8, 2018 @ 6:54pm 
No I just open editor, load a singleplayer map, edit and add some things, and press the save button in F2 mode. (New to editor)


Just to clarify: I just open a singleplayer mission, like a US mission, and I edit somethings, add vehicles, people, buildings, etc. and then I click Esc, press the save button and then exit to play, but everytime I try to play the edited mission, the original missions (unedited, base game) load.
Shin Feb 8, 2018 @ 6:59pm 
Not sure if you have the MOW origins DLC, but I edited the last mission for the Allied campaign (sbeytla in editor), and I would like fix up some of the walls, add more soldiers, and move some thigns around. I saved and exited editor, then opened MOWAS2 and opened the mission, but it was just the base game mission, with everything I added not there.

I editted using the F2 mode only.
O()O Feb 9, 2018 @ 2:09am 
Do you have full AS2 game or just Origins ?
If just Origins, I don't think you can use mods ?

You cannot edit the game map files in the editor.
They are protected from being edited.

You have to make your own mod with the map files.

Look here -
http://steamcommunity.com/workshop/discussions/18446744073709551615/1470840994973316536/?appid=244450#c1470840994976597176

You have to go search on this forum or Workshop discussions forum
or Google how to extract the files and make your own mod.

Shin Feb 9, 2018 @ 2:11pm 
I have the full AS2 game w/ the Origins DLC.

I run into the same problem with the base game singleplayer "skirmishes/missions" (Ex. The U.S. campaign, mission Bastogne).


Does editing work in the base game singleplayer missions, or is also protected from editing?


When I edit, I usually add new soldiers, new vehicles, new defenses, patch up broken walls, add new buildings, etc.

I do this all in F2 mode, then press the save button, and exit to go start AS2, but every time I go on to the mission I just edited, everything I did doesn't show up.

Also, how do you save in F3 mode? The only option is like 0.mil or something like that.
O()O Feb 9, 2018 @ 2:19pm 
F3 0.mi is for mission units editing.
F2 is for map editing.
http://steamcommunity.com/sharedfiles/filedetails/?id=426525938
ThunderChief Aug 16, 2018 @ 8:46am 
Originally posted by O()O:
F3 0.mi is for mission units editing.
F2 is for map editing.
http://steamcommunity.com/sharedfiles/filedetails/?id=426525938

Hey O()O - do you happen to know how to edit Reinforcement units in existing (Vanilla) Missions? Thanks!
O()O Aug 16, 2018 @ 5:42pm 
Originally posted by paulus:
...... Hey O()O - do you happen to know how to edit Reinforcement units in existing (Vanilla) Missions? Thanks!

If I needed to I would probably have a look at editing the 0 mission file,
like seeing if I could swap existing units for different ones.

This might be useful -
Men of War Assault Squad GEM Editor Tutorial: Reinforcement Menu
https://www.youtube.com/watch?v=9OfYXcUdnkA
Last edited by O()O; Aug 16, 2018 @ 5:42pm
ThunderChief Aug 17, 2018 @ 2:44am 
Originally posted by O()O:
Originally posted by paulus:
...... Hey O()O - do you happen to know how to edit Reinforcement units in existing (Vanilla) Missions? Thanks!

If I needed to I would probably have a look at editing the 0 mission file,
like seeing if I could swap existing units for different ones.

This might be useful -
Men of War Assault Squad GEM Editor Tutorial: Reinforcement Menu
https://www.youtube.com/watch?v=9OfYXcUdnkA

Thanks - here is what I did so far:

1) Extract Vanilla SP mission .pak file using Winrar and place it in a new folder (user_mod).
2) Create the user_mod info and folder structure and ensure the maps folder contains the extracted SP map files.
3) Open Editor and open the map and the mission (0.mi)
4) Scroll to the edge of the map and find the reinforcements that are scheduled to appear in the mission (Trigger dependent)
5) Select the broken/bugged units (which look like blue spiders) and check their Breed and Skin settings. You can change them one by one or drag-select and change them all until the spiders are replaced by units from the mod you choose to play (e.g. RobZ Realism).
6) Save both the map and the mission.
7) Make sure that the user_mod loads last (at the top of the sequence) to ensure that the modified missions are the ones that get loaded by the game.
O()O Aug 17, 2018 @ 3:19am 
If I had known it was the blue spiders bug,
I would have just loaded the mission in editor, F3
and changed the blue spiders to different equivalent breeds that work.
ThunderChief Aug 17, 2018 @ 6:55am 
Originally posted by O()O:
If I had known it was the blue spiders bug,
I would have just loaded the mission in editor, F3
and changed the blue spiders to different equivalent breeds that work.

Yes but I find that playing in the Editor the draw distance is lower and I cannot set AI difficulty. Do you know how?
O()O Aug 17, 2018 @ 7:10am 
I only know you can set editor difficulty this way -
https://steamcommunity.com/app/244450/discussions/0/613941122765011928/#c613941122767821962

Draw distance ?
In F3 mode you can see all the reinforcements lined up on the edge of the map
so you can edit them.

BTW you only need to save & work with the 0 mission file.
The map file you don't need to save because it is not used for units.
ThunderChief Aug 17, 2018 @ 8:36am 
Originally posted by O()O:
I only know you can set editor difficulty this way -
https://steamcommunity.com/app/244450/discussions/0/613941122765011928/#c613941122767821962

Draw distance ?
In F3 mode you can see all the reinforcements lined up on the edge of the map
so you can edit them.

BTW you only need to save & work with the 0 mission file.
The map file you don't need to save because it is not used for units.

You can only work with the 0.mi file if you extract the SP map paks into your own mod. Otherwise you cannot over-write it.

But what happens if you have SP missions in a mod and the same SP missions in Vanilla and you open Editor? Which SP mission is it going to open?
O()O Aug 17, 2018 @ 8:57am 
Yes that is known already in this discussion about making a mod of the sp mission first.

The mod overrides the vanilla.
When you choose Load option in F3,
The 0.mi mission file from the mod will be different color, light blue / cyan.
Last edited by O()O; Aug 17, 2018 @ 8:22pm
DJSatane Oct 31, 2018 @ 7:07am 
As previous user have stated here, best way for you to make your own versions of stock missions is to create your own mod and include only that map folder from pak files in the mod, activate the mod, then load the editor, ensure the mod is still active by typing "s_mods" (to check)in the console and then go to load the mission(it should have cyan blue color indicating you are loading it from a mod and not from stock game) At this point whatever you save to the mission or map will be saved into your local mod.
Last edited by DJSatane; Oct 31, 2018 @ 7:07am
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Date Posted: Feb 8, 2018 @ 3:49pm
Posts: 19