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As for it being AT its kinda expected.. so don't throw tanks at somethings purpose is anti-tank. Kinda why you throw infantry/scout vehicles/etc in its place cause its still strategy.
It's not like I send a tank in to fight an AT gun, the gun was fired out of my line of sight. What I'm more surprise is that, my tank was suppose to be able to resist that attack (108mm armor) form an attack of a 57mm russian AT guy at long range. However, it manage to pen it at far distance even when angel.
Lower hull of the Jumbo is quite weak. Around 115 armor if i recall, while upper is 150ish
If we ignore sides and rear, some examples:
Panzer IV H -Turret only 50 mm
Hetzer - Lower hull
IS-2 - Lower hull or turret. Still not easy to deal with.
IS-3 - lower Center of its pig nose hull there is a small weakspot.
STUG 3 - Driver vision slit or lower hull.
Panther - Turret only around 100mm
Wirbel and Ostwind. Turret. Even 20mm and AT-Rifles ♥♥♥♥ it up.
All Shermans including Jumbo - lower hull.
T-34/76 - turret. A well angled T-34 can bounce 100+ pen but turret takes way less.
Hellcat -Turret (whole tank actually, but turret can be ♥♥♥♥♥♥ up by 20mm and 50 cals)
King Tiger - really hard nut to crack, if you cant flank. Bate it so it turnes it turret. Just a slight angle is enough to pen its side turret. Make sure its tracked so it can't get away.
This. It took me so much time to just kill a King Tiger and I had to mirco so much to force the King Tiger to turn around before I got to shoot its turret.
Yeah KTs are kinda OP thats why any game with higher then standard MP is a bit unbalanced. Especially on cramped ♥♥♥♥♥♥♥♥♥♥♥ maps where there is little room to flank.
Locking down the map with a KT becomes so easy.
Sure it can be dealt with, but it is alot harder for the opposing team to do so.
With standard resources however its usually very hard to afford it. And most of the time not worth sacrificing such a large % of your MP.