Men of War: Assault Squad 2

Men of War: Assault Squad 2

Ferrum Jan 28, 2018 @ 12:50am
Is there a guide that list down all the tanks weak spots?
I have played games where a 57mm russian AT gun manage to pen the frontal armor of my Sherman Jumbo at medium-long range and damaged my hull. Because of this I try to find a guide that can highlight some of these weak spots, but none where found.

Does anyone had any videos or websites that talks about this?
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Showing 1-7 of 7 comments
ThotsBContagious Jan 28, 2018 @ 1:15am 
Uhh more of less every tank's weakspot is the back. You know ... the engine? Other then that its mostly hitting the tracks/turret so it won't be able to move/fire and you can just destroy it from any angle but it'll take more time then just hitting it from behind. For example when you hover over a enemy tank with another look for the highlighted red spots on them, that determines what they fire at.

As for it being AT its kinda expected.. so don't throw tanks at somethings purpose is anti-tank. Kinda why you throw infantry/scout vehicles/etc in its place cause its still strategy.
Last edited by ThotsBContagious; Jan 28, 2018 @ 1:29am
Ferrum Jan 28, 2018 @ 3:39am 
Originally posted by UsernamesMeh™:
As for it being AT its kinda expected.. so don't throw tanks at somethings purpose is anti-tank. Kinda why you throw infantry/scout vehicles/etc in its place cause its still strategy.

It's not like I send a tank in to fight an AT gun, the gun was fired out of my line of sight. What I'm more surprise is that, my tank was suppose to be able to resist that attack (108mm armor) form an attack of a 57mm russian AT guy at long range. However, it manage to pen it at far distance even when angel.
Arpente Reves Jan 28, 2018 @ 6:46am 
The machine gun port in the hull is rather weak. Alors a very small part of the top of the turret is kinda weak. You should have been extremely unlucky if the shell hit those two points heh
Evilsausage Jan 28, 2018 @ 7:02am 
Best thing is to just spawn them in the editor and try out whatever weakspots.
Lower hull of the Jumbo is quite weak. Around 115 armor if i recall, while upper is 150ish

If we ignore sides and rear, some examples:

Panzer IV H -Turret only 50 mm

Hetzer - Lower hull

IS-2 - Lower hull or turret. Still not easy to deal with.

IS-3 - lower Center of its pig nose hull there is a small weakspot.

STUG 3 - Driver vision slit or lower hull.

Panther - Turret only around 100mm

Wirbel and Ostwind. Turret. Even 20mm and AT-Rifles ♥♥♥♥ it up.

All Shermans including Jumbo - lower hull.

T-34/76 - turret. A well angled T-34 can bounce 100+ pen but turret takes way less.


Hellcat -Turret (whole tank actually, but turret can be ♥♥♥♥♥♥ up by 20mm and 50 cals)

King Tiger - really hard nut to crack, if you cant flank. Bate it so it turnes it turret. Just a slight angle is enough to pen its side turret. Make sure its tracked so it can't get away.
Last edited by Evilsausage; Jan 28, 2018 @ 7:08am
Ferrum Jan 28, 2018 @ 7:13am 
Originally posted by Evilsausage:
King Tiger - really hard nut to crack, if you cant flank. Bate it so it turnes it turret. Just a slight angle is enough to pen its side turret. Make sure its tracked so it can't get away.

This. It took me so much time to just kill a King Tiger and I had to mirco so much to force the King Tiger to turn around before I got to shoot its turret.
Arpente Reves Jan 28, 2018 @ 7:54am 
Front turret is rather good against the King tiger.
Evilsausage Jan 28, 2018 @ 10:08am 
Originally posted by K-san:
Originally posted by Evilsausage:
King Tiger - really hard nut to crack, if you cant flank. Bate it so it turnes it turret. Just a slight angle is enough to pen its side turret. Make sure its tracked so it can't get away.

This. It took me so much time to just kill a King Tiger and I had to mirco so much to force the King Tiger to turn around before I got to shoot its turret.

Yeah KTs are kinda OP thats why any game with higher then standard MP is a bit unbalanced. Especially on cramped ♥♥♥♥♥♥♥♥♥♥♥ maps where there is little room to flank.
Locking down the map with a KT becomes so easy.
Sure it can be dealt with, but it is alot harder for the opposing team to do so.
With standard resources however its usually very hard to afford it. And most of the time not worth sacrificing such a large % of your MP.
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Date Posted: Jan 28, 2018 @ 12:50am
Posts: 7