Men of War: Assault Squad 2

Men of War: Assault Squad 2

Dynamic Campaign Generator
Does anybody play this anymore? It's my favorite mod for the series, makes it feel almost like the old Close Combat games. That said, the version for MoWAS2 has some occasional issues with things like troop experience and inventory carryover, not sure it's in active development.

It's too bad, because the gameplay upgrade between MoW and AS2 is massive (as evidenced by, for example, the "Origins" release).

Specifically, I'm wondering if anyone has found mods (visual or gameplay) that work well with DCG for AS2.
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Showing 1-15 of 28 comments
ZekeWolff Nov 7, 2017 @ 1:34am 
DCG is still being worked on (I am currently working on 3d models for Romania, Poland, Italy and France) but we are only two active members left, and thus, dev.times are taking much longer than it used to do.

AS2 versions of DCG will be updated with new versions of the main exe, but since the team member who were responsible for the unit packs for AS2 has left the team to join GoH, it will most likely not recieve any new models etc.

~Zeke.
BHunterSEAL Nov 7, 2017 @ 4:08am 
Hi Zeke--many thanks for your years of work on this. Brings me back to the good old days of Close Combat.

What's GoH?

One thing I thought of--you could potentially rip a ton of models for visual variety and expanded rosters (particularly the missing Italians in North Africa) out of the MoW Origins DLC. Rather than including the files in your mod (which would more than likely be problematic from a copyright perspective) you could include a .bat file that automatically checks for the presence of the DLC and pulls out the relevent content for inclusion in the mod. The same is probably true for maps (AS2 feels a little repetitive).

Have definitely been disappointed that AS2 DCG hasn't quite caught up to the high standards set by the original MoW--it's a much, much prettier and more user-friendly game, with auto-resupply, better infantry behavior and a host of other all-around gameplay improvements. I bought MoW just to play the 'real' DCG but to be honest, it is a fairly substantial downgrade.
ZekeWolff Nov 7, 2017 @ 6:21am 
Well, I feel that it is the other way around, I prefer MoW over AS2 :)

GoH = Gates of Hell, but I wont say anything else about it, since it is a rival game to AS2.

I dont own any DLCs for AS2 (except the first one, Iron something?) so I have no idea what new vehicles and/or maps the later DLCs contains).

~Zeke.

Ps. Thanks for playing DCG, as long as people are playing our mod, the development of it will continue, after all, we have been working on DCG since 2006 (Faces of War) but the original mod, MisGen begun to be developed earlier still (Soldiers: Heroes of World War II).
WΛRMΩNGΞR Nov 11, 2017 @ 9:13am 
God bless the DCG Team!
BHunterSEAL Nov 11, 2017 @ 9:20am 
Faces of War was my first game in the series, bought it on like a half-dozen CDs at Best Buy :) That was the first time I'd ever seen an RTS where you could control one of your units if you wanted. But I grew to hate the micromanagement i.e. having to manually put soldiers' helmets on and find them rifles every time their position got hit with something more boomy than small-arms fire.

DCG is really a fantastic mod, you guys probably deserve a lot of the credit for the series' popularity over the years. I've found the stock missions, with no sense of progression, to be a little lacking.
STUG Jun 21, 2018 @ 4:14am 
DCG is a mod that is very close to my heart, it is what MoW needs standard for single player kind of like many campaigns for flight simulators, i dearly hope you guys keep working on this as i will continue to play it, i have played DCG since it was a new mod many years ago now and im quite sad about the units not carrying over in as2 version.. i dont like as2 nearly as much as as1 and back but... i can use robz realism mod with dcg in as2 .. but ya i really hope you guys fix the problem so me and many others can play this again.
aguswings Jun 22, 2018 @ 1:34am 
i am surprised that this wasn't the standard and included in the base game. Your work + other team members' work are top notch
IwalN Feb 4, 2019 @ 7:02am 
Hello! How do I contact the team DCG? I want to get permission to use their models in their modifications.
ZekeWolff Feb 4, 2019 @ 3:49pm 
You can contact me by sending me an message. Other than that, everything that is included in DCG 2.0 up to DCG 5.0 is free to use as long as you provide me with credit for my work.

All new models in DCG 5.5 (for example Panzerfahre, all Polish new models etc) are not to be used in any other mods than DCG. When and if they are released for AS2, I will port and release them myself - I wont repeat the mistake I did with my Italian work twice.

~Zeke.
Kaldari Oct 22, 2019 @ 6:13am 
Apologies for the necro, but I recently reinstalled Men of War with DCG 5.5, and came across this thread while googling for information about capturing stuff. (I know this is the Assault Squad 2 forum, but it seemed a good thread to post a question regarding the DCG)
On my first mission I...acquired...three supply trucks, a pair of fuel trucks, and two artillery pieces, but I only captured one of the artillery.
What governs what you keep?
Successfulkiller Oct 22, 2019 @ 1:01pm 
Originally posted by Kaldari:
Apologies for the necro, but I recently reinstalled Men of War with DCG 5.5, and came across this thread while googling for information about capturing stuff. (I know this is the Assault Squad 2 forum, but it seemed a good thread to post a question regarding the DCG)
On my first mission I...acquired...three supply trucks, a pair of fuel trucks, and two artillery pieces, but I only captured one of the artillery.
What governs what you keep?

It is probably best if you ask on their ModDB page, but I believe that
- map related equipment can't be captured
- the vehicle must be fully repaired
Last edited by Successfulkiller; Oct 22, 2019 @ 1:01pm
Twan Oct 22, 2019 @ 3:08pm 
I loved DCG and played it so much for the original MoW. I played it a tiny bit in AS2 but the inventory reset bug seems to still be there, and one of my favorite parts was microing my soldiers at the end of every battle and getting all of their inventories just perfect with all the stolen equipment, thanks for still working on it!
ZekeWolff Oct 22, 2019 @ 3:33pm 
As Sucessfullkiller said, if the vehicle is "owned" by the map, you can use it during the battle on that map, but when the battle is over, you wont get to keep it, no matter if it is damaged or not. See such things as a bonus for that battle and nothing else.

Captured vehicles must be able to move after the battle, ie no fully destroyed wheels, or red damaged tracks and no damage to the engine. Wheels can be left damaged in red and will still be kept, but not if all its wheel are red damaged, at least one wheel must be left undamaged.

The team behind DCG has lost most of its members, several has left to work on Gates of Hell, some has left due to boredom with MoW games, and one left due to being fed up with modders "borrowing" our DCG stuff to be used in their own mods without giving us credit.Which leaves us with just two members left, Jason1 (coder and team leader) and me (3d models, skins, maps). However, my interest in RTS games are at a minimum at the moment, and even if I still do work little on the mod, most of my time is spent playing Fallout 76 these days. And to be honest, having your work constantly stolen by other mods, makes me wonder if I will continue to add stuff to DCG.

~Zeke.
Kaldari Oct 25, 2019 @ 7:31am 
Ah hah, I see, I had found references to map entities (since they were unoccupied at mission start, I assumed the empty trucks would be those) and vehicles having to be mobile.
The artillery I captured were mobile after the previous owners were forcibly removed, but one must have sustained damage that I missed.

It's a shame that other's thievery has soured your attitude towards DCG, Zeke, it's a really good mod, it's great that you still work on it.
I'm thoroughly enjoying it. So far I'm only a few weeks into the early days of the war, so I might be cursing you when I'm being overrun by the Bolshevik horde :D

@Twan I know what you mean by inventory management. For every minute I battle, I probably spend fifteen stripping corpses and vehicles of useful loot and ammo :)
[GSC] Gamara Apr 8, 2021 @ 12:51pm 
hello zeke you continue to work for the mod ?
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Date Posted: Nov 5, 2017 @ 5:01pm
Posts: 28