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There you'll find the different breed files. Copy and edit an existing one, rename it and put it into a mod. Activate that mod and you'll have access to your own breed in the editor.
And how do I do that? Just create a new map folder named breeds? And then the game will load all breeds in there?
Once you open it, set > breed
Though it'll mean your game is different from others after editing or adding breeds and multiplayer is going to desync probably.
If you wanna make your own mod with unused/custom humanskins then yes you'd just have to create the breed folder
resource > set > breed
Hmm maybe something to consider then. I was looking for anyway. Tried to add you as a friend because I have some questions for you.