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Appreciate the feedback!
Funny you should suggest that as we have actually been discussing it this week as a possible addition once we have everything bug fixed and polished... watch this space!
I noticed some other bugs;
* Twice when I called on Devil, despite there being enemies on screen, he didn't attack any (this never happened with Frakka).
* Once when I was hit by a chain enemy when playing as Diana she caught on fire!
* When shooting the petrol cans in the bonus level, the pirate in the plain never seemed to take damage.
* There was a long period of time in the plain chase where nothing happened, no logs to dodge or boxes being thrown.
A few general comments that I also mentioned in my original post;
* I think The Phantom's Skull Mark animation needs to be more impactful. Diana does a kikoken-like move at the end of hers which is the only time she does this. The Phantom, meanwhile, has another uppercut move. I know they aren't the same, but I feel the Skull Mark one should be bigger. Maybe he could rise higher (he doesn't even go as high as a regular jump) and the enemy could fly further? Maybe even make CRACK! graphic with a skull as the A appear prominently on the screen, as is seen in the comics?
* Diana's throw; when she jumps up and wraps her leg around the enemy's neck there's a bit of a delay. I first I thought I had to press other buttons, but it just takes a moment. It's a bit off putting.
Overall a great improvement. I'm excited to see what the game will be like on release!
This is already looking like a big step in the right direction.
We are working through a long list of improvements, tweaks and polish. Many of them will be in for launch but we won't stop there we will be continuing to work on improvements and there will be post-launch updates as well of course!
While the demo is normally locked in content available to players, it's really easy to access everything else that is available there once you're aware of what you guys used for it. Nothing there is properly protected.
Not going to spoil how easy it's to do it to prevent more damage, but hopefully you guys notice the error and fix it.
That build was of course uploaded in error and was fixed within a few hours, it was also a very buggy build. if you upload to the latest version you'll find a LOT of bg fixes and improvements, and there will be another big update coming after the weekend as well!
- Improved throwing
- Improved general combat, especially for Diana
- Improved audio
- Minor improvements to haptics and controls
- Multiple bug fixes
- Lots of minor tweaks and polish
We have quite a list of things we plan to implement over the coming days and weeks as we continue to improve things, and will be taking whatever feedback we get from players on board so watch this space...
Please see this thread for a full list of bug fixes and improvements with more to come...
https://steamcommunity.com/app/2444160/discussions/0/595145269956336219/