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go watch star wars the acolyte and then ask that question again.
No I thought we were talking about Concord.
See, there you go again with being disingenous. If you're not interested in having an actual discussion, then just say so, and we'll part ways.
I honestly don't give a ♥♥♥♥ about these details, mate. A character can be literally anything (I mean, I thought Octodad was amusing), and as long as I find them competently written, I'll be down with them. I already pointed out that I think Saints Row did it just right with introducing a female boss, but treating them no differently from a male boss, leaving it entirely up to the player to play as they wish.
What I'd like is that, across the board. Let the player choose. If the player wants an attractive piece of eye candy, so what? If the player wants something they feel is more serious, so what? I've been playing a lot of Sid Meier's Alpha Centauri lately, and another character I can bring up is Nwabudike Morgan, who is a black male. It never occurred to me to think of him along such lines; he was a well written, interesting character who just so happened to be black. Nowadays, he'd have had his blackness put front and center and everything else about him would be lost. Miriam Godwinson, who made cogent points about humanity underneath how fundamentalist she was, would've been turned into a bland, boring stereotypical Jesus freak.
I've never said all characters must be "white, male, straight" or whatever, because to be quite frank with you, I find it pretty asinine that in this day and age, most games still don't come with customization. If I see a static character, I get disinterested really quickly unless the story is so well written that I can overlook this. Give me the opportunity to mod, at least, if nothing else! Alpha Centauri lets you do that, but the joy of that game is that each faction leader is well written enough that you don't mind being one of them. I hype this game because it's my personal GOAT and, I feel, one of the best examples of how I feel gaming peaked in the late nineties, early noughties (YMMV), but I can think of numerous others: Postal Dude, JC Denton, Jill Valentine, CJ (San Andreas), Lara Croft, Kazuma Kiryu, the various female characters in Valkyria Chronicles; I've played so many games with all sorts of characters, and never once thought "man, this guy ain't white enough" or whatever the hell. There's even good examples of what I mean in modern gaming: look at Max Caulfield. The original LiS didn't harp on how she was a woman, but how she was a human being struggling with her powers, her relationship with her old best friend, and how messed up the world was around her. I found the execution wanting, but that's overall what I want in any of my media: if you're going to take the time to make a story, then write it well. Make every character matter. Make every character interesting. I found Kate Marsh in LiS to be a really gripping character, and the devs didn't just spend the whole game poking fun at her being Christian, they were putting the spotlight on a serious issue.
You can just assume everyone critical of today's gaming is just some dorky racist who can't handle the darkies or whatever, but I'd say most of us aren't. I mean, True Crime: Streets of New York is one of my favorite games, and I never once thought "man, why couldn't Marcus Reed be white?!"
I thought: "Man, this story's pretty cool, and Marcus is well written enough to make it worth my time!"
You don't want to do your homework? The answer is in all modern day entertainment, you can just as well go watch willow or rings of power to find the answer.
Nearly every modern day entertainment is about the glorification of pure evil.
Pretty much, and for one simple reason.
They make being black or their sexuality their entire identity. When done right, as was done in Inquisition with Dorian or Final Fantasy 16 then no one cares. When being black or having a certain sexuality is ALL there is then they are token characters meant to virtue signal, nothing more, pandering to some mythical audience that will applaud them for how morally virtuous they are on twitter but do nothing beyond that.
They don't make characters but rather make caricatures.
EDIT: I would even say that white characters made today aren't even characters either. They are treated as the be-all end-all evil of the story by virtue of being alive, or they are grossly incompetent idiots meant to be shown up by the much more competent but oh so oppressed minority character....who only exists to be a minority character but has no real character themselves.
Modern writers suck.
Rule of thumb for most of us : When character makes statements about their sexuality or race it's prolly pandering woke trash to be avoided. Doesn't matter if it's a white character or a PoC. Now lets have a look at those Concord hero cards ?
If you cannot understand this simple concept that's because you have mixed personality and character with race and gender into the same thing and can no longer distuingish them.
The irony is lost on star wars fans who complain about 'woke'. From the beginning, the diverse Rebels were fighting against the largely white male Empire.
Because diversity was never the point nor the lack of it the problem.
The Empire was evil because it was an oppressive authoritarian regime that relied on fear to try and keep the citizens in line, the core worlds bigotry against the aliens was just something Palpatine used to unify them while subverting the Senate until he could give regional governors direct control of the settled systems in the mid-rim and the outer rim.
The Rebellion was good not because it was diverse but because it stood for the principles and standards of the Republic, of democracy, of going against the authoritarianism of the Empire, where it gave everyone a voice and let the people who disagreed disagree without issue, but it was also defending an extremely corrupt system that made up the Republic that marginalized the mid rim and outer rim planets through economic trade monopolies.
The CIS of the Clone Wars slowly turned into the Rebellion, led by those who loved freedom and hated the Senate slowly stripping the Senate of its powers while granting the Chancellor more and more direct power until he was effectively an emperor in all but name, and then eventually by name.
Diversity was never an issue at all because it was just normal to walk into a cantina and see a rodian, a twilek, a bith, a duros and a human all enjoying a drink together, for a wookie to be the first mate to a human, and all the various races had good and evil members of their species and none of them were judged by association beyond what their individual alien species was known for.
That's honestly really great that you have had all those cool experiences in games, half of the characters I don't even know. I Agree with you! I want my games to be well written as well, I want the story and the characters to be interesting and well written.
But what I'm trying to get to, is to boil down your problem with concord so I understand it.
I barely know how good the writing is in concord, I mean I barely experienced any story in it and that's one of my dislikes of the game. There were background profiles on the characters that you could read but I didn't have time to read all of them. And that's a very poor way to tell stories in games.
But I fail to see how the diversity of the cast of characters is a problem.
Can you explain how this is happening in Concord? How are their skin colors front and center and everything else is lost? I mean the story in the game is so vague and almost non-existant to me that I understand if you don't have a lot to go on for the characters, but I still don't see how they are putting their skin color front and center, whatever that means.
I wouldn't like that either, and I also recognize that games and TV shows have started including people they didn't before, call it tokens if you want. But I didn't think that when I saw the Concord characters. I mean obviously, I'm not blind, I see that they want to be inclusive, but I don't necessarily see the problem with it.
What I care about is that they try to make the characters interesting and fun to interact with, and with Concord I didn't really get a chance to get to know the characters in a meaningful way, only see them and play with them for a couple of hours. So I can't really say if the characters are interesting, only that I thought the gameplay was fun and I liked the style of the characters.
Well than if your trying ot be honest with yourself, holdon to that realization, now take that realization and lookup what the game devs and game journo's had to say to people who had the realization. Now try and supress any natural reaction you would have to try and spin this as some rightious defense and take these 2 things at their face value and for 1 moment try and think about how someone whose not like you, would interperate those things.
Now add 1 more important thing, "Where at the innovative mechanics and modes that sets this apart from its competitors?" and than repeat quotes from devs and game journo's. Now realize that it's being used as a shield to protect from having to answer that question.
So diversity bad when it's being used as a shield to not have to answer questions of quality. Get it now ?
So I haven't seen those shows, but I hear people don't like them.
But let me ask you, did they fail because the cast was diverse? Or did they fail because they were poorly written? And don't come saying " wueuu they focused on diversity and woke stuff instead of good writing". They are not mutually exclusive. Orange Is The New Black had a diverse cast and it's well written.
Cultural lecturing and pandering where the game is secondary is not.