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It all depends on the context. I don't mind representation and stuff as long as it's not clearly shoehorned or it's become a pivotal point to the detriment of everything else— especially when not even the entirety of the publishers/makers care about that stuff in the first place and only do it to follow trends and pull in more customers who do care and are happy to receive even those half attempts.
But if by some miracle they could sprinkle just small bits properly so to not make it obnoxious? Completely fine.
But yeah, current status quo is bad.
It isn't hard to make good games with diverse characters if it has to be, but it's impossible to build a game around diverse characters as only selling point
Their games are failing left and right.
The difference is intend, design and presentation.
- Hogwarts for example puts gameplay, story and IP connections in the focus.
Games like Forspoken had the whole "diverse girl boss" trope as selling point
- Games like BG3, Mass Effect or Fallout have LGBT characters with the option to be one as main character, but that is optional and the NPC aren't used as selling point for the games
Now we have Dustborn, and I think I don't have to explain the issues in presentation and character design with that one.
As last point: The reaction to criticism from the studios. Woke or DEI driven devs will always blame bigots, sexists or racists as reason why they failed and never look at their own mistakes.
(Using movies as examples probably would have been easier though - Disney for example has gone full woke with their blackpainting of originally white characters for "more representation" purposes)
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What I want to say is: Does your game have diverse characters or was the game made soley to have diverse characters on the cost of everything else like story writting, character development or gameplay?
The answer determines if it's DEI pandering or woke