Concord™

Concord™

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Darkwingz Sep 5, 2024 @ 4:22pm
Concord Devs should learn from other Sunset games
To start with, Ghost in the Shell Online's Alpha Test took Nexon KR a lot of funding.
It failed to meet the expectations of an online stealth shooter.
However, Peria Chronicles took Nexon KR about as much funding as Sony spent on Concord itself. It was an unemployment disaster after eight years of development.

The pitch of Concord has been said to be "A parody of Guardians of the Galaxy."
If it had launched as a F2P game after the Sunset of NCSoft's Wild Star, it might have gotten similar numbers to games like Warframe, but it likely would not have been steady in yearly growth. It might not even have reached 100k.

Yet, from the footage of Concord I've seen, there is no feasible way for the developers to fix the stages and character models. Everything must be scrapped or redone.
There are too many pastels painted onto pastels, and the basics of Color Theory failed so badly, that there are free Art Lessons by Art Teachers/Professional Designers/Indie Devs on YouTube based off of Concord design mistakes.
There was also insight from players that Concord's Art Team was not working in tandem with the Design Team; creating a non-intuitive User Interface and Mechanics errors.
Maybe the Devs do indeed have a different insight on the workflow and can't say due to NDA, but there are ways of sharing that information.
Design Blogs do exist, and many projects longer than eight years have used them.

When you sign up to work as a Developer in a subsidiary of a large studio, your job is not 100% guaranteed to be there tomorrow.
That should have been common knowledge in the industry by now.
Players are laughing at the execution of Concord because it looked illogical as art.
Treat yourself with a little more dignity, than tossing words towards the customers of your employer over a public social media forum they can see freely at will.
For Developers, blaming customers will only aid to make you seem immature and incapable of working professionally within the workspace on a new project.
If you cannot love yourself because customers do not love your work, then you picked the wrong profession.

Dear Developers,
Always start with yourself in metal health and keep learning new things.
PS: If Concord had been a Flip Job, things could have been a lot worse.
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Showing 1-4 of 4 comments
Rotten Ribbs Sep 5, 2024 @ 4:24pm 
I think Deadlock is going to eat Concord's lunch
Darkwingz Sep 5, 2024 @ 4:29pm 
Originally posted by Rotten Ribbs:
I think Deadlock is going to eat Concord's lunch

I haven't seen enough footage of Deadlock to make much of an opinion other than I'm not sure how the controls look. Did see a meme of someone raging in a match.

To be fair, I haven't seen any large studio game make feasible profit margins these past 10 years. Indie games will still do numbers, though.
Rotten Ribbs Sep 5, 2024 @ 4:34pm 
Originally posted by Darkwingz:
Originally posted by Rotten Ribbs:
I think Deadlock is going to eat Concord's lunch

I haven't seen enough footage of Deadlock to make much of an opinion other than I'm not sure how the controls look. Did see a meme of someone raging in a match.

To be fair, I haven't seen any large studio game make feasible profit margins these past 10 years. Indie games will still do numbers, though.

It has similar hero-shooter elements to Concord while also appealing to the Dota/League audience by being a Moba. The combination of the two genres gives it the possibility to take in a larger game community and it doesn't seem to be overtly political like Concord which clearly turned a lot of people away from this game.

I used to play Orcs Must Die: Unchained and it was a very similar concept to Deadlock but it ultimately died anyway - maybe it was before its time. Deadlock is made by Valve though so they have a good reputation and a lot of experience with the two genres between Team Fortress and Dota.
Darkwingz Sep 5, 2024 @ 4:45pm 
Originally posted by Rotten Ribbs:
Originally posted by Darkwingz:

I haven't seen enough footage of Deadlock to make much of an opinion other than I'm not sure how the controls look. Did see a meme of someone raging in a match.

To be fair, I haven't seen any large studio game make feasible profit margins these past 10 years. Indie games will still do numbers, though.

It has similar hero-shooter elements to Concord while also appealing to the Dota/League audience by being a Moba. The combination of the two genres gives it the possibility to take in a larger game community and it doesn't seem to be overtly political like Concord which clearly turned a lot of people away from this game.

I used to play Orcs Must Die: Unchained and it was a very similar concept to Deadlock but it ultimately died anyway - maybe it was before its time. Deadlock is made by Valve though so they have a good reputation and a lot of experience with the two genres between Team Fortress and Dota.

Ah, I see. My confidence in Valve keeping its own projects up for much longer is low due to the high volume of issues players report in TF2.
It's actually quite interesting to listen to Thor from Pirate Software talk about stuff like that.
Nothing can be done legally if the offenders are outside of extradition.
Most that Nexon did when that came up in Maple Story 2 was to Sunset when the player count dropped off the wagon.
Maybe I'm wrong, and Valve has the spare change to make the games float longer.
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Date Posted: Sep 5, 2024 @ 4:22pm
Posts: 4