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I haven't seen enough footage of Deadlock to make much of an opinion other than I'm not sure how the controls look. Did see a meme of someone raging in a match.
To be fair, I haven't seen any large studio game make feasible profit margins these past 10 years. Indie games will still do numbers, though.
It has similar hero-shooter elements to Concord while also appealing to the Dota/League audience by being a Moba. The combination of the two genres gives it the possibility to take in a larger game community and it doesn't seem to be overtly political like Concord which clearly turned a lot of people away from this game.
I used to play Orcs Must Die: Unchained and it was a very similar concept to Deadlock but it ultimately died anyway - maybe it was before its time. Deadlock is made by Valve though so they have a good reputation and a lot of experience with the two genres between Team Fortress and Dota.
Ah, I see. My confidence in Valve keeping its own projects up for much longer is low due to the high volume of issues players report in TF2.
It's actually quite interesting to listen to Thor from Pirate Software talk about stuff like that.
Nothing can be done legally if the offenders are outside of extradition.
Most that Nexon did when that came up in Maple Story 2 was to Sunset when the player count dropped off the wagon.
Maybe I'm wrong, and Valve has the spare change to make the games float longer.