Concord™

Concord™

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The devs heartfelt message to the concord fans makes no sense.
The game sold horribly, and only a few 100 people were playing, dipping under 100 on steam often.
A tiny indie dev should be kissing the feet of 10-20k people who bought their single player game, and the dedicated few 100 still playing.
BUT, a triple A multiplayer game made over 8 years for sony should be shoving those people aside and begging the mountain of people who didn't buy their game to tell them what it would take to get them to play their title.

Make no mistake if you are a fan of concord, the only thing they did for you today is take the game away from you.
You can't blame the people who weren't interested in paying 40 bucks for a game living in a free to play genre that had character designs akin to homer simpsons makeup shotgun set to dull.


One thing some people are pointing out though is this game was going to get a pve mode.
Maybe launch with that instead of pouring so much time and money into fully animated scenes and comic books.
That was like the biggest gripe people have about overwatch "2", and you could of been the game doing what they failed at.
Reminds me of a past moba that released and tried to get into Esports during it's early access period before it fully found itself, and then it died.

I do feel sorry for people who liked this game, one of my favorite old titles was shut down because it dipped under 1k players, and it WAS free to play.
But make no mistake, it is not the fault of people who didn't try this game that it died, it is the devs and publisher.
Pander and cater to a larger audience, IT'S YOUR JOB.
Last edited by <HF> ☠Shonem☠; Sep 3, 2024 @ 11:37am
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Showing 1-11 of 11 comments
cscaster Sep 3, 2024 @ 11:33am 
Lesson learned, never buy a live service game made by Sony. The moment things go south they'll abandon you and shut everything down.
DreamingCactus Sep 3, 2024 @ 11:33am 
I hope they lose their jobs.
CODBO3RGM3 Sep 3, 2024 @ 11:34am 
Originally posted by <HF> ☠Shonem☠:
But make no mistake, it is not the fault of people who didn't try this game that it died, it is the devs and publisher.
Pander and cater to a larger audience.

This right here
SoapyTaco Sep 3, 2024 @ 11:34am 
Originally posted by cscaster:
Lesson learned, never buy a live service game made by Sony. The moment things go south they'll abandon you and shut everything down.
Helldivers 2 tried to warn us...
Cypherous Sep 3, 2024 @ 11:34am 
"BUT, a triple A multiplayer game made over 8 years for sony should be shoving those people aside and begging the mountain of people who didn't buy their game to tell them what it would take to get them to play their title."

Visually appealing games with visually appealing characters with appealing gameplay

They need to make games that appeal to actual gamers not to a "modern audience" that is extremely vocal given they don't exist in numbers large enough to matter
Insomniac Sep 3, 2024 @ 11:35am 
They locked the update thread because they were getting roasted so hard. lmfao
It's just standard corporate PR damage control, not much else to say really.
MadLad Sep 3, 2024 @ 11:36am 
10-20K is most likely retail stock, Considering the player numbers, probably 1-3% of physical copies were actually sold to consumers. :steammocking:
Last edited by MadLad; Sep 3, 2024 @ 11:36am
<HF> ☠Shonem☠ Sep 3, 2024 @ 11:46am 
Originally posted by Cypherous:
"BUT, a triple A multiplayer game made over 8 years for sony should be shoving those people aside and begging the mountain of people who didn't buy their game to tell them what it would take to get them to play their title."

Visually appealing games with visually appealing characters with appealing gameplay

They need to make games that appeal to actual gamers not to a "modern audience" that is extremely vocal given they don't exist in numbers large enough to matter

I feel like modern triple A devs work on environments before gameplay, and it shows.

Indie devs often have a fully realized movement and combat system before a single environment texture goes down, you see it all over twitter.

The sad part is too about the audience numbers is you see people openly voicing support of the game, then commenting on how they didn't buy it.
Journalists LOVED this game, but they by nature of their jobs will not play it longer than a few days because they have to move on to the next title for review.
These are the real 'gamers' to blame that the game failed, if any are.
Insomniac Sep 3, 2024 @ 11:49am 
Originally posted by <HF> ☠Shonem☠:
Originally posted by Cypherous:
"BUT, a triple A multiplayer game made over 8 years for sony should be shoving those people aside and begging the mountain of people who didn't buy their game to tell them what it would take to get them to play their title."

Visually appealing games with visually appealing characters with appealing gameplay

They need to make games that appeal to actual gamers not to a "modern audience" that is extremely vocal given they don't exist in numbers large enough to matter

I feel like modern triple A devs work on environments before gameplay, and it shows.

Indie devs often have a fully realized movement and combat system before a single environment texture goes down, you see it all over twitter.

The sad part is too about the audience numbers is you see people openly voicing support of the game, then commenting on how they didn't buy it.
Journalists LOVED this game, but they by nature of their jobs will not play it longer than a few days because they have to move on to the next title for review.
These are the real 'gamers' to blame that the game failed, if any are.

Except it's entirely the devs fault the game failed, because they as developers have to cater to an audience and they decided to cater to the mythical "modern audience" that doesn't exist, or at the very least, doesn't buy games.
Last edited by Insomniac; Sep 3, 2024 @ 11:49am
<HF> ☠Shonem☠ Sep 3, 2024 @ 11:53am 
Originally posted by MadLad:
10-20K is most likely retail stock, Considering the player numbers, probably 1-3% of physical copies were actually sold to consumers. :steammocking:

I think the game was crossplay, a lot of people claimed that the queue times were short, which is nuts for a game that dipped down to 100 or less players in such a short time, so a LOT of that must of been console sales.
20k is still bedrock low, and clearly many of those people refunded, only around 3.3% of that number was playing on steam at it's peek.
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Date Posted: Sep 3, 2024 @ 11:31am
Posts: 11