Concord™

Concord™

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Sammy Sep 3, 2024 @ 6:08am
So this game apparently cost 200 million dollars to make
How do you even explain this? It doesn't even have a single-player campaign. All I can come up with is that this was just one big money laundering operation, or these were just DEI hires with no real talent or skill who just sat around collecting salaries while doing little work.
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Showing 1-6 of 6 comments
id795078477 Sep 3, 2024 @ 6:17am 
The Didn't Earn It hires aren't exactly cheap, you know - they have standards and expectations. It usually leads to Lets Get Bankrupt Today as a result, but they already got paid their salaries so they couldn't care less.
m99noble Sep 3, 2024 @ 6:26am 
i mean it makes sense when you think about the numbers.
Firewalk studios = 150 employees in 2023.
Low Estimate Salary per person: 70k yearly
150 x 70k = 10,500,000
Thats just 1 year of paying people's salaries. Thats not even considering cost of keeping the lights on, or the lease per month on the building they are working in, or the cost of work stations to do the work on, or benefits packages, Or the budget that was put up for Marketing and Advertising.
Games are indeed expensive to make. They just usually have the upside of making their money back in spades.

Consider also Firewalk studios have been working on Concord since 2016 (iirc) game was in development for 8 years. 8 years of roughly 10 million dollars in salaries to pay? Yeah the cost of making the game is going to be pretty big indeed.
m99noble Sep 3, 2024 @ 6:28am 
Originally posted by id795078477:
The Didn't Earn It hires aren't exactly cheap, you know - they have standards and expectations. It usually leads to Lets Get Bankrupt Today as a result, but they already got paid their salaries so they couldn't care less.

I mean everyone should seek to be paid what they feel like they are worth. Not settle for what a company thinks they are worth. As an individual its in your best interest to get as much as you can out of an employer. To do otherwise is pretty bootlicker behavior.
id795078477 Sep 3, 2024 @ 6:35am 
Originally posted by m99noble:
Originally posted by id795078477:
The Didn't Earn It hires aren't exactly cheap, you know - they have standards and expectations. It usually leads to Lets Get Bankrupt Today as a result, but they already got paid their salaries so they couldn't care less.

I mean everyone should seek to be paid what they feel like they are worth. Not settle for what a company thinks they are worth. As an individual its in your best interest to get as much as you can out of an employer. To do otherwise is pretty bootlicker behavior.
Yeah, but the company also has the right to expect stuff in return. Of course, that's why they're companies - they're at risk of being left holding the bag if the "work" of those who they've paid salaries didn't return profits. And since they can't take salaries back - that's the one-sided risk they're taking.

This is why meritocracy should always be the way. The only way. No quotas, no priority queues, no nothing. But - well, then it'd be a competition those who Didn't Earn It wouldn't be able to stand for the majority of it. Some will be - as there are talents in every group, but nowhere near in the quantities enough to staff an entire gaming studio.
MrSoul Sep 3, 2024 @ 6:56am 
The Cats™️ license ain’t cheap I guess for that one character
m99noble Sep 3, 2024 @ 7:00am 
Originally posted by id795078477:
Originally posted by m99noble:

I mean everyone should seek to be paid what they feel like they are worth. Not settle for what a company thinks they are worth. As an individual its in your best interest to get as much as you can out of an employer. To do otherwise is pretty bootlicker behavior.
Yeah, but the company also has the right to expect stuff in return. Of course, that's why they're companies - they're at risk of being left holding the bag if the "work" of those who they've paid salaries didn't return profits. And since they can't take salaries back - that's the one-sided risk they're taking.

This is why meritocracy should always be the way. The only way. No quotas, no priority queues, no nothing. But - well, then it'd be a competition those who Didn't Earn It wouldn't be able to stand for the majority of it. Some will be - as there are talents in every group, but nowhere near in the quantities enough to staff an entire gaming studio.

i mean abstractly in big think i agree. But i disagree that Firewalk studio made an incompetent unplayable game. Its serviceable. Its just not outstanding like the market demands. Out standing in the sense that it stands out from its competition.
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Date Posted: Sep 3, 2024 @ 6:08am
Posts: 6