Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am sure many have seen exactly how entitled the people making things like this act, when it comes to what they feel they are worth, if they are in charge of the budget, I would not be surprised if they gave a little or alot extra for themselves.
If we saw a breakdown of the budget it would probably explain alot.
<Joker in front of pile of burning $100 bills.gif>
ProbablyMonsters were the only ones to profit from this game, since they sold the studio to Sony a bit before the game was released. They bought low, sold high and watched the price drop to the floor.
It's also more overt in it's messaging.
Same developer attitude mind; "Diversify out the Huwite devil"
It's just this particular title leaves that more behind the scenes; it's implicitly a race-marxist project, rather than explicitly one.
But well, leftists seem to think that Rightists can't actually read subtext, which is why they are so brazen in their gaslighting attempts.
This is, I surmise, a function of them understanding people largely through racial and cultural stereotypes.
Which according to the established "rules of engagement" they shouldn't do.
But waiving that rule when dealing with "ideological enemies" is obligatory for them.
Because this game sure as hell didn’t make any ‘profits’
I mean they almost did. That's how wages work. This game was in development for 8 years.