STAR WARS™: Episode I: Jedi Power Battles™

STAR WARS™: Episode I: Jedi Power Battles™

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Future Updates
Does anyone know some information about this game, if will be any saport, new development, any bug changes, a lot of charactes have restriction on range of their abilities or combos, will it be any new characters, Yoda would me Owesome.
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Showing 1-8 of 8 comments
There is no info on whether this game will get updated or what those updates will include.

I reported issues with saving progress on the Aspyr website, and it was kinda annoying to do so.
Dam this game needs tons of updates. It is full of glitches where you get stuck in environment or cannot see enemies off camera, lightsaber glitches on Maul and off camera artifiacts, missing textures too and random pop ups...
On the other hand 2nd half of this game is AWFUL. Starting with the on rails shooting level.
Originally posted by {******---Dead4Life---******}:
Dam this game needs tons of updates. It is full of glitches where you get stuck in environment or cannot see enemies off camera, lightsaber glitches on Maul and off camera artifiacts, missing textures too and random pop ups...
On the other hand 2nd half of this game is AWFUL. Starting with the on rails shooting level.

I tried this port at a friend's computer and it's a mess. I will not be buying Jedi Power Battles Remaster for now, and wait for it to be patched. From a very quick look:

1. Menu sound is all in left channel. I thought my headset is glitched. Did they even test the MAIN MENU of the game before release?

2. After finishing Training mode, it boots you straight to main menu and doesn't let you select training stages after, forcing you to replay from stage one. You could choose the ones you unlocked on Dreamcast. But pressing New Game after it said it would overwrite my save, so it saved progress for me but not the unlocked stages in Training?

3. Mace Windu's AoE force power (one he starts with) has his lightsaber spinning to his side instead of all around him like on PS1.

4. Adi Gallia's ranged force power (unlocked after Swamps of Naboo) simply doesn't damage enemies, it's useless. And the next level, Streets of Theed. is designed with ranged force powers in mind.

5. Your tank in Streets of Theed takes no damage. At all. It's invincible.

6. No environments are destructible, starting from computers in first stage, and later, buildings on Theed Streets or windows in Theed Palace, is this how it was on Dreamcast? You can damage that stuff on PS1, and there are power-ups behind destructible windows. Which are transparent on PlayStation. In this version, the glass is solid white, it looks like it's missing a texture.

7. After touching Queen Amidala with Adi Gallia's item move (a force shield), she died, which is a design issue in original game, but after that, instead of removing a life and bringing me to the last checkpoint, it restarted the entire level.

8. Speaking of levels, I had level select with all of them from the start. And all characters like Padme, Panaka, Maul & battle droid unlocked from the get go. Is this by design or a bug?

Since I don't have the game myself, I can't file a bug report don't even know where to post it. So I'll leave this here, and if you can test these issues and bring them up to developers, it would be really nice!

Shame this nostalgic game from my childhood gets a broken, janky port to the point I'd rather use my old CD in an emulator.
Originally posted by Caramel КурскУкраїна:
Originally posted by {******---Dead4Life---******}:
Dam this game needs tons of updates. It is full of glitches where you get stuck in environment or cannot see enemies off camera, lightsaber glitches on Maul and off camera artifiacts, missing textures too and random pop ups...
On the other hand 2nd half of this game is AWFUL. Starting with the on rails shooting level.

I tried this port at a friend's computer and it's a mess. I will not be buying Jedi Power Battles Remaster for now, and wait for it to be patched. From a very quick look:

1. Menu sound is all in left channel. I thought my headset is glitched. Did they even test the MAIN MENU of the game before release?

2. After finishing Training mode, it boots you straight to main menu and doesn't let you select training stages after, forcing you to replay from stage one. You could choose the ones you unlocked on Dreamcast. But pressing New Game after it said it would overwrite my save, so it saved progress for me but not the unlocked stages in Training?

3. Mace Windu's AoE force power (one he starts with) has his lightsaber spinning to his side instead of all around him like on PS1.

4. Adi Gallia's ranged force power (unlocked after Swamps of Naboo) simply doesn't damage enemies, it's useless. And the next level, Streets of Theed. is designed with ranged force powers in mind.

5. Your tank in Streets of Theed takes no damage. At all. It's invincible.

6. No environments are destructible, starting from computers in first stage, and later, buildings on Theed Streets or windows in Theed Palace, is this how it was on Dreamcast? You can damage that stuff on PS1, and there are power-ups behind destructible windows. Which are transparent on PlayStation. In this version, the glass is solid white, it looks like it's missing a texture.

7. After touching Queen Amidala with Adi Gallia's item move (a force shield), she died, which is a design issue in original game, but after that, instead of removing a life and bringing me to the last checkpoint, it restarted the entire level.

8. Speaking of levels, I had level select with all of them from the start. And all characters like Padme, Panaka, Maul & battle droid unlocked from the get go. Is this by design or a bug?

Since I don't have the game myself, I can't file a bug report don't even know where to post it. So I'll leave this here, and if you can test these issues and bring them up to developers, it would be really nice!

Shame this nostalgic game from my childhood gets a broken, janky port to the point I'd rather use my old CD in an emulator.
Good list to consider adding, not sure if those annoyance where in the original or not. But yeah, Aspyr should fix the bugs asap.
Originally posted by Caramel КурскУкраїна:
Originally posted by {******---Dead4Life---******}:
Dam this game needs tons of updates. It is full of glitches where you get stuck in environment or cannot see enemies off camera, lightsaber glitches on Maul and off camera artifiacts, missing textures too and random pop ups...
On the other hand 2nd half of this game is AWFUL. Starting with the on rails shooting level.

I tried this port at a friend's computer and it's a mess. I will not be buying Jedi Power Battles Remaster for now, and wait for it to be patched. From a very quick look:

1. Menu sound is all in left channel. I thought my headset is glitched. Did they even test the MAIN MENU of the game before release?

2. After finishing Training mode, it boots you straight to main menu and doesn't let you select training stages after, forcing you to replay from stage one. You could choose the ones you unlocked on Dreamcast. But pressing New Game after it said it would overwrite my save, so it saved progress for me but not the unlocked stages in Training?

3. Mace Windu's AoE force power (one he starts with) has his lightsaber spinning to his side instead of all around him like on PS1.

4. Adi Gallia's ranged force power (unlocked after Swamps of Naboo) simply doesn't damage enemies, it's useless. And the next level, Streets of Theed. is designed with ranged force powers in mind.

5. Your tank in Streets of Theed takes no damage. At all. It's invincible.

6. No environments are destructible, starting from computers in first stage, and later, buildings on Theed Streets or windows in Theed Palace, is this how it was on Dreamcast? You can damage that stuff on PS1, and there are power-ups behind destructible windows. Which are transparent on PlayStation. In this version, the glass is solid white, it looks like it's missing a texture.

7. After touching Queen Amidala with Adi Gallia's item move (a force shield), she died, which is a design issue in original game, but after that, instead of removing a life and bringing me to the last checkpoint, it restarted the entire level.

8. Speaking of levels, I had level select with all of them from the start. And all characters like Padme, Panaka, Maul & battle droid unlocked from the get go. Is this by design or a bug?

Since I don't have the game myself, I can't file a bug report don't even know where to post it. So I'll leave this here, and if you can test these issues and bring them up to developers, it would be really nice!

Shame this nostalgic game from my childhood gets a broken, janky port to the point I'd rather use my old CD in an emulator.
I'm still simply having the issue of my game refusing to keep any save data after I close it. Levelling up is basically pointless.

In any case, you can file a bug report on their official website. Submit a ticket and file it as a bug report. Power Battles should be at the bottom of their list. I'm not linking you to it because Steam will block it as a malicious site even though it's the same link used in the official announcements on other Aspyr games.

(Yes, it actually blocks the official support link)

Also, I think having all characters and levels is an intentional thing, but I'm not 100% sure.
Last edited by Aureate Eternal; Jan 27 @ 2:04pm
Daikan Jan 27 @ 2:49pm 
its intentional :)
Originally posted by Caramel КурскУкраїна:
Originally posted by {******---Dead4Life---******}:
Dam this game needs tons of updates. It is full of glitches where you get stuck in environment or cannot see enemies off camera, lightsaber glitches on Maul and off camera artifiacts, missing textures too and random pop ups...
On the other hand 2nd half of this game is AWFUL. Starting with the on rails shooting level.

I tried this port at a friend's computer and it's a mess. I will not be buying Jedi Power Battles Remaster for now, and wait for it to be patched. From a very quick look:

1. Menu sound is all in left channel. I thought my headset is glitched. Did they even test the MAIN MENU of the game before release?

2. After finishing Training mode, it boots you straight to main menu and doesn't let you select training stages after, forcing you to replay from stage one. You could choose the ones you unlocked on Dreamcast. But pressing New Game after it said it would overwrite my save, so it saved progress for me but not the unlocked stages in Training?

3. Mace Windu's AoE force power (one he starts with) has his lightsaber spinning to his side instead of all around him like on PS1.

4. Adi Gallia's ranged force power (unlocked after Swamps of Naboo) simply doesn't damage enemies, it's useless. And the next level, Streets of Theed. is designed with ranged force powers in mind.

5. Your tank in Streets of Theed takes no damage. At all. It's invincible.

6. No environments are destructible, starting from computers in first stage, and later, buildings on Theed Streets or windows in Theed Palace, is this how it was on Dreamcast? You can damage that stuff on PS1, and there are power-ups behind destructible windows. Which are transparent on PlayStation. In this version, the glass is solid white, it looks like it's missing a texture.

7. After touching Queen Amidala with Adi Gallia's item move (a force shield), she died, which is a design issue in original game, but after that, instead of removing a life and bringing me to the last checkpoint, it restarted the entire level.

8. Speaking of levels, I had level select with all of them from the start. And all characters like Padme, Panaka, Maul & battle droid unlocked from the get go. Is this by design or a bug?

Since I don't have the game myself, I can't file a bug report don't even know where to post it. So I'll leave this here, and if you can test these issues and bring them up to developers, it would be really nice!

Shame this nostalgic game from my childhood gets a broken, janky port to the point I'd rather use my old CD in an emulator.


thanks dude for good report- you also forgot, mace lvl 5 saber trow is also broken by him trying to kill his own food instead of droids, some of Plo-kon combos doest have range neer as much as they should for exaple (square,square,triangle its literala stop on place in midle of spining foward)

and most important -leveling of other characters bcs by givinng character at least every lvl some buff, live , power , bonus , combos. - you just make the game more fun- its so much better play is darth maul when you can get every lvl some more combos, life, power, bonuses, then have averything from the start. and gain nothing. (life ,power , bonus)also i miss in his arsenal that spining jump attack with computer likes to use on you so much. why they not addit that idk.
I hope they keep updating the game later on or make a new one or something. I would love more content like this. More levels, characters, unlockables, etc.
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