STAR WARS™: Episode I: Jedi Power Battles™

STAR WARS™: Episode I: Jedi Power Battles™

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Mace Windu´s blade trow, darth maul leveling, isue with other new caracter
Mace Windu's light sabre trow has a lot of issues. The short trow (square-square-block/power) and the classic one over his head (block/power-triangle) don't go near as far as the original on PS1. Since he is attempting to murder his own foot or cut his head of with that sword, it is nearly impossible to hit someone with the trow after lvl 5 , and the standart one from beguning suck becouse its almost no AoE droid just stand there and watch you. At least the standard trow after level 2 is effective, but camon 1 out of 3 is usable. Could someone please report this? I'm not sure where to put it. I know it's difficult to build combos for everyone, but at least some leveling, no one from the new character has any combos. acquiring any power or life. any combinations. And if they do have tham, like Maul, why are they usable from the start, if they can be in lvls ?(Also i notice that Maul from AI have more combos, for exaple that ,,spining jump,,) Where's the enjoyment in winning something? Why does Darth Maul unlock everything at level one and not gain any life or power after each level?. Camon. Overall, I enjoy it because I grew up playing it, but I believe that the fundamental faults should be fixed. Dath maul levels, Windus's trow powers, perhaps some life, Padme and Panaka, or something addition on other characters, bcs most of tham are literaly not playeble, bsc of low healt and not enought abylities, try to win all lvls like Jar- Jar or that sniper from Corusant ,, good luck,,
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Showing 1-5 of 5 comments
comp9 Jan 25 @ 5:20pm 
I wonder if some of these differences are because they worked off the Dreamcast version and not the PlayStation 1 game.

Some of those things you mentioned could definitely benefit from adjustments.
Nimrook Jan 26 @ 2:15am 
Yes, it's because it's based on the Dreamcast version and not the PS1 version. This paid version is just Dreamcast version with mods.
yes, i understand, but its not hard to make for those blades run in normal AoE range. its not some insane work. Also i notice Plo-Kon abylity witch he gader insted of granades, its not burning anything. its completely useless. it use to burn droids in PS version. Also samo of his abilities, dont reach as far as before. for exaple combo square, square, triangle. its stops literaly in half way that it was before. Omg half of this game combos are broken :(
Originally posted by robincervenka1:
yes, i understand, but its not hard to make for those blades run in normal AoE range. its not some insane work. Also i notice Plo-Kon abylity witch he gader insted of granades, its not burning anything. its completely useless. it use to burn droids in PS version. Also samo of his abilities, dont reach as far as before. for exaple combo square, square, triangle. its stops literaly in half way that it was before. Omg half of this game combos are broken :(

Same for Adi Gallia, her ranged attack she gets after Swamps of Naboo does no damage. I tried from different enemies, on different range, holding down or tapping the button.

I wonder if Dreamcast version was THIS broken, or it's porting issue? Windows not being destructible or transparent in palace just removes a bunch of powerups from the game.
omg another, i think its not and usue with one character, yeasterday i play Plo-koon , and his burning ability doesnt work, its literaly not burning ♥♥♥♥, also samo of his combos are restricted in range like (square, square, triangle) it use to go way ,way further. its werry sad that they dont even fixis the basic abilities and combos, and leveling for other characters is non exitend, i want to play this game but more i play it more bugs come out , its sad, yea its polish better grafic but half of stuf dont work, also some werry easy fixis like darh maul leveling could be werry verry nice
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