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so an autoaim sounds like a good idea - not sure if I can pull it off though
(needs some experimentation and research on my part)
of course it would be only a partial solution 🤔
one thing could help if you can name a game that controls well with your gamepad (I could use that as a reference for what is considered good in this case) 🤔
of course it might be just the lack of analog (still under wip - so far I got something to work in the expansion but didn't make a difference - so I suspect I'm doing something wrong 🤔)
edit: also do you use a standard xbox gamepad or something else e.g. steam deck etc.?
Star Wars: Battlefront 1&2 (Any classic version from Steam will work)
Wrath: Aeon of Ruin
To my knowledge the above games either lack autoaim/aim assist entirely, or I have it turned off and I can still track my targets somewhat decently with the controller.
I currently use an Xbox One wireless controller.
If I had a Steam Deck or working Steam Controller, I could've probably set one of the touchpads to act like a mouse to bypass the issues in question.
I can look through my library in a bit and find more references of other controller shooters if you want them.
Edit: You might also be able to count the remastered versions of Quake 1 and 2. It took me some tweaking and I can't remember if I have aim assist or autoaim enabled. DUSK, Deep Rock Galactic, and Nightmare Reaper might also be decent examples. (Not sure about NR, it's been a while.)
While reading through the ending, the controller wasn't able to change pages or open the main/pause menu to exit. I was able to bypass this partially via Steam's chord button settings.
Any other critiques I have beyond what's already been said are fairly minor issues: The menu's controls are a bit weird (X button was click and Start was backwards for me, menus typically use A for click and B and Start both as options for going back) and the cursor is a bit slow.
Gonna test further...
Edit: Yep. Looks like I found it. 48% gamepad sensitivity is either the sweet spot or darn near close. FML i feel dumb. I swear i tried that before and it felt too slow... but now it feels fine?
I'm gonna leave this up in case anyone else is struggling and needs a baseline. Apologies for any part of this where I wasted your time.
all these insights are useful to me as well 👍
(e.g. nobody mentioned the ending thing before, or that it's usually A that is confirm in menus - alas I don't play much on consoles or with gamepad 😓)
I do think 50% is a good baseline for default sensitivity as it's right in the middle and makes a good guage for "higher or lower", I think I was just not as thorough at testing the settings as I thought I was. Either that or you updated something that accidentally made 48% play nicer than the first time I tested it. I'm not sure which. If anything needed to be changed with regards to sensitivity itself, I would say make it so the sensitivity selection is more precise or something. (Currently only goes up or down by 2%, no way to change it by 1% that I found). Beyond that, you're probably just better off trying to make sure joystick reading is as fine-tuned (which is difficult to describe and probably decently harder to achieve) or adding auto-aim or aim assist for controllers, not changing the default to anything other than 50% (unless maybe the vote is a bit more unanimous and 48% is just objectively better, but i don't think we can say that right now).
Saying the ending was hard to navigate on gamepad is also simultaneously an overstatement and an understatement.
The understatement being the ending wouldn't respond to controller inputs at all.
The overstatement being that Valve allows users to make their own controller support via Steam Input. In Steam Controller settings you can find something called "Button Chords" which is where, for example, you hold the guide button (looks like the logo) of an Xbox controller and this changes the control scheme to a set of binds you can use in any game. By default, holding this button switches the Right Stick to behave like a Mouse and RT becomes Left Click. This was the only way I could navigate or close out of the game's ending, and this setting has to be enabled for any controller that isn't a Steam Controller or Steam Deck as this Steam input stuff is turned off by default for people using non-Valve controllers and that means no access to button chords.
It's not necessarily hard to navigate with the chords at all, aside from the fact that my Xbox controller likes to turn off because the logo button is also the power button so holding it for too long turns it off, it's actually quite easy. But I think the Chord settings might be a bit obscure or misunderstood by most. For anyone trying to play the game without Steam's stuff, it's impossible to navigate/close the ending with a controller.
(And if i didn't make it clear, you have to keep holding the logo button for as long as you wanna continue using the chords, as letting go will immediately switch back to the game's individual Steam settings.)
(at first it seems all it takes is just to aim at the closest enemy - but that is just the basics)
btw so you don't have access to keyboard or mouse at all during play and have to rely on the gamepad? 🤔
My brain's screaming inside a bit because it doesn't like how the various paragraphs sound when I write them, so I'll just give you the main cliffnotes of what I'm saying:
-If default gamepad sensitivity was 50%, it should stay there as it's right in the middle and is a good baseline for "too fast" or "too slow"
-Ending doesn't support controllers at all, requires interacting with mouse or extra configuration from user's end
-Maybe look into making gamepad sensitivty slider support odd percentage numbers (up and down by 1% instead of 2%) for more precise tweaking as I didn't find a way to do that. yet. (Might not be necessary, still testing.)
So I'm gonna post that here as a potential solution or benchmark too. This was mainly meant for people to post their settings as benchmarks after all.
Gamepad sensitivity 34% and Mouse Smoothing on.
Edit: Yep. That's it. 100%. Turning the aiming speed back up to like 48% or 50% after enabling mouse smoothing feels good now to the point where I can play at like DOOM Eternal or Ultrakill speeds and still track my targets without assistance.. which means most of my points in my last post were basically unnecessary... the ending could still use some touchups tho...
Sensitivity had very little to do with it.
the way I coded it is that gamepad aiming doesn't overrule the mouse
(so you can use both at once - simple reason is I couldn't detect which one you want to use and normally if you use the gamepad the mouse is untouched anyway)
is it possible that you also set up your gamepad as a mouse on your system?
like the gamepad is also giving mouse inputs with the mouse api
that would explain many of these problems you encountered 🤔
maybe what we really need is an exclusive gamepad mode 🤔
I may have done that once, but you added controller support since then so I swapped. Not to mention I would've been able to navigate the ending a little better if it was still set to mouse.
I'll double check in a bit here, but I'm more inclined to believe you accidentally set Mouse Smoothing to be a setting that affects the entirety of the aiming system.
but come to think of it .. maybe the steam client could do something like that in the background with it's hacks 🤔
https://steamcommunity.com/sharedfiles/filedetails/?id=3234902539
https://steamcommunity.com/sharedfiles/filedetails/?id=3234901599
As long as this is disabled, I can't set it to emulate mouse inputs.
And the only other controller thing I have that could emulate mouse input is this, but I haven't touched it in ages and it would register BOTH the emulated inputs and the regular inputs simultaneously.
https://steamcommunity.com/sharedfiles/filedetails/?id=3234905932
I've never seen this before... but the nice part about it is that it is at least easy to fix on the user's side. It's not like we'd have to be stuck with unsmooth joystick aim forever even if you never changed anything about it.
I also have maybe 2 other games in my library that I also struggled to get decent aiming with on joystick... maybe this solution will work in some of those too. If you inadvertently made some settings effect both input types, it may have actually helped me quite a bit if I'm right.