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'cause I don't play Defense of the Ancients -
nor do i have any plans towards modding it.
A purely modeling and texturing oriented modo however...
...might very well still be useful to me in great many of ways.
If you add more DDS format!
-------
My love for the program is limitless!
http://cloud-3.steampowered.com/ugc/454033327142586844/526A835FB54587F3BEDDA2897797499008D6A139/
Re Animation: Currently there's not a lot that you could do with custom animations within the context of Steam Workshops but we are evaluating adding some Animation capabilities as we progress with this edition of MODO. For now it's primarily targeted at creating game items for DOTA 2 and other Source engine games.
Many of us artist also feel that by selling out to the foundry, you pretty much garanteed that Modo will become a very expensive application given a few years. Heck, its almost laughable that Mari cost $2000 just for texture painting. The trust fractor isnt there anymore, lots of skepticism. New 3d artist will probably be looking at other solutions first as long as its in their price range, and Blender is doing a pretty good job at that.
Just some 2cents.
http://www.thefoundry.co.uk/about-us/news-awards/festive-savings/
Thanks for the feedback. Whether it be concerns or praise we need this feedback because we want to provide something that artists are happy with. Particularly artists new to Modo. This is very much an experiment for us. What we are trying to do is provide a large selection of our tools for a very low price to allow artists to use, learn and try a professional tool set. We have lots of plans for the future. We really aren't quite giving you enough information to go on right now so let's continue this conversation tomorrow after we release. I am curious how you feel about it once we can really show you what we are offering. Keep the feedback coming. We want this to be awesome and your thoughts will help us get there. Videos will be out tomorrow.
I hope the feedback wasnt seen as attacking Modo by any means. I know Valve went out and contacted just about every major 3d application developer (including the guys at blender) to get their stuff on steam, and Luxology/Foundry was the first to really rally to that, which is good.
It says there is interest in the game development market, which many of us on the outside thought Modo people didnt give 2 craps about. There is almost one consistent element to how we look at software these days, and that is trusting in the application but not necessarily the company or corporation behind it. When the aquisition with the foundry happened, many artist kind of felt like Modo just got gobbled up by another autodesk entity. So, its up to the modo team to kind of show us that they are either not the same or that they do have an interest in game artist as well. The foundry is of course notoriously film and vfx minded.
With that said, the game industry is a completely different beast from the film studios and vfx houses. Our culture/market is not one to believe in the mentality that leads to high costs associated with Foundry products. The film side will shell out tons just to keep the licenses active or invest quite a bit on a set of Mari seats, but game devs..especially in the indie seen cant and wont.
Thats why if you can have modo steam exist in a way that cant compete with the film and vfx varition of modo and foundry products, you can have it exist cheaper but sell in higher quantity.
With that though we do need certain things to be present. Plug ins... Steam sells Substance Designer for example. If modo steam cannot have the plug in for that, it puts a crank in the pipeline possibilities and expecations for the user. There are also some more game art friendly plug-ins present from the modo community itself. Perhaps offering them as some type of DLC (which you can at least benefit from ) would be a good move.
Looking through the manual now I dont think its strong enough to have some of us switch, and we need to see it really show how its pro game both indie and small studio. How it can fit into our larger pipeline. This of course is also in hopes that it wont just be tied to Dota and some other steam games, but allow the artist to work outside of it as well.
The benefits of steam, which draws some of us in, is that its pretty much a like a floating license. Its a bit empowering.