MODO Steam Edition

MODO Steam Edition

 This topic has been pinned, so it's probably important
modomation  [developer] Dec 10, 2013 @ 5:21pm
What is MODO Steam Edition?
MODO Steam Edition is a simplified version of MODO with a reduced feature set that includes modeling, UVs, texture baking, materials, painting and an easy to use direct export straight into DOTA 2.

Dynamics, animation, rendering, layout, python scripting, 3rd party plugins and kits are not supported.

Purposely built for the STEAM community, MODO Steam delivers a complete content creation solution for the Source engine games.


MODO Steam Edition contains a reduced feature set than full MODO:
- modeling, scuplting, UV editing, texture baking, materials and painting
- custom lxo-like file format (.blx), MODO 701 now has the ability to load these unrestricted .blx files
- MODO native .lxo files can be loaded in MODO Steam
- Direct export to Dota2 and the Steam Cloud
- export to FBX & OBJ (7k poly limit)
- import OBJ, 3ds, FBX, lwo2, lwob, geo (all unrestricted in poly count)

Items from the system menus that were removed:
- Dynamics menu
- Animation menu
- Render menu, rendering for the purposes of texture creation are under a Bake menu
- Layout menu
- Command eval options in the system menu.
- Python script options in the system menu (prevent running of python scripts).
- Plugin management from the system menu.
- Kit management options from the system menu.
- Check for updates is removed, this is managed via steam.

Other items that were removed:
- No command history panel
- No form editor
- No Render panel and hotkeys.
- No layout panel and hotkeys.
- No Setup panel and hotkeys.
- No Animation panel and hotkeys.
- Updated preferences panel, to bring in line with new functionality.
- Trimmed list of presets


For all intents and purposes of creating game models and texturing them MODO Steam Edition contains the same or similar functionality as full MODO proper.

MODO Steam Edition is restricted to personal, recreational and non-commercial use, except only for uses of the Software to create assets and content for sale through Valve’s Steam Workshop.
Last edited by modomation; Feb 28, 2014 @ 8:28am
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Showing 1-15 of 33 comments
MadPoet Dec 10, 2013 @ 6:45pm 
Were export options removed as well? I'm trying to export to .OBJ but MODO doesn't seem to have any export options at all!
tmacdevitt Dec 10, 2013 @ 7:08pm 
Export options were removed. MODO Steam can save files in its proprietary BLX format without any limits or in FBX but subjected to polygon limits appropriate for DOTA 2 Workshop items.
tmacdevitt Dec 10, 2013 @ 7:10pm 
The FBX Export option is under the Steam File menu command:

Steam --> Export mesh for Steam game
Lex Dec 10, 2013 @ 7:26pm 
Originally posted by tmacdevitt:
Export options were removed. MODO Steam can save files in its proprietary BLX format without any limits or in FBX but subjected to polygon limits appropriate for DOTA 2 Workshop items.
If you were to send your .BLX file to someone that has a full version of MODO, could they send you back an .OBJ file? Is this allowed?
MadPoet Dec 10, 2013 @ 8:02pm 
Ugh... I ROYALLY messed up in buying this. I thought I would at least be able to save to some common file option.
Lex Dec 10, 2013 @ 8:05pm 
Originally posted by MadPoet:
Ugh... I ROYALLY messed up in buying this. I thought I would at least be able to save to some common file option.
FBX is a pretty common file format. The bigger problem is that you can apparently only use the works you create for non-commercial purposes.
Tai921 Dec 10, 2013 @ 8:28pm 
If...
I bought this software to make Dota related roles,
Then contribution to dota2 workshop,

but, this page (http://www.dota2.com/workshop/), content with these words "but they also receive a split of their items' sales from the in-game store.",
This is not a commercial activity it?



modomation  [developer] Dec 10, 2013 @ 8:35pm 
Originally posted by RangerJero:
If...
I bought this software to make Dota related roles,
Then contribution to dota2 workshop,

but, this page (http://www.dota2.com/workshop/), content with these words "but they also receive a split of their items' sales from the in-game store.",
This is not a commercial activity it?

MODO Steam Edition is restricted to personal, recreational and non-commercial use, except only for uses of the Software to create assets and content for sale through Valve’s Steam Workshop.

so yes that is permitted and what is intended for use of this software
DasWulf Dec 10, 2013 @ 9:03pm 
Originally posted by MadPoet:
Ugh... I ROYALLY messed up in buying this. I thought I would at least be able to save to some common file option.

In that case you will have to export via fbx, load up Blender, import said FBX and then re export to another file format.
nastydroid Dec 10, 2013 @ 11:23pm 
So lame, Luxology. No bones and animation? Seriously?
english version only? :dealwithit:
Crichton Dec 11, 2013 @ 12:42am 
Originally posted by nastydroid:
So lame, Luxology. No bones and animation? Seriously?
Not in this version. However, you can bind to an existing skeleton, weight paint and test deformations. The purpose of this release is to create assets for source engine games like DOTA 2 and TF2. That doesn't mean there isn't any potential for more features and streamlining in the future. Check out our videos to see what you can accomplish with this version, there is a lot of stuff in there! We are looking into upgrade paths toward full Modo 701. We also will be adding support in 701 for .blx format which is what Modo Steam Edition uses. This way you won't be locked into an application with nowhere to go further.

@ She's Lost

Sorry but for now it is english only. Other languages are definitely worth consideration but with this release it could only be an english version on Windows.
brentten26 Dec 11, 2013 @ 12:43am 
This reminds me of 3ds Max a little using that was fun but 3ds max is expensive as all hell
MadPoet Dec 11, 2013 @ 4:21pm 
Originally posted by CG Vitamins:
In that case you will have to export via fbx, load up Blender, import said FBX and then re export to another file format.

MODO saves to a blx format, not fbx. Blender doesn't recongize it.

Looks like MODO isn't going to tap into the exploding 3D printing market. Too bad, really.
Last edited by MadPoet; Dec 11, 2013 @ 4:22pm
DasWulf Dec 11, 2013 @ 4:33pm 
Originally posted by MadPoet:
Originally posted by CG Vitamins:
In that case you will have to export via fbx, load up Blender, import said FBX and then re export to another file format.

MODO saves to a blx format, not fbx. Blender doesn't recongize it.

Looks like MODO isn't going to tap into the exploding 3D printing market. Too bad, really.

I didnt say save, I said export. Modo steam edition should have FBX as an export option. While its probably a pain in the arse, its one of the restrictions tied to this kind of "lite" software. Maya LT does the same thing. The work around is to get the FBX out and convert it to another file format. Modo steam should still be able to import other formats if I am not mistaken.

You can still get meshes made in Modo into a 3d printer, with the steam version it might require more work arounds but it shouldnt be impossible, that said, its clearly not intentended for the 3d printing market but game assets.
Last edited by DasWulf; Dec 11, 2013 @ 4:34pm
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