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For example, in a moment of RNG glory I failed both checks to save Yu-Jin so he got atomized and I got to recruit the other guy instead. The guy who immediately became so irrelevant to my Operator Sleeper that I literally can't even remember his name. He had those what, two scenes? Then proceeded to not exist. I actually tried so hard to find contracts to slot him in on but in the end couldn't bring myself to risk the proficiency redundancy. He doesn't even have the skillset to cover the dude he has to replace. And you could argue, well it increases replay value, next time pick a different class and bring him more. But then what? I get a couple lines of flavor dialogue for him and then back to being faceless dice? He needed more actual integration into the story or personal sidequests, and he's not the only one.
I hope CS3... well of course first of all I hope we get a CS3, but I hope to see a return to the more character-focused writing of the first game. What we had in CS2 was good, I just wanted more of it! It's a critique but also a compliment - I liked these characters a lot and just wanted to feel like I knew them better.