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I'm perfectly fine with the writing and enjoy it, but I'll give you that some pieces carry on further than you sometimes expect.
Additionally in the original, it was relatively easy to stay in tip top shape, particularly when you got the upgrade which allowed you to repair yourself using scrap. In 2, you can't repair your dice until they break, and you need to have a supply of decent junk to properly repair your dice, otherwise your dice stay broken or glitch out if you use inferior scrap.
Additionally in the original game you had the data cloud, which was a great way use to use up lacklustre dice, the early stuff all requires 1s, 2s, or 3s which otherwise would be risky to use on skill checks.
It has the opposite effect from what I assume the dev intended: rather than immersing me more in the game and characters, it makes me click through much faster, because I get bored.
In CS1, an encounter or drive could end with only a handful of sentences, so it was more like a poem - I carefully read and savored each one.
Bigger ain't always better.
I think thats a big thing that annoys me with the writing. Its twice as many sentences to say half as much. I found some of the CS1 characters hit or miss, but I feel basically nothing for 90% of everyone in CS2 because half the time they're expositioning in the blandest way possible and the other half of the time theyre not actually saying all that much despite the word count.
I mean, for goodness sake with the number of returning characters you can 1:1 compare them between the games, very disheartening for me.
>It has the opposite effect from what I assume the dev intended: rather than immersing me more in the game and characters, it makes me click through much faster, because I get bored.
I think it misses the mark because it happens in so few big chunks. The pacing in the game is really bad with conversations. With the ammount of travel you do, you'd think a lot of this could be spaced out better (and done more concisely)
Sometimes writers like their prose a bit too much.