Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

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How's the difficulty ?
I liked the first citizen sleeper but the game got really easy pretty fast which made it hard for me to feel involved in the story...

From the reviews I've read this game sadly seems to be similar in that aspect, what's your take on it ?
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Showing 1-4 of 4 comments
Three difficulty settings and I broke all my dice in the first hour of play on medium difficulty (which results in a 'permanent glitch' on medium difficulty or perma-death on hard). I found that frustrating and annoying. You may love it.
newk657 Jan 31 @ 3:56pm 
I am playing on hard mode. On my first run I ran out of supplies on an early contract (the one for 200 cryo at Hexport). As I starved, stress broke all my dice and I died.

I would say it is a good step up in difficulty. You need to spend cryo for food and fuel, but you can cover these costs most of the time. Multiple dice can get damaged if you have stress, so there is lots of pressure to avoid increasing stress as much as possible, especially during contracts where you can't recover until you're finished.
It is so hard, in my opinion. I know they wanted more variable waves of difficulty, but in my limited experience, the snowballs of failure vastly overpower the little waves of success. I feel like I'm on a slow grind until I'll have to restart and replay the same choices for five hours to continue the story. This is on normal - didn't think to lower the difficulty until it was too late.

Edit: okay after a dozen cycles of trying to optimize resource grinding on easy difficulty, I've re-stabilized lol. Maybe I'm just not good enough - gonna keep it on easy for now. The game itself is great.
Last edited by HP OfficeJet Pro 9015 All-in-One; Jan 31 @ 9:17pm
littlek0i Jan 31 @ 11:59pm 
Playing on hard. It is alright in general, not too punishing. A few tips:

1) During contracts rolls 1-2 should be left alone in most cases. Do not spend it, go to sleep instead. Not having stress is more important, especially during first few turns.

2) Always take companion who can cover your weakness. For some actions there are no alternative, and brute-forcing without skill is a death sentence.

3) Upgrade Push asap. It becomes strong only with all 3 upgrades. With 0 or 1 upgrade it is probably not worth using considering stress cost.

4) Have max fuel / max supplies before jumping to a new system. Consumables are not readily available everywhere.
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