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I would say it is a good step up in difficulty. You need to spend cryo for food and fuel, but you can cover these costs most of the time. Multiple dice can get damaged if you have stress, so there is lots of pressure to avoid increasing stress as much as possible, especially during contracts where you can't recover until you're finished.
Edit: okay after a dozen cycles of trying to optimize resource grinding on easy difficulty, I've re-stabilized lol. Maybe I'm just not good enough - gonna keep it on easy for now. The game itself is great.
1) During contracts rolls 1-2 should be left alone in most cases. Do not spend it, go to sleep instead. Not having stress is more important, especially during first few turns.
2) Always take companion who can cover your weakness. For some actions there are no alternative, and brute-forcing without skill is a death sentence.
3) Upgrade Push asap. It becomes strong only with all 3 upgrades. With 0 or 1 upgrade it is probably not worth using considering stress cost.
4) Have max fuel / max supplies before jumping to a new system. Consumables are not readily available everywhere.