Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No other class gets a disadvantage like that at other hubs. However, there are quests with a check in dialogue for Intuit and Engage with no alternative skills, and failing these checks will result in missing out on some of the story details.
in my opinion the checks on contracts overall are evenly spread across the skills. Endure might be coming up often early in the game because Serafin and Yu-Jin both have that skill, making them useful on contracts.
Skill that no available characters have.
I have no idea who Yu-Jin is, and Serafin is no longer available after "tutorial".
I tried replaying as an Extractor, and found out that this bizarre design choice is indeed evenly spaced - the game is designed to have pure-random checks for every class.
It ended with me on the very first contract, with three characters - and multiple skill checks where none of the characters has the relevant skill.
Also, I was stuck with Yu-Jin as the teammate not because I liked him, but because he was the only person with endure on my crew. And early in the game it's easy to get in a bad situation at the station where you have to use endure to find fuel. But I only failed two missions (both were main story missions so it was fine). The first major mission I failed and my lack of endure was a part of the problem. The second I failed because I just didn't get lucky with my dice rolls.
I guess I say all that to say that if you focus on your roll stats, then you can find stability and success with the Operator class , and I had more than enough money to just go anywhere without worrying, but if I ever replayed on the hardest difficulty, I would not use the class because it does feel like the weakest class of the game.