Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

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Why is Endure so prevalent?
Specifically, why are there so many situations where Endure is the only way to interact with a thing - in a game that locks you out of upgrading it entirely?
I am currently at Helion Gate . And multiple objects around can only be interacted with using that one specific "skill" that I have no access to and no control over.
I already got a permanent injury from doing it on a contract. Why is it literally everywhere?
Is it the same with other skills for the class that has access to this one? Or just a mistake?
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Showing 1-3 of 3 comments
newk657 Mar 26 @ 3:29pm 
Operator has a big disadvantage at that hub, but there is one check where they can perform well which gets a useful resource that isn't available in any other hub. Assign your crew action to fuel so you can move to one of the nearby stations. You can get the other resources from other stations much more easily.

No other class gets a disadvantage like that at other hubs. However, there are quests with a check in dialogue for Intuit and Engage with no alternative skills, and failing these checks will result in missing out on some of the story details.

in my opinion the checks on contracts overall are evenly spread across the skills. Endure might be coming up often early in the game because Serafin and Yu-Jin both have that skill, making them useful on contracts.
n13e86 Mar 26 @ 4:10pm 
My problem is not so much that checks are spread unevenly - it's that in multiple situations the final, decisive check on a contract is a Danger check of a specific, single skill.
Skill that no available characters have.
I have no idea who Yu-Jin is, and Serafin is no longer available after "tutorial".

I tried replaying as an Extractor, and found out that this bizarre design choice is indeed evenly spaced - the game is designed to have pure-random checks for every class.
It ended with me on the very first contract, with three characters - and multiple skill checks where none of the characters has the relevant skill.
Isley Apr 5 @ 12:12pm 
I just finished the game using the Operator on normal difficulty. I found that endure is more an issue early in the game. But the back half, I was fine (once I maxed engineer).

Also, I was stuck with Yu-Jin as the teammate not because I liked him, but because he was the only person with endure on my crew. And early in the game it's easy to get in a bad situation at the station where you have to use endure to find fuel. But I only failed two missions (both were main story missions so it was fine). The first major mission I failed and my lack of endure was a part of the problem. The second I failed because I just didn't get lucky with my dice rolls.

I guess I say all that to say that if you focus on your roll stats, then you can find stability and success with the Operator class , and I had more than enough money to just go anywhere without worrying, but if I ever replayed on the hardest difficulty, I would not use the class because it does feel like the weakest class of the game.
Last edited by Isley; Apr 5 @ 12:14pm
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