Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

View Stats:
discovery_one_ Oct 14, 2024 @ 4:23pm
3
Wow!
Just finished the demo and I gotta say, I really liked it! Love this direction the game is going in with contracts and having your own crew, it seems the scope is a lot larger than the first game, which is really good. Art and soundtrack are as good as always and the new characters seem interesting.
Wondering what you all thought of it, I for one loved it and am looking forward to release! :Chandlo:
< >
Showing 1-6 of 6 comments
bassisafish Oct 14, 2024 @ 10:30pm 
Yeah, this game is shaping up to be really special. I loved the first game and my only criticism was that the difficulty curve flattened too much at the end game, when you have infinite resources and too much time to get everything done. This game seems to solve that with the contract missions where you have to make tough decisions and tradeoffs on the spot. And it's refreshing to explore new locations too.
Stoibs Oct 15, 2024 @ 3:55am 
How do you fit the Feed lines? =(
They don't appear to be in my UI or cargo inventory anywhere.

(As an aside I wish there was a text log we could re-read after events happen; did I miss something during that whole exchange when buying them? I thought we managed to escape the trap and take them with us, maybe I misread..)

I like the concept of the contracts being mini quest things with their own tasks and cycles, though I don't think it was explained very well going in that you'd need a bunch of supplies; good to know for the full release I suppose.
Last edited by Stoibs; Oct 15, 2024 @ 3:56am
veevoir Oct 16, 2024 @ 3:39am 
Demo should end after getting back from core salvaging, so the feed lines will not fit as this is outside of demo scope
Stoibs Oct 16, 2024 @ 3:56am 
Originally posted by veevoir:
Demo should end after getting back from core salvaging, so the feed lines will not fit as this is outside of demo scope
I didn't do that mission, I did the other contract from the job board and raised the 400 credits through daily tasks.
jmvbento Oct 16, 2024 @ 7:48am 
Originally posted by Stoibs:
Originally posted by veevoir:
Demo should end after getting back from core salvaging, so the feed lines will not fit as this is outside of demo scope
I didn't do that mission, I did the other contract from the job board and raised the 400 credits through daily tasks.
Jesus, but why? O_o Making 400 creds off the tasks sounds like an actual chore. o_O I did both missions instead, starting with the board job.
Stoibs Oct 16, 2024 @ 12:23pm 
Originally posted by jmvbento:
Originally posted by Stoibs:
I didn't do that mission, I did the other contract from the job board and raised the 400 credits through daily tasks.
Jesus, but why? O_o Making 400 creds off the tasks sounds like an actual chore. o_O I did both missions instead, starting with the board job.
I didn't have enough time =(

By the time I finished the first contract for the pure cash my stress bar was halfway filled and most of my dice were damaged and near-breakpoint.
I think I only had about 6 cycles left also, so I figured it would have been easier to raise the last ~100 credits I needed rather than go out on an entire extra expedition (especially when I had zero fuel or supplies at that point also).
You pull in nearly 20 credits from that scrap job so it was pretty quick.

I don't think I quite understand some of the new mechanics, (like 'Pushing' dice? - I wasn't aware that I would need supplies on these missions either so my stats suffered quite a bit when I was forced to end each cycle) But yeah that first contract kind of destroyed me and my stats.

Good things to know for the full game I guess.
Last edited by Stoibs; Oct 16, 2024 @ 12:24pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50