Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

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Fellow Traveller Ben K  [developer] Jul 20, 2023 @ 7:56pm
Citizen Sleeper 2: Starward Vector FAQ
In this thread we will post some information on frequently asked questions. We'll be updating with more information as it comes to hand.

Who is developing the game?
Citizen Sleeper 2: Starward Vector is being developed by the same talented development team responsible for the first game. Namely Jump Over the Age, the one-person game development studio founded by Gareth Damian Martin, who is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy.

Do you play as the same Sleeper as the original game?
Citizen Sleeper 2: Starward Vector places you in the role of a new sleeper - one who also escaped from Essen-Arp, but wasn’t lucky enough to make it to the relative comfort of Erlin’s Eye.

How will Citizen Sleeper 2 play?
Citizen Sleeper 2 will feature similar dice-base gameplay to Citizen Sleeper. This award-winning and acclaimed system from the first game will return with new features that will make for a fresh and challenging experience. There will be more info on this to come.

Will the game have VO?
No. Similar to Citizen Sleeper, the game will not have VO. There are multiple reasons for this including a creative choice to allow players to have their own voices for each character and also the logistical and financial factors involved with voicing a game with this much text and this many characters.

Are the two games connected?
Yes! Citizen Sleeper 2 is set in the same solar system as Citizen Sleeper, after the events of the first game. It will feature returning characters and factions in a new location, along with new characters and events.

Will Citizen Sleeper 2 look like it does in the animated reveal trailer?
Citizen Sleeper 2 will have a similar presentation and interface to Citizen Sleeper. All of its character art will be created by Guillaume Singelin, the comic artist behind the trailer. We created the trailer to introduce the style, narrative and feel of the game, but not as a representation of gameplay.

What platforms will Citizen Sleeper 2 release on?
We have confirmed that Citizen Sleeper 2 will release on PC. It will also be available on Xbox Series X|S, PlayStation 5 and Nintendo Switch.

Will Citizen Sleeper 2: Starward Vector be localized into other languages?
For launch, Citizen Sleeper 2 will be English only. We are investigating possible localization but have nothing to confirm at this time.

Will the game allow you to manually save?
Saved game functionality works the same as the original game - there are three save slots, with periodic autosaving to save your progress.
Last edited by Fellow Traveller Ben K; Jan 27 @ 9:25pm
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Showing 1-14 of 14 comments
Sandro Nov 13, 2023 @ 12:36pm 
Hello/
Thanks for your job and for theses informations.
Can you tell us if there is a chance of having translation on this sequel?
I understand it's expensive but there is many text (and formal language).
Thanks you again for making these kind of games and good luck for the dev :)
Wabbajack Mar 6, 2024 @ 7:21pm 
Would be nice to have an option to use AI generated voice for text since there is no real VO. Pathfinder for example had a really neat mod for it.
JohnnyTheWolf May 4, 2024 @ 6:42am 
2
Originally posted by Wabbajack:
Would be nice to have an option to use AI generated voice for text since there is no real VO. Pathfinder for example had a really neat mod for it.

I do not think that would be a good idea at all given the general themes of Citizen Sleeper, not to mention how incredibly controversial AI-driven content generation remains ethically-speaking. It would be like asking a pro-union game developer to work with a union-busting firm.
Edgelie Jun 11, 2024 @ 12:40am 
Originally posted by JohnnyTheWolf:
Originally posted by Wabbajack:
Would be nice to have an option to use AI generated voice for text since there is no real VO. Pathfinder for example had a really neat mod for it.

I do not think that would be a good idea at all given the general themes of Citizen Sleeper, not to mention how incredibly controversial AI-driven content generation remains ethically-speaking. It would be like asking a pro-union game developer to work with a union-busting firm.

For a big company, thats a definite NO.

But if it's smaller, then I have no opinion, if it has it tho I hope it's not just 1 voice for everyone.
Jumber Oct 15, 2024 @ 8:50am 
I'm so pumped for this. Loved the first game, and so happy the holy triumvirate of Martin-Singelin-Roddy have returned.
Raphata Dec 5, 2024 @ 7:44am 
I really hope the game have manual save. I had a lot of trouble in the first one with the insta-auto save feature. I'm not the kind of player that likes to have a single save neither have the time to replay the entire first game tons of time to get some of the endings and choices. It would be a huge increase of QoL for me if we have manual save :)
kia256 Dec 5, 2024 @ 1:29pm 
Originally posted by Raphata:
I really hope the game have manual save. I had a lot of trouble in the first one with the insta-auto save feature. I'm not the kind of player that likes to have a single save neither have the time to replay the entire first game tons of time to get some of the endings and choices. It would be a huge increase of QoL for me if we have manual save :)

Agreed. Since this game looks to be much less linear - please add the manual save option.
Chris (Fellow Traveller)  [developer] Jan 31 @ 8:34pm 
Originally posted by Sandro:
Hello/
Thanks for your job and for theses informations.
Can you tell us if there is a chance of having translation on this sequel?
I understand it's expensive but there is many text (and formal language).
Thanks you again for making these kind of games and good luck for the dev :)

Localisation is something we are exploring post launch in a similar way to the first game. Starward Vector has a lot of words which makes it expensive and time consuming to localise and then check. Unfortunately that does make it very hard to localise for launch (we would had to have delayed the game for months).
Last edited by Chris (Fellow Traveller); Jan 31 @ 8:35pm
Raphata Feb 1 @ 2:03am 
Originally posted by Chris (Fellow Traveller):
Originally posted by Sandro:
Hello/
Thanks for your job and for theses informations.
Can you tell us if there is a chance of having translation on this sequel?
I understand it's expensive but there is many text (and formal language).
Thanks you again for making these kind of games and good luck for the dev :)

Localisation is something we are exploring post launch in a similar way to the first game. Starward Vector has a lot of words which makes it expensive and time consuming to localise and then check. Unfortunately that does make it very hard to localise for launch (we would had to have delayed the game for months).

Maybe you could get help from the community post launch? Some games did this in the past and had success, even putting the name of the community translators into the credits as a 'thank you' manner.

Would you mind telling us if it's possible to have manual save instead of the insta-save feature from the first game? Or if it's at least somewhere in a post launch roadmap or not at all. Thanks in advance!
Fellow Traveller  [developer] Feb 1 @ 2:19am 
Originally posted by Raphata:
Maybe you could get help from the community post launch? Some games did this in the past and had success, even putting the name of the community translators into the credits as a 'thank you' manner.

Would you mind telling us if it's possible to have manual save instead of the insta-save feature from the first game? Or if it's at least somewhere in a post launch roadmap or not at all. Thanks in advance!

Hi, community translation is not something we're looking into. We are working with professional localization teams and will announce more languages this year.

With regards to manual save, the game is designed around the autosave system, and it's an important part of the experience (as it was with the original game). We have no plans to add manual save.
Alan Feb 1 @ 5:53am 
I can speak in English, but I would ABSOLUTELY LOVE to play it in my native language, Brazillian Portuguese. Please consider it in the future. :)
Originally posted by Fellow Traveller:
Hi, community translation is not something we're looking into. We are working with professional localization teams and will announce more languages this year.
Please add Russian language. It is the third most popular on Steam after English and Chinese.

Residents of the former colonies of Great Britain know English on an equal basis with their native language. It's not so important for them to buy a game.

English is not widely spoken among Russian speakers, only about 15% know it. Because Russian speakers have never been under the patronage of Great Britain.

Therefore, the presence of the Russian language in the game is really necessary.
Last edited by 🅶anesa (печалька); Feb 1 @ 7:37am
Thx to push more native language ; i will wait the French localisation like a did with the 1st.
Stordi Feb 27 @ 12:21pm 
Please! Translate your game in german! Then I will bye it... It´s so great. I think The community can help you to translate the game. If we know how.
Last edited by Stordi; Feb 27 @ 12:23pm
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