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Thanks for your job and for theses informations.
Can you tell us if there is a chance of having translation on this sequel?
I understand it's expensive but there is many text (and formal language).
Thanks you again for making these kind of games and good luck for the dev :)
I do not think that would be a good idea at all given the general themes of Citizen Sleeper, not to mention how incredibly controversial AI-driven content generation remains ethically-speaking. It would be like asking a pro-union game developer to work with a union-busting firm.
For a big company, thats a definite NO.
But if it's smaller, then I have no opinion, if it has it tho I hope it's not just 1 voice for everyone.
Agreed. Since this game looks to be much less linear - please add the manual save option.
Localisation is something we are exploring post launch in a similar way to the first game. Starward Vector has a lot of words which makes it expensive and time consuming to localise and then check. Unfortunately that does make it very hard to localise for launch (we would had to have delayed the game for months).
Maybe you could get help from the community post launch? Some games did this in the past and had success, even putting the name of the community translators into the credits as a 'thank you' manner.
Would you mind telling us if it's possible to have manual save instead of the insta-save feature from the first game? Or if it's at least somewhere in a post launch roadmap or not at all. Thanks in advance!
Hi, community translation is not something we're looking into. We are working with professional localization teams and will announce more languages this year.
With regards to manual save, the game is designed around the autosave system, and it's an important part of the experience (as it was with the original game). We have no plans to add manual save.
Residents of the former colonies of Great Britain know English on an equal basis with their native language. It's not so important for them to buy a game.
English is not widely spoken among Russian speakers, only about 15% know it. Because Russian speakers have never been under the patronage of Great Britain.
Therefore, the presence of the Russian language in the game is really necessary.