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Bir çeviri sorunu bildirin
Good to know I wasn't crazy into thinking this was a bug or a setting I didn't see.
If SNK are hellbent on limiting credits in AES Mode, fine, but why then hide our remaining credit count? A mistake hopefully, but if intended, it definitely seems nefarious to withhold such information from the player.
The "git gud" commenters haven't grasped just how much of a task it is to get good endings with the entire roster on three credits, even with infinite meter/exceed. Then for the final fight, you only have one chance at victory. Sure, get your Geese and Zero endings, but I doubt you will ever see Dan or Hugo's good endings in the current state of this game, and if they do, was it worth it? Did you have fun? Did you really feel like you got them through skill and a fair challenge? It's easy to type "git gud" on a forum but do the grind yourself; you'll be back here begging for mercy.
Fact is the story within SVC Chaos is immense with tons of dialogue and content, and I'd love to see everything without having "Koko desu ka?" haunting me for the rest of eternity.
Start winning some rounds with Exceed moves then, don’t time out, don’t lose a round and you’ll be fine as Geonitz won’t appear if you do those things
Hell, I have actual SVSCC hardware (PCB) for my arcade cabinet and this hardware have dip or option where you can enable for free play (unlimited credits). This is no excuse for this port that doesn't have unlimited continues.