UNDERDOGS

UNDERDOGS

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karmazyn1 Jan 14, 2024 @ 12:26pm
PC vs quest 3...
.....will there be any difference in graphics between the two platforms. Thanks bro. I love VR.
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Showing 16-30 of 33 comments
karmazyn1 Jan 26, 2024 @ 8:22am 
Originally posted by Rune:
Originally posted by karmazyn1:
What are you on about ? It is on rift store or at least was. This is so annoying. They keep adding new releases to rift store. You buy it from there and then it dissapears.....I had to refund few games because of that. I will write to meta bro.

The game is in the Quest Store, not the Rift Store. I checked at least 5 times yesterday from launch and a few hours on, and I've checked a few times today - every time checking for new arrivals and by performing a search for Underdogs. Never found the game in the Rift/PCVR Store.

So if you found it, it cannot have been there for many minutes - or you're mistaken.

Good luck writing to Meta :-)

Btw, as the Steam version supports Meta's OpenXR, you get the same optimal performance buying the Steam version or buying the Rift version if that existed.

PS. I've spent more than $2500 in the Rift Store since 2017. After buying a game I never had it disappearing from my library, still got Stormland too. I've had bought games disappearing form the Store, but I still have access to them when purchased. In short, if you bought the game and have a receipt from Meta, then the game should be in your library even if vanishing from the store.
I promise you. I have pre ordered Underdogs from rift store on mobile app. I have checked few times before I ordered. Once game has released it dissapaered from rift store and I cant find it now. I will request refund and buy from Steam as I wanted to buy rift version. When refund is requested you dont have to write to them, you do it through mobile app.
I have no idea what is going on here. This is 2nd time I have pre ordered game on rift store as I wanted PCVR version and once game released it got removed from rift store and I ended with quest version which I did not want.
󠀡Dibelabbes Jan 27, 2024 @ 9:57am 
Originally posted by DERP:
atm i can't decide on which to get the game on, PC or Quest lol
Its forced on reprojection on Quest, so IMO its an easy decision if your PC link (Virtual Desktop) works fine.
I am trying both versions, the difference in terms of graphics quality are I am finding them almost invisible ...there is of course the increase in resolution and frame rate which in vr is very much appreciated.
But the quest 3 version is very well done, the resolution is not native unfortunately but nothing tragic, I read that it's 45fps in reprojection but the whole thing is extremely smooth, I don't understand if reprojection is only activated in some cases or if the dev was referring only to the quest 2 version
TERMINATOR-SSD Jan 27, 2024 @ 2:04pm 
Originally posted by Ctrl-Alt-Eccheccazzo:
I am trying both versions, the difference in terms of graphics quality are I am finding them almost invisible ...there is of course the increase in resolution and frame rate which in vr is very much appreciated.
But the quest 3 version is very well done, the resolution is not native unfortunately but nothing tragic, I read that it's 45fps in reprojection but the whole thing is extremely smooth, I don't understand if reprojection is only activated in some cases or if the dev was referring only to the quest 2 version

mmmif the quest is only 45fps then i'll get it on PC in that case,
Rune Jan 27, 2024 @ 2:40pm 
Originally posted by Ctrl-Alt-Eccheccazzo:
I am trying both versions, the difference in terms of graphics quality are I am finding them almost invisible ...there is of course the increase in resolution and frame rate which in vr is very much appreciated.
But the quest 3 version is very well done, the resolution is not native unfortunately but nothing tragic, I read that it's 45fps in reprojection but the whole thing is extremely smooth, I don't understand if reprojection is only activated in some cases or if the dev was referring only to the quest 2 version

Of course the Quest version is well done, this is a Quest game, everything in the game has been designed for the weak Quest 2 and 3 phone gpus (Adreno 650 and 740 respectively running at about 1 and 2 tflops (fp32) respectively to save battery). An RTX 3080 has 30 tflops in comparison. RTX 4090 has 84 tflops.

So there really is no PCVR version - the PCVR version is just the Quest version running on a PC, where devs added a few enhancements like unlocked fps, better shadows and better antialising.

I do wonder what the game could have looked like with a much higher budget and built ground up for high-end VR.

That said, I'm running the game in solid 144 fps with Index res 500% (45 million pixels per frame combining both eyes) using in-game Ultra settings - I do doubt you get a similar experience using a standalone hmd. But I guess my oc'ed RTX 3090 is using 30 times more watts :-)
Last edited by Rune; Jun 6, 2024 @ 2:18pm
SugarHiccup Jan 28, 2024 @ 2:26am 
I wouldn't have the slightest problem playing this game with even more dumbed down graphics on Quest 3, because for VR I think it's crucial to get a stable framerate. The game generally tends to lag on Quest in some situations. With a lot of enemies on screen it even tanks the framerate. In the heat of the fight not everyone notices that though.
Also I think it has no anti-aliasing at all.
yes, no AA at all ...and I'm good with it, I prefer having a higher resolution instead. What it surprise me is no use of foaveted rendering, or worst, having a relatively low resolution even in the cutscene :/
karmazyn1 Jan 29, 2024 @ 10:48am 
Devs, crossbuy? Plz?
Last edited by karmazyn1; Jan 29, 2024 @ 10:48am
Alpha Jan 30, 2024 @ 1:07am 
Need crossbuy. Please.
Hoshi82 Jan 31, 2024 @ 10:24am 
Originally posted by Rune:
That said, I'm running the game in solid 144 fps with Index res 500% (45 million pixels per frame combining both eyes

I already regret posting that but you know that above 150% SS on Valve Index is wasted performance (even if it's available). You barely see a difference. Maybe up to 180% but above that ist just a waste of performance as the difference in the Valve Index is minimal if there is any at all. I know that because I use an Index too and had my SS always way too high until somone told me there is no difference and he was right.
Rune Jan 31, 2024 @ 10:35am 
Originally posted by Hoshi82:
Originally posted by Rune:
That said, I'm running the game in solid 144 fps with Index res 500% (45 million pixels per frame combining both eyes

I already regret posting that but you know that above 150% SS on Valve Index is wasted performance (even if it's available). You barely see a difference. Maybe up to 180% but above that ist just a waste of performance as the difference in the Valve Index is minimal if there is any at all. I know that because I use an Index too and had my SS always way too high until somone told me there is no difference and he was right.

The difference is more limited in a Quest port like Underdogs, where going from res 300% to 500% has limited impact. Also due to being a dark game without more contrast to see aliasing.

But try going from res 200% to 400% in Gnomes and Goblins, or Wolfenstein Cyberpilot - the difference is like night vs day. Try A, D. 2047 res 200% vs 500% - seeing is believing ;-)

Also if you get 144 fps, no need to lower the res if there's no more performance to gain.

If you're new to benefits of extreme res with the Index, this may be of interest:

https://www.reddit.com/r/ValveIndex/s/Wwg1OsfZ5C

See the images on the PC monitor, not a small tablet or phone screen.

Extreme res will both provide extra antialiasing and much increased 3D depth perception as distant objects become much sharper and easy to see.
My Index res 300+ looks much sharper in games than my PSVR2, even if PSVR2 has 80% higher panel res - but PS5 is too slow even with foveated rendering to be able to add much super-sampling if any, especially combined with 4xMSAA.

Getting the Index in 2019 for long I thought res 200% was optimal, today I rarely go below res 300% - it's like a great red wine, premium quality may cost a lot and go unnoticed, if you do not know what to look for.

So do increase res as much as you can to get the best possible image quality, Underdogs is amazing for providing an opportunity to max out hz and res even without needing an RTX 4090 ;-)
Last edited by Rune; Jan 31, 2024 @ 11:05am
Mindjive Jan 31, 2024 @ 4:27pm 
Originally posted by Mynd:
Quest 3 runs on ASW 45, extrapolated to 90hz. Works really nice.

Edit: we'll know more about cross by and update soon
Any update on Meta store cross buy status?
Would be really nice and a great bonus incentive for more customers!
Yeah I'm thinking of returning it on quest store due to switching between rift and quest depending on where I am. That is the biggest perk of the quest ecosystem for me.
hawkhill Apr 9, 2024 @ 7:46pm 
Originally posted by Mynd:
PC will have a bit more detail and better visual fidelity, but also playing on 90/144hz is a lot nicer!
Is it a noticeable difference in detail between the two?
Like, less sparks and other effects? What are the differences more specifically, is what I mean. I have a Quest 2 for context.
Rune Apr 10, 2024 @ 7:43am 
Originally posted by hawkhill:
Originally posted by Mynd:
PC will have a bit more detail and better visual fidelity, but also playing on 90/144hz is a lot nicer!
Is it a noticeable difference in detail between the two?
Like, less sparks and other effects? What are the differences more specifically, is what I mean. I have a Quest 2 for context.

The Quest version is only using 45 fps and low-res, while PCVR is 90 fps or higher - and you can use extreme res. Physics are also more frequently updated with PCVR.

Devs said just before the launch:

"The PCVR version has higher fidelity across the board - more detail, no LODS, better percision. I hope to be able to crank things up even more over the next few weeks so people with high end PCs can enjoy even better shading, comic-book illustration resolution, etc. I'll be posting about it when I know exactly what I can and can't get working there, but I suspect some will be post launch."

PCVR has highly detailed dynamic shadows and high levels of antialiasing - and you can increase the polygon count by adding more props.
Last edited by Rune; Apr 10, 2024 @ 7:46am
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