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Sounds like a you problem.
If you don't have a suitable place to play a room scale VR game, then guess what? You shouldn't be playing room scale VR games. You need to be able to swing your arms at full extension to play this, if you can't do that; then you shouldn't have bought this game.
The rest of your thread is just skill issues and whining.
Yes, you do.
This guy was complaining about them too, then he figured it out, they are easy to dodge; git gud.
Merry Christmas!
But focus on ''really asked''
The 'room' that im playing is enough. That's not the POİNT my dude. i did not asked for room expand from the developer.
As i said i do not need it. i Know. its acceptible to counter atleast 2 of them maybe, maaaybee 3. i respect that. that needs skill. im ok with it.
What i DONT respect is;
'''The rest of your thread is just skill issues and whining.'''
So how can u explain the 6 of them? just before the boss fight tho (its first arena boss)
Six of them is also '' easy to dodge'' ?
can u deal with 6 alpha dogs? Sounds like u can. But i can not.
The first arena is small for 6 alpha dogs. Even for ussam itself.
What i am ''REALLY'' saying is game needs to be '''balanced'''. As i mentioned.
Im not here to be 'rude'
My native language is not English. Sorry if Im misunderstood by anyone.
But,
We will sit crooked and talk straight.
Balance or the ''accessibility'' i mentioned is needed.
i know developer has other plans. They are important but balance... balance is importanter.
have a %150 gooder day General.
And try not to punch the walls while u dealing with 6 alpha dogs! Be safe.
we did many balancing passes with our playtesters for new alphas but we also anticipated the change might not be 100% smooth - so thank you for the feedback, we appreciate it.
I think I hear two things:
1 - difficulty scales without players knowing, which can lead to absurdly hard situations never seen before. while this is by design, we should let the players know and tune down the difficulty if they struggle. we're already on it.
2 - new alphas are more aggressive which requires you to move more. would this still be an issue if you only faced 2 alpha dogs? would it still be an issue if they charged from more distance? in short, we'll have to try and gather more feedback and see if we can find common patterns to address without changing the broad strokes of the new design.
if you wanna take a more active role, please join our discord (I'm there!), and maybe share a vid from sandbox showing exactly what frustrates you.
have a 180% gooder day!
1. Yeah, a notification that the difficulty has increased upon reaching the appropriate benchmarks would be nice. Dropping it back down if the player suffers several repeated losses would be helpful as well.
2. Well, obviously 6 of them at once is pretty extreme, but other than that I love how they work now, its a huge improvement over their original mechanics; maybe just cap the maximum that can be out at one time to 3 or 4?
Thank you so much for your detailed and thoughtful response.
I truly appreciate the time and effort you and the development team are putting into balancing the game.
I understand that the difficulty scaling is intentional, and I respect that it’s designed to provide a challenge.
That said,
My feedback was simply to share my experience and perspective as a ''player''. I completely understand that balancing şuch complex systems can be tricky, and I’m grateful that you’re open to adjusting the difficulty based on player feedback. The idea of reducing the number of alpha dogs or adjusting their charging distance sounds like a good start, and I’m happy to offer more input if it would help.
I also appreciate your invitation to the Discord community, but sadly Discord is forbitten in my country.
Anyway, Again thank you for being receptive to suggestions, and I look forward to seeing how the game continues to Rise.
Wishing you a %200 wonderful day and continued success with the project!
Best regards,
Erkek
https://production.d18ywllgagsugm.amplifyapp.com/announcement/513901
I get around haha. ; D