UNDERDOGS

UNDERDOGS

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J'Adoube Mar 22, 2024 @ 10:16am
How can I use Virtual Desktop's Open XR Runtime (VDXR)?
Underdogs had an update in February which supposedly made it use whichever the default Open XR run time is. https://steamdb.info/patchnotes/13575468/

I'm playing using Virtual Desktop. I've set the default runtime to VDXR in the Virtual Desktop Streamer, and in SteamVR setings I've set the default OpenXR runtime to be the Virtual Desktop one. But when I run the game, VD's debug overlay says I'm using SteamVR.

Does anyone know how to get Underdogs to use VDXR?
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Showing 1-4 of 4 comments
tzmtnh  [developer] Mar 22, 2024 @ 10:59am 
VDXR is unsupported, sorry
J'Adoube Mar 22, 2024 @ 2:04pm 
Originally posted by tzmtnh:
VDXR is unsupported, sorry

Oh ok, thanks for answering! Just to be clear then, what does it mean in the patch notes for 1.0.3 when it says "UNDERDOGS on PC now runs on whichever the player's active OpenXR Runtime is"?
tzmtnh  [developer] Mar 29, 2024 @ 5:10am 
Originally posted by J'Adoube:
Originally posted by tzmtnh:
VDXR is unsupported, sorry

Oh ok, thanks for answering! Just to be clear then, what does it mean in the patch notes for 1.0.3 when it says "UNDERDOGS on PC now runs on whichever the player's active OpenXR Runtime is"?
We used the OpenXR setting to choose between the Steam and the Oculus plugin instead of always preferring one over the other. But in 1.0.4 we added launch options when launching the game from steam, so you don't need to change your OpenXR settings any more.
J'Adoube Mar 31, 2024 @ 3:41pm 
OK, thank you for the explanation. I'll be honest, that doesn't really seem like the same thing as saying it'll run on whatever your active OpenXR runtime is. My active runtime is

Originally posted by tzmtnh:
Originally posted by J'Adoube:

Oh ok, thanks for answering! Just to be clear then, what does it mean in the patch notes for 1.0.3 when it says "UNDERDOGS on PC now runs on whichever the player's active OpenXR Runtime is"?
We used the OpenXR setting to choose between the Steam and the Oculus plugin instead of always preferring one over the other. But in 1.0.4 we added launch options when launching the game from steam, so you don't need to change your OpenXR settings any more.

Thanks for the clarification! Any plans to support Virtual Desktop OpenXR in the future?
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