UNDERDOGS

UNDERDOGS

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GretelMK2 Jan 25, 2024 @ 5:21pm
Game is amazing. A few questions:
Just got it, only put it down because I'm now too tired to move. Exactly what a mech game should be. 10/10

Now my questions:
1. Does smashing people (both arm pushing your cockpit into them) deal damage to the cockpit? It seems like it does, but I can't tell for sure. The tutorial doesn't warn about this.

2. Sometimes when attacking a blue enemy I take a bunch of damage, even though I didn't see them attack. I know dogs will latch onto your arm which causes damage, but sometimes I just seem to take it for punching without being bitten. Do I really need to run away from blue enemies until they cool down? Because that's not a good time.

3. Is there any explanation as to why bosses don't attack until after you've gone through an entire match of beating down the smaller bots? I was really hoping the mech v mech fights would be a real 1v1. Not a 1v1 after I've been worn down.
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Showing 1-14 of 14 comments
Concrete Jan 25, 2024 @ 6:32pm 
I am really need more info about what the blue enemies do as well.
MadPhoenix Jan 26, 2024 @ 3:35pm 
Originally posted by GretelMK2:
Just got it, only put it down because I'm now too tired to move. Exactly what a mech game should be. 10/10

Now my questions:
1. Does smashing people (both arm pushing your cockpit into them) deal damage to the cockpit? It seems like it does, but I can't tell for sure. The tutorial doesn't warn about this.

From what ive noticed you dont take any direct damage from the smash, but an enemy can attack into you while you smash, still causing damage that way.

Originally posted by GretelMK2:
2. Sometimes when attacking a blue enemy I take a bunch of damage, even though I didn't see them attack. I know dogs will latch onto your arm which causes damage, but sometimes I just seem to take it for punching without being bitten. Do I really need to run away from blue enemies until they cool down? Because that's not a good time.

Those are a bit confusing to me as well. They seems to come in two flavors.
1.: The ones that can turn on and off. If you hit those while they are on you take damage.
2.: The perma "on`s". You don`t take damage hitting them as far as i`ve noticed but they take less damage themselfs. Dunno if those arent a bug thou since King always says to wait for them to turn of (shrug).

On a side note, hitting enemy armor with a non-piercing weapon bounces you back and deals damage to the arm in question, dont remember if smashing the bloodhount damages your cockpit thou.

Hope this helps a bit and happy "Gorilla SMASH!" to you ^^
Concrete Jan 26, 2024 @ 9:07pm 
I completed a run on my 5th time/ It was great. That was a long 2 hour session. I unlocked new weapons finally. I am excited to unlock more! Thanks for the info.
Mynd  [developer] Jan 27, 2024 @ 3:01am 
Hey dude, some answers:
1. Bashing doesn't damage your cockpit, bash away as much as you like!
2. I think you're refering to Alphadogs, enemies that go blue (Turbo) when they attack and orange (overheat) when they're done. Alphadogs intercept your arms and it's very hard to avoid them when they're Turbo. ATM you should steer clear when they are, but we're probably going to be fiddling with their behavior in an upcoming patch.
3. We think of the fight leading up to the boss as foreplay, something to get you warmed up. But I think we're currently overdoing it a bit and it needs to be shorter/easier. We'll be looking at patching that up as well.
GretelMK2 Jan 29, 2024 @ 5:24pm 
Thanks for the answers. I'll add more bash to my play
Mynd  [developer] Jan 30, 2024 @ 12:20am 
"Bashing is a gangster move!" - King
GretelMK2 Jan 30, 2024 @ 8:34pm 
Ya I think I found my issue. During some enemy animations bashing them seems to result in damage because they were mid-attack. So by bashing I basically traded attacks with them. Now I try to bash at times where they don't appear to be in an attacking animation.
Concrete Jan 31, 2024 @ 11:55am 
I think that is normal. It is dangerous to run at a sword swing in real life after all.
PageMaster Feb 4, 2024 @ 8:11pm 
Does the game ever explain what the vertical red and yellow bars left and right of center are for our are yelling you?
MadPhoenix Feb 5, 2024 @ 9:44am 
The vertical bars left and right on the hud show your arms "momentum". The faster you move your arms, up to a point, the more damage you will deal or the faster you will move.
Echorion Feb 5, 2024 @ 10:14am 
Originally posted by Mynd:
2. I think you're refering to Alphadogs, enemies that go blue (Turbo) when they attack and orange (overheat) when they're done. Alphadogs intercept your arms and it's very hard to avoid them when they're Turbo. ATM you should steer clear when they are, but we're probably going to be fiddling with their behavior in an upcoming patch.

These enemies I found annoying as well, and for a few reasons:

1: They have no build up to going "turbo" they just do it. So sometimes I am winding up a swing and taking it and they go turbo mid swing and then grab your arm, which is not good.

2: They go turbo almost constantly. It's just non stop, like half the time they exist they are turbo.

3: Being grabbed is a HUGE detriment and to have so many enemies doing it so frequently is a problem.
If it was just one enemy you could manage it; but like 3 different ones going turbo at different intervals is a frustrating thing to deal with.

So my suggestion with them would be to give them a visual queue that they are starting to go turbo and have them transition into it over a few seconds; to have it happen less often, and to make it so they do not go turbo at all until a certain amount of damage is done.

This would solve all three problems. Afterwards, if you feel that made things too easy, you can increase their damage while in turbo or whatever else freely; without re-creating those problems.
Last edited by Echorion; Feb 5, 2024 @ 10:15am
Mynd  [developer] Feb 6, 2024 @ 3:48am 
Originally posted by Echorion:
Originally posted by Mynd:
2. I think you're refering to Alphadogs, enemies that go blue (Turbo) when they attack and orange (overheat) when they're done. Alphadogs intercept your arms and it's very hard to avoid them when they're Turbo. ATM you should steer clear when they are, but we're probably going to be fiddling with their behavior in an upcoming patch.

These enemies I found annoying as well, and for a few reasons:

Yeah, I agree. Alphas are currently problematic.
Those are some good suggestions, and indeed I have some designs for their rework as well. Not sure when we'll get to it, but they will be improved.
THE BUTT SNAKE Jun 3, 2024 @ 12:54am 
Originally posted by Mynd:
Originally posted by Echorion:

These enemies I found annoying as well, and for a few reasons:

Yeah, I agree. Alphas are currently problematic.
Those are some good suggestions, and indeed I have some designs for their rework as well. Not sure when we'll get to it, but they will be improved.
Could there ever be any pvp against other steam or oculus users. I think it could be pretty fun going against different builds, but i dont know if that is feasible server and connection wise
HolyBadman Jun 3, 2024 @ 1:04am 
Alphadogs have quite telling animation when they about to grab your arm, so with decent timing it's managable to dodge back and then quickly bash and headshot them, if you have grabbing arm you can throw bots into their mouth to keep them busy)
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