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Ein Übersetzungsproblem melden
You're wrong. It's impossible to extract the source code from .exe.
Think of it this way. Here's a simple equasion: 40-19=21. Let's say that 40-19 is the source code, 21 is a compiled code.
Can you guess the source code having only compiled code ? :)
Thx for the correction. Fine then, I'll give up. lol
:D
Duh ... storage costs money. Stupid mistakes happen.
If a company change hands, the staff will change quite often as well. So how could it not happen that a junior sysadmin replacing the previous sysadmin make a mistake and lost the backups ?
At this time cloud storage was not prevalent, it is easy to lose stuff if you do not have proper procedures.
To explain in details, people do not program in the same language than the machine understands, they usually use higher level language which is compiled (i.e. translated) in code machine.
The closest would be assembly but not many people would be able to figure out the code out of assembly since it is extremely complicated as it is exactly what the machine would do tiny instruction by tiny instruction.
In particular it will not be what the programmers of Cataclysm typed as they probably programmed the game in a higher level language like C++ and their code was compiled and optimised in an executable.
So you are not wrong: you can get some kind of code out of the executable but it would not be useful because too hard to understand as it would not be the original code that the Cataclysm programmers typed but a series of low level instructions that your computer execute.
Thx for the info, now I learn something. cheers.
So when this original code was given to BarkingDog they then tweeked it to some degree for their own requirements. One of the people involved suggested maybe 2 itterations from the original source. Which begs the question. how much mileage could be gotton from using the original HW1 code as a sort of Rosetta stone to help decompile the Cataclysm executable.
It's possible to simply code these things again to remake Cataclysm. The mechanics would be very close, but not completely true to the original. Not that it's a huge issue, given how they changed up HW1...
But don't count on classic Cataclysm release. Not really possible without source code. The best they could do is cracking the exe and putting the game on GOG or something. Nothing would be fixed or adjusted to new systems.
apart from the superior story to HW2, the more original ships, the more interesting missions, the better use of the mothership, the most distinctive faction separation......
I prefered Cata to HW2, to be honest I think they could make it again pretty damm easily using the HW2 engine if tey have to (if tehy ever fix the damm formations). Cata was a great game I really loved that one and probably played it more than the other 2 combined.