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As for Barking Dog, they were bought by Rockstar and became Rockstar Vancouver.
and you could do some simply reading on the first page to realize catacylsm is lost forever, so stop aksing it. everything about it was sub par. good riddance
Not really. Stuff happens. Hard drives get reformatted, they die, they get tossed out, removed and misplaced, etc. If there were backups it's likely they were on tape, which was still the primary way businesses did on-site backups in the early 2000s, which don't last forever and can also be damaged or lost. It's possible that during the buy out, during a move, or when people quit/got fired that some random developer or studio exec ended up with it in their garage and forgot about it. Either way the source code didn't travel with the source code for the other two games and barring some miraculous discovery it's gone forever.
The chances that it's somewhere at Rockstar Vancouver are slim. Most companies aren't going to hang on to source code for games they don't own and even if it exists on some random tape backup in their archives chances are no one would even know. It's not like it would exist on Rockstar's servers at this point. You act like this is the first time source code has been lost to a game. It's not remotely the first. Nor is this even the biggest example of it. ♥♥♥♥ happens, source code gets lost for one of hundreds of reasons. If it wasn't destroyed or thrown out during the turmoil involved in being purchased, renamed, and having a crap load of people leaving the studio then most likely it's burried in someone's garage, basement, or attic forgotten. That of course assumes the source code was actually stored at Barking Mad when the game was finished. It could have been on tape or a hard drive in Sierra's archives and been lost for one reason or another during their many issues over the years.
Not if Gearbox puts out a price on that source code. I can't imagine that out of the hundreds of employees who worked on Homeworld Cataclysm, not a single one of them has retained a backup of the source code. The original developers of Homeworld stuck together through a lot and more than a decade later, they still listen to the fans on the HW modders forums and released a remastered version which is clearly proof of their dedication and love for this franchise. So... I very highly doubt that a backup is unavailable. Just put a price tag on it and it will show up like magic. Gearbox also probably didn't want to wait any longer than necessary to release the remastered version - if the developers had to redo Cataclysm, we would probably be looking at a December 2015 release for this remastered title instead of February 2015.
I edited my post to reflect that someone that worked on it could have it. That said, it would take a long time to get a hold of every single person that worked at the studio at the time and ask them to look through all of their stuff and find it. Apparently the all the audio assets are still avalible so that's a big plus. Barring it turning up somewhere for all intents and purposes the source code is gone. It might be somewhere or it might be lost forever. That is sadly true of many games. Some old games still have source code easily accessable to the owners of the IP, others don't. Unfortunately preserving the source code and history of the medium is not something everyone thinks of. Some studios are very careful with that stuff and want to keep it around forever. Others just don't care, don't think about it, or are required to hand it over when they're simply an outside studio doing a job. A great example of a big company completely screwing up with archiving is Sega. Sega does not have source code for a ton of it's old arcade titles or really a lot of old titles in general.
You must not have heard of the Bubble Bobble[en.wikipedia.org] case then. If the company that develop the main itself can lose its source...I can't even think of different company that make spin-off game wouldn't do that...
Cataclysm is somehow an independent license of the homeworld franchise so it was NOT part of the thq auction so gearbox has no rights to it at all,
Hmm. That presents an interesting point. Gearbox got the rights from the THQ bankruptcy auction. Presumably those rights came from Relic. Since Relic didn't develop Cataclysm this suddenly becomes a giant mess. THQ either bought the IP rights when they bought Relic or Relic owned the rights all the time but had some agreement with Sierra that lead to Cataclysm. Either way that means the rights to Catclysm probably stayed with Sierra, who is owned by Activision. That of course assumes that some rights weren't also retained by Barking Mad and those rights would have been folded into Rockstar when the studio was purchased.