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I have no problem using HW1 ships against HW2 ships.
Had 3 battlecruisers, 30 pulsar gunships, 30 intereceptors, with more set in the que to compensate for battle losses, fire control towers on just about every capship I owned and continued to build thereafter... I'll tell you what, they are very capable of multi-pronged assaults to probe your weaknesses on the battlefield.. and they kicked the ever loving crap out of me. ._.
And usually I have no issue versus the Vaygr, they're easy mode by comparison.
You should try 1vs1 as taiidan vs a Hw2 race online!
-Ships have half the HP of HW2 faction's equivalents after upgrades.
-Research for a balanced fleet takes twice as long.
-HW1 strike-craft formations don't function effectively against HW2 strike-craft squadrons.
-HW1 strike-craft can't be reinforced to full strength at zero cost by docking and undocking due to them being single-build units.
-In high-cap games, shipyards can allow for 3 battlecruisers being constructed for every one heavy-cruiser.
-Heavy-Cruisers can't repair fighters.
-Heavy-Cruisers can't fit hyperspace inhibitors.
-Gravity well generators are easier to kill than hyperspace inhibitors fit to battlecruisers.
-Heavy-Cruisers (or any capital ship not a mothership or carrier) have no point defences.
-Heavy-Cruisers (and pretty much every ship in the fleet vs its counterpart) are slower even before HW2 ships are upgraded.
-Heavy-Cruisers (and pretty much any capital ship vs its homeworld 2 equivalent) have lower HP even before the HW2 ships are upgraded.
-Heavy-Cruisers (and pretty much any capital ship vs its homeworld 2 equivalent) have lower damage than HW2 battlecruisers.
-Super-Capital construction can't be replaced at the loss of the mothership as it can with HW2 shipyards.
Repair ships have weapons so can't be grouped in with strike-groups and continue repairing without micro.
Support Frigates are uselessly slow and tedious to the point of having their target be dead before they reach it.
(Anti-Strikecraft) Drone frigates take time to set up and run out of power after a time. (Flack Frigates do not.)
Resource harvesting is slower.
Homeworld 1 Faction PROS:
-Double speed ship construction early game once research IS done.
-Defenders are kinda awesome.
-Frigates and Capitals start with hyperspace ability.
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The good news is that Gearbox knows all of this and are working, right now, on some pretty big balance fixes to start turning the tide. :)
What kind of logic is this? You don't waste resources and time into making a supposedly competetive multiplayer that has half it's races significantly weaker than the other two..
I have played with the races and they are all competetive with each other. You just have to play the game to learn that.
The one thing I do like about HW1 ships is that their frigates and destroyers beat the crap out of HW2 frigates/destroyers in one-on-one fights (besides hyperspacing from anywhere at any time). Not really enough to make up for slow research and poor heavy cruisers compared to battlecruisers, but they're still fun.
1vs1 a Heavy cruiser can kill a battlecruiser?!
explain how plz
Yeah I second that. HW2 BCs are rediculously OP and effectively turned MP into a numbers game. There are weak points on the BCs, (attack from above/below Hiigaran BC, disable Vaygr engines) but these strategies don't seem too feasible for 1v1 hc/bc
Your findings are inconsistent with those of the developers and the vast majority of the community involved in testing. They also don't matter seeing that the developers are already half way though making a huge balance patch that'll buff HW1 and nerf HW2 stuff.