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Triple Probe or Double Scout
If he built corvette module - go frigates
if he built fighter module - go corvette or mass fighters
If he built frigate module - rush for destroyer
kind of thing.
Though I almost forgot almost all of my build orders by now and it probably won't work with their new balance patch to make the 4 factions play together.
I suppose when you have a guaranteed hard counter to the enemy's units you don't need as many units out when the battle begins :)
HW2 battles were often slow; even if the enemy player started his fastest to get a fighter module and pump out bombers to rush your resource collectors. Your scouts would have spotted the module being built or at least saw the bomber squadron coming out of the flagship/mothership. I often keep my scouts running around his mothership to see if he completed the module and isn't just juking me into falling for a trap (happened to me once, couldn't help but GG early when I realised my interceptor/bomber mass was fighting a bunch of flak frigates with ion cannon frigates in the back).
After that - you can take the slow approach which is just getting a second resource base up (more resource collectors with a mobile refinery on a second point) and then go for the hard counter.
Or - you can go for the hard counter and rush the enemy before he can make his own counter and hopefully kill most of his resource collectors in the process.
Most of this depends on map width/length though. Since larger maps = I have to hyperspace my destroyers into his resource teams to kill them. Since I play Vagyr most of the time, I have hyperspace gates to help me out with most of this (they are insanely amazing once you get two-three setup since all hyperspaces between them is FREE). But that costs more research and module upgrades which I prefer spending on getting a carrier to get a frontal production base going to help my ongoing attack.
Of course, most of my plans here fail if my opponent is as smart as me and knows what I'm trying to pull. Hence why I'm more of a reactive player than a hardlined BO-strict type of guy.
Collectorx6 -mothership
Collectorx6 -carrier
Wait...
Wait...
Carrier -mothership
Fighter Facility -Both carriers
Research module -mothership
Frigate facility -mothership
Wait...
Wait...
Quell first wave
Advanced Research Module -mothership
Corvette and Frigate facilities -both carriers
Destroyer(s) -mothership
Hyperspace Module -mothership
FIGHTER FOCUS
Shipyardx2 -mothership
Capital Ship Facility -shipyards
MOAR CARRIERS
Position carriers for pincer
Make tons of stuff with carriers
as stuff dies make more
drown your enemies in their own blood
CAPSHIP FOCUS
Shipyardx5 -mothership
Capital Ship Facility -shipyards
Destroyerx6 -2 of the shipyards
BCx6 -3 of the shipyards (they take longer...)
CRUSH ENEMY UNDER IRON HEEL