Homeworld Remastered Collection

Homeworld Remastered Collection

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JiMMy Mar 5, 2015 @ 6:29am
does enemy fleet scale in size?
not sure if it is a good thing to have a big fleet if they scale in numbers to match yours! top of that i noticed AI doesn't play by the rule of limited resources!
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Showing 16-30 of 38 comments
Solar Mar 5, 2015 @ 9:34pm 
I don't know. If found the HW1 campaign pretty easy.I just built destroyers/heavy cruisers, multi gun corvettes, healing corvets and some bombers. Had 30k unspent resources by the last mission.
fallout10mm Mar 5, 2015 @ 10:34pm 
HW 1 had scailing but not to this extent.
Avalanche Mar 5, 2015 @ 11:07pm 
Originally posted by fallout10mm:
HW 1 had scailing but not to this extent.

I guess we will have to do what we did on Homeworld 2....scuttle all ships prior to jumping to the next mission and hope we can replace the ships before the fighting starts.

This scaling is so dumb....i always say 'don't fix what isn't broken' and the difficulty settings in video games were not broken......i guess the developers didn't think much when it came to the difficulty.

This is why i gave up on Homeworld 2, the adaptive Difficulty is what ruined it for me, i can live with a challenging game, especially if the story is worth the challenge and effort required to beat the game, but i highly doubt the story in both games are THAT profound to put in the effort required for beating the game.
danielwhateley Mar 5, 2015 @ 11:17pm 
only in homeworld 1 do they scale with a bigger fleet on your end, in HW2 they scale to time spent doing the mission, also don't scuttle, just retire them and get your resources back, oh and try to not capture enemy ships and take them with you, it's a waste of time and resources for anything subcap, especially more so that they don't benefit from your research, if you find it that you are starting to lose resources as time progresses though, it's always a good idea to capture and retire caps for profit.
Thrawn Mar 6, 2015 @ 8:09am 
Originally posted by danielwhateley:
oh and try to not capture enemy ships and take them with you, it's a waste of time and resources for anything subcap, especially more so that they don't benefit from your research

it didn't use to be that way though. A lot of us liked the challenge and patience it took to capture dozens of enemy craft. I capture anything larger than a corvette to add it to the fleet...or at least, I used to, in the original game.

But yeah, if they decided to "fix" (heh) it like they did in HW2, that's a problem.
Gotcha! Mar 6, 2015 @ 8:15am 
Originally posted by Thrawn:
Interesting! Thanks for posting this, Gotcha. Is the -overridebigfile parameter part of the gearbox-made game, almost like they're okay with us modifying the BIG files?
I don't know why they would not be okay with us modifying big files. Several mods already exist and someone made a decryptor tool that he posted on Gearbox forums. ;)
Last edited by Gotcha!; Mar 6, 2015 @ 8:15am
TyyGUy91 Mar 6, 2015 @ 8:33am 
I am pretty sure the original had this as well.
I seem to remember coming up against a literal WALL of ion cannon frigs on one of the last missions when i played through a few years back. A wall that I had never encountered before or since.
I suspect it is because I had 8 captured heavy cruisers, like 15 destroyers, at least 30 frigates, and countless corvettes

so yeah. pretty sure this is how the original worked too

by the way, if you have a powerful fleet by the time you hit bridge of sighs... well... i'll let you see for yourself.
hope you like fighting ion cannon frigates
Last edited by TyyGUy91; Mar 6, 2015 @ 10:19am
Thrawn Mar 6, 2015 @ 9:54am 
Anyone know if HW Remastered has ship capping like HW1 Classic did, or like HW2 classic did? I seem to recall that in HW2 even if you were super skilled with marine frigates (which I was not, compared to the magnifient bastards in my salvettes) you couldn't capture everything in sight; the game wouldn't let you.

Part of what I loved in HW1 is that if you had the patience and the strategy, you could pretty much steal the entire fleet out from under your enemy's nose. The game would stop letting you build new things once you hit the cap of your units + the captured units, but it would never let you stop capturing ships.

I really, really hope that this Remaster allows us to capture to our hearts' content the way that the original did. The fact that the HW2 engine has caused so many problems for fans of the Classic has me worried that this is going to be yet another problem.
AlexMBrennan Mar 18, 2015 @ 1:14am 
Gamers these days....

Do you wanna rush through the campaign with an overwhelming fleet in one hour?
The scaling is/was an important aspect for the entire campaign mechanic.
Yes, excuse me for actually wanting a chance to do well - clearly, I am a terrible human being for wanting more than one cryopod to survive long enough for my salvage corvettes to get there.

Seriously, if the target I am supposed to escort dies before I can to him then your escort mission sucks. It's simple maths - my units will take a fixed amount of time to get to the battle, and cryopods can take a fixed amount of damage, which implies that there is a maximum number of enemies you can spawn before this mission becomes mathematically impossible.
If you ignore this and just keep blindly dialing up the enemy numbers then the result will be a not very enjoyable game.
Gotcha! Mar 18, 2015 @ 3:41am 
Originally posted by Thrawn:
Anyone know if HW Remastered has ship capping like HW1 Classic did, or like HW2 classic did? I seem to recall that in HW2 even if you were super skilled with marine frigates (which I was not, compared to the magnifient bastards in my salvettes) you couldn't capture everything in sight; the game wouldn't let you.

Part of what I loved in HW1 is that if you had the patience and the strategy, you could pretty much steal the entire fleet out from under your enemy's nose. The game would stop letting you build new things once you hit the cap of your units + the captured units, but it would never let you stop capturing ships.

I really, really hope that this Remaster allows us to capture to our hearts' content the way that the original did. The fact that the HW2 engine has caused so many problems for fans of the Classic has me worried that this is going to be yet another problem.
Homeworld 1 Remastered still allows you to capture ships over your fleet size limit.
Homeworld 2 Remastered also remains the same, in that the marine frigates can't capture any ships past your fleet size limit. Instead it will shortly disable the enemy ship (like in the original).
So yeah, for its many flaws at least they kept that the same. :)
Nihilism Mar 18, 2015 @ 2:30pm 
Originally posted by Sir Arthur Wellesley:
Originally posted by Thrawn:
Did the classic game have this, though? Or was this yet another part of HW2's engine that Gearbox just couldn't be bothered to correct for HW1?

The bottom line is that I just want to play HW1, with new graphics. The longer I play this game the more it feels like HW1.5 with a bunch of new crap added in or taken out that I didn't ask for. All I wanted was HW1 with new graphics!

If they can't do that, they should have said outright that you're not getting HW - you're getting a 'custom campaign' sort of thing in Homeworld 2, where we attempted to stuff the same cutscenes, maps, and ship designs from Homeworld 1, into Homeworld 2.


No, the classic did not have this. I suppose this has made the game harder, I capture EVERYTHING possible so now at least I have a threat to my super fleet. Seriously, the final mission for me is beyond a joke! I do relate to your feeling though, this doesn't feel right to me. It's lost something of it's soul in the remake and it isn't triggering the emotions this time around.

The original game DID scale. I remember getting to the last mission way way way back then and got double teamed by like 30 capital ships and like 50-60 frigates, swarms of fighters/corvettes, etc the first time I ever played through the game. It got to where I was only keeping most of my capital/super capital ships for the hyperspace and then once I got to the next mission I'd just build a crap-ton of frigates and fighters, vettes, etc. If you scrap them you at least got some RU's back if I remember right.
Spacemonkey Mar 18, 2015 @ 3:51pm 
The scaling is a GOOD thing.

Otherwise having a large fleet would make the game too easy and it would be boring.


Spacemonkey Mar 18, 2015 @ 3:54pm 
Originally posted by Jamie:
This is why i gave up on Homeworld 2, the adaptive Difficulty is what ruined it for me, i can live with a challenging game, especially if the story is worth the challenge and effort required to beat the game, but i highly doubt the story in both games are THAT profound to put in the effort required for beating the game.

No, you just gave up because you weren't good enough.

I have no problems completing Homeworld 2, I just roll through with my full fleet, didn't need to do anything silly like scuttling my ships.
Last edited by Spacemonkey; Mar 18, 2015 @ 5:06pm
Jeckenn Mar 18, 2015 @ 4:54pm 
It is really not such a big deal to have lots of ships, it is more about your strategies and tactics using them then it is about numbers of ships.

When you are building ships a window pops up to the side of the ship you are clicking to set to build, and in there it tells you what ships it is weak against and what ships it is strong against. If you use that it helps you to figure out which ships might survive better when attacking enemy ships.

Also remember big capitol ships like destroyers and cruisers take a long time to change directions and move, and if they are facing the wrong way they won't be as good at taking out enemy ships.
Last edited by Jeckenn; Mar 18, 2015 @ 4:56pm
RSS| Bloogonis Mar 18, 2015 @ 6:17pm 
HW1 didn't have scaling, there were always 4 frigates on mission three, the bubble on bridge of sighs always had the same number of friggates, HW2 added scaling, and it was met with mixed feelings especialy on levels that started with a baseline of high teir capital ships.

The remasters have lost a lot of dinamic movement HW1 had which made it harder, partly because that very movement wouldn't matter so much as the weapons are HIT/MISS as aposed to balistic tracking, but this does remove ramming from the Kadeshi and reduces the survivability of the more agile units like the scouts and Ion Frigates. this ultimately makes the game a lot easyer, but even with that, improper planing can get you in a tight spot since your fleet carries over mission to mission.

Once you know what the missions hold you can plan acordingly which results in losing fewer ships but for a first playthough game is hard. The first time the Turanic Ions jump in when your focus is drawn to the enemy carrier tends to be a fairly painfull lesson.

Also Sal'vette Cheese as some have called it is fairly solidly nerfed with the restriction in number of Sal'vettes to 14 when originaly it was just a flat corrvet limit which if you chose could be 100% salvagers But with how good Heavy vetts in wall were you realy didnt want to.
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Date Posted: Mar 5, 2015 @ 6:29am
Posts: 38