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I guess we will have to do what we did on Homeworld 2....scuttle all ships prior to jumping to the next mission and hope we can replace the ships before the fighting starts.
This scaling is so dumb....i always say 'don't fix what isn't broken' and the difficulty settings in video games were not broken......i guess the developers didn't think much when it came to the difficulty.
This is why i gave up on Homeworld 2, the adaptive Difficulty is what ruined it for me, i can live with a challenging game, especially if the story is worth the challenge and effort required to beat the game, but i highly doubt the story in both games are THAT profound to put in the effort required for beating the game.
it didn't use to be that way though. A lot of us liked the challenge and patience it took to capture dozens of enemy craft. I capture anything larger than a corvette to add it to the fleet...or at least, I used to, in the original game.
But yeah, if they decided to "fix" (heh) it like they did in HW2, that's a problem.
I seem to remember coming up against a literal WALL of ion cannon frigs on one of the last missions when i played through a few years back. A wall that I had never encountered before or since.
I suspect it is because I had 8 captured heavy cruisers, like 15 destroyers, at least 30 frigates, and countless corvettes
so yeah. pretty sure this is how the original worked too
by the way, if you have a powerful fleet by the time you hit bridge of sighs... well... i'll let you see for yourself.
hope you like fighting ion cannon frigates
Part of what I loved in HW1 is that if you had the patience and the strategy, you could pretty much steal the entire fleet out from under your enemy's nose. The game would stop letting you build new things once you hit the cap of your units + the captured units, but it would never let you stop capturing ships.
I really, really hope that this Remaster allows us to capture to our hearts' content the way that the original did. The fact that the HW2 engine has caused so many problems for fans of the Classic has me worried that this is going to be yet another problem.
Seriously, if the target I am supposed to escort dies before I can to him then your escort mission sucks. It's simple maths - my units will take a fixed amount of time to get to the battle, and cryopods can take a fixed amount of damage, which implies that there is a maximum number of enemies you can spawn before this mission becomes mathematically impossible.
If you ignore this and just keep blindly dialing up the enemy numbers then the result will be a not very enjoyable game.
Homeworld 2 Remastered also remains the same, in that the marine frigates can't capture any ships past your fleet size limit. Instead it will shortly disable the enemy ship (like in the original).
So yeah, for its many flaws at least they kept that the same. :)
The original game DID scale. I remember getting to the last mission way way way back then and got double teamed by like 30 capital ships and like 50-60 frigates, swarms of fighters/corvettes, etc the first time I ever played through the game. It got to where I was only keeping most of my capital/super capital ships for the hyperspace and then once I got to the next mission I'd just build a crap-ton of frigates and fighters, vettes, etc. If you scrap them you at least got some RU's back if I remember right.
Otherwise having a large fleet would make the game too easy and it would be boring.
No, you just gave up because you weren't good enough.
I have no problems completing Homeworld 2, I just roll through with my full fleet, didn't need to do anything silly like scuttling my ships.
When you are building ships a window pops up to the side of the ship you are clicking to set to build, and in there it tells you what ships it is weak against and what ships it is strong against. If you use that it helps you to figure out which ships might survive better when attacking enemy ships.
Also remember big capitol ships like destroyers and cruisers take a long time to change directions and move, and if they are facing the wrong way they won't be as good at taking out enemy ships.
The remasters have lost a lot of dinamic movement HW1 had which made it harder, partly because that very movement wouldn't matter so much as the weapons are HIT/MISS as aposed to balistic tracking, but this does remove ramming from the Kadeshi and reduces the survivability of the more agile units like the scouts and Ion Frigates. this ultimately makes the game a lot easyer, but even with that, improper planing can get you in a tight spot since your fleet carries over mission to mission.
Once you know what the missions hold you can plan acordingly which results in losing fewer ships but for a first playthough game is hard. The first time the Turanic Ions jump in when your focus is drawn to the enemy carrier tends to be a fairly painfull lesson.
Also Sal'vette Cheese as some have called it is fairly solidly nerfed with the restriction in number of Sal'vettes to 14 when originaly it was just a flat corrvet limit which if you chose could be 100% salvagers But with how good Heavy vetts in wall were you realy didnt want to.