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Now though you only have 14 max and as far as I can tell frigates are hauled back to the mothership and not the nearest carrier so it'll take even longer.
As far as the upscaling thing goes, once I got a sensors array up and running I clocked no less than ELEVEN destroyers all in a line in front of the inhibitor! I'm going to have to find some way of splitting them into smaller groups if I'm going to capture any of them.
When I played through the original, I never capped a single ion frigate. I destroyed every single one, leading a few off at a time into the sights of a destroyer squadron, repair, rinse/repeat.
It took a lot longer than capping them all with 14 salvage frigates as well, probably played it over about 3-4 several hour sessions.
I capped them too, but they all fought with my salvage corvettes, and chased after the ships I was capping. Wouldn't be distracted by scouts/heavy corvettes or any other strike craft I tried to help my salvagers with.
Nope they chased all the way back to mothership. (as I capped them one by one frantically building salvaging corvettes to replace the losses)
Also, I had nowhere near the number of frigates from the classic game. Probably only about 40 or so. I capped all 9 destroyers, the carrier and the HC, but to my suprise there were so few frigates!
Yes, you really never need ions if you have destroyers. If you play "kill em all", then the destroyer limit hurts, and you might want some ions.
I believe that, HCs and destroyers R001 over frigates, making the sphere menace mostly psychological. Two HCs on the one in the sphere isn't much of a challenge either.
Anyone else noticed that cloaking doesn't really do beans for either side?