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are you mad??!?!?!?
For corvets, their high damage output and armor for the class made excelent use of deffencive formations like WALL and SPHERE creating a great deffence against fighters and lighter corvets. CLAW and X formation where great for straifing fighter craft because it provided a more concentrated amount of fire on the target.
This of course was best illistrated in the HW engine since ships actualy shot at eachother and didnt just run a hit/miss calculation so the formations breaking to avoid fire(evasive mode) or holding together to keep the fire on the target(agressive mode)** actualy meant something. Even now it would be a usefull tool if they didn't break formation in agressive as you can use formations to keep an enemy in the strike crafts target envelope. but right now they seem to only function as if locked on evasive mode making them fly all over the place around a general target area choosing targets at will.
*a formation designed to minimize atmospheric interference during flight.
**in HW2 command states are not flight control, instead being engagement order.
Corvettes are especially bad now.. They use to strafe side ways always facing front.. They now dog fight like slow ass fighters are circle targets trying to broad side them with front facing turrets.. It also has completely broken the heal mechanics.. They not only nerfed the range of healing corvettes but now they have to chase down lone corvettes to heal them.. When in the original game they just flew behind the formation, protected from fire and able to reach all of them quickly and efficiently.. When ever I see complaints like this, I see people who either A) didn't play Homeworld 1.. Or B) Didn't like Homeworld 1.. Lets also not forget the utter stupidity in this defense because that would mean Homeworld 2 now sucks ass and isn't "realistic"..
Seeing as they don't break off from their squadrons.. They stay in formation ranging from 3 to 5 fighter craft ALWAYS..
I would have been fine if they changed that for the first game and did it accordingly.. Because currently some of the most important mechanics are now broken..
Oh yes while we are at it.. Lets discuss why everything moves so slowly in the game.. If this were "realistic" they should be going hundreds of times faster than they are right now.. And why are they so close when they open fire? They should be hundreds of miles away.. Furthermore what is stopping you from making smaller formations? Nothing, you guys think people were just making massive singular formations with fighters and corvettes instead of smaller ones?
And if that still doesn't pass than why aren't you guys raging at Homeworld 2? In which squardons are in unbreakable formations of 3 to 5 units for all strike craft?
why do fighters even exsist?
edit:Just so you know im not yelling at you, im just screaming at the horibleness the first time ever encountering that bastard was. them nam flashbacks man, them flashbacks.
Why do you?
I belive it had something to do with alcohole.
and you got an unstopable army (so far)
the formations being broken for strike craft specificly effects HW1. HW2 fighters are locked to delta formation in small groups as a single entity while in HW1 strike craft need functioning formations to cover eachother.
I just tried to use a bomber wing to take on a few capital ships. in the original they would bob and dodge attacks then sweep the target with devestating effect. without the tactical benefit of working formations, the few bombers that actualy reach the target do woefully little damage since they arnt firing at the same point at the same time or are zooming off attacking other nearby targets.
I also noticed the HW2 hit miss means missles are far more effective against strike craft, the Ghost ship level missile destroyer killed my 25 strong bomber wing while it got off only a single volley and a smattering of random shots as they broke off and began targeting the Multibeems I did not tell them to fight.