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As far as the UI goes, sure the original is dated and a revamp was expected and in reality wouldnt probably matter as much since it was played with hotkeys. However, the UI seems amateurish. I mean just a 1 min google of something vague like "spacegame ui" and you will see a ton of examples that look and feel much better and more compact that could have been referenced.
I'm all for bringing this back, but not in this way. As I stated in other posts this should have been H2 Remastered and left H1 out of the picture until they had the resources to put forth the effort that the title deserved.
No they did not "completely destroy" it. Calm the eff down.
The main reason why they used a single engine for both versions is so that all HW1 and HW2 factions can fight each other directly in skirmish or multiplayer. This is important since multiplayer (and skirmishes to a lesser extent) are all that will keep the game active once everyone passes the campaigns within the next week or two.
The changes to HW1 are pretty minor. Some are good, like getting rid of fuel. Some are bad, like getting rid of collision-detection-based shots in favor of RNG-based attacks. But nobody completely new to the series (i.e. the majority of players, let's face it) will even notice, let alone complain. The only people QQing here today are stubborn "they changed it, now it sucks" guys who spend their free time reminiscing about the good ol' days of computer gaming when not yelling at kids to get off their damn lawns.
Because let's face it, original versions of these games just don't hold up. (It's why HD or Remastered versions of old games are the rage lately.) Don't believe me? The originals are right there for you to play! Can't stand that fuel was eliminated from the game? HW1 Classic is there for you to play right this instant! Oh and guess what, it was the original HW devs who got rid of fuel in HW2 because they knew it sucked, even way back in the day.
But nooooo. Even though they included the original versions of the games, some forum trolls STILL have to ♥♥♥♥♥ and moan. Jesus Christ.
If I'd heard all this time that they were going to do Homeworld 2 Remastered and they might port the HW1 ships in it, I wouldn't have been expecting so much and probably wouldn't have bought it. I love HW1, HW2 just never really worked for me so much.
Op said, it happened in every single game, which then is already untrue when just one counterexample exists.
And honstly? No would not recommend the game that much in the state it is, it is a braindead "tank rush" in space. So yes the mass of low skill causalgame consumers may like it, but as a game itself its not good anymore. But would Homeworld back in the days have been like this it would not have been that successful.
Weird that you people are happy with half baked results, and no wonder why the gaming industry acts like this and hardly cares about quality if you all just happily buy anything no matter what crappy quality they deliver.
Also, fighter formations and fight tactics are completely broken making them far less effective. Corvettes pretty much are useless now because of the changed flight patterns for them, heavy corvettes for example half the time only one of their turrets is actually shooting at anything.
The new graphics etc are great, actual bugs will be fixed I'm sure, but other things as above are fundamental changes that mean it's not actually Homeworld you're playing, but HW2 with a HW1 flavour. It's disappointing.
new players are staring to show up with threads about those classic missions how the F do I get through this? it's insane!!! kind of thing. It's funny because I remember those exact same feelings.
the changes are NOT MINOR, have you even palyed both? play a match in classsic, play one inremastered. the entire game plays different, frigates plop like they were made of paper, hevy cruisers are build in no time. Time was a true ressource in HW 1, the remake is just so much difference.
We are nto stubborn, but a individual with brain should see what things have improved and what not, and most things were not an improvement.
The only reason for many "old" games gettign remasterred are two things: they do not support modern OS because these aren't compatible with games needing old platforms.
And graphics were made for 800x600 or even less, which nowdays on big screens is not really playable at all.
Many people want jsut 2 things: graphics working with todays screens and and running on current OS. "devs got rid of fuel because they know it sucked" lol do we say this now in every game when devs have the gerat idea to not use a feature anymore even if it was great? or when they replaced it with a worse one?
Maybe we should ask the HoMM playerbase where the devs "got rid of many features because the sucked" whcih was just leading in the most catastrophic result of the entire games series? Or what about the Black and white palyerbase? Guess they were very happy about the devs getting rid of all the "sucking features" devs remove what they think is better, or they sometimes remove things bcause of technical restrictions or time preasure. but this does not mean its better.
it's cute to see how you try to pull arguments for yourself not even knowing how some of you generalisations are nonsense.
Still I really wish they had kept the Taidan/Kushan fleet choice the Taidan ships are better looking.
The UI in the first game (where you had to switch to a build/research screen) was one of my biggest irritations. Sure it was nice building/researching everything at once, but the reality is it made these layers of the strategy paper thin.
The formations, although very pretty and tactically very usefull in the first game were micro intensive and a pain ultimately for large skirmishes. The camera control and the distinction between focused (and moving) and unfocused view not to mention visual and sensor map with all the available rotation and zoom does not make for a comfortable micro management experience. The view cannot be compromised. The micro management can, and was for the second game. That said, I would like heavy/multi turret corvettes and bombers to hold their formations significantly more than they tend to. It's a very minor gripe though.
The gun sounds? well.. that does grate on me a bit. It's cosmetic and minor, and no doubt moddable.
Fuel? I am very glad to be rid of it. Cataclysm never had it either. have it for everything (an extra layer that does not add to the game IMHO) or none at all.
RNG factor in ballistic calculation. This for me is a huge plus. a 100% hit under a ceratin range regardless of whether the target (or the attacker) is moving fast or stationary is not realistic to me. A degree of randomisation is a good thing when it can be adjusted depending on the condition (combined velocity etc.) It also highlights the problem with HW1 formation dependency. It's all fiction of course, but strike craft strength is their speed and maneuverability not their firepower or armour. A stationary sphere formation is just... stupid. Basic point defence should annihilate a stationary light armoured target.
Formations are for heavies, whose maneuverabilty is barely compromised but lateral support and combined firepower makes it worth doing. Strike craft should be in pairs during a dogfight, and no more.
I'm biased of course and I know it. HW2 was always a superior game for me, even if it truthfully never quite captured the high drama of the first incarnation. I always felt it was a sort of remake rather than a continuation, with the mechnics developed but the story sort of dull.
Anyway, the point is this: the game is every bit as good for new players, and it is better for some old players like me. The Homeworld saga WILL continue, which is what we all wanted. Oh, and there are plenty of people struggling to simply get the game running in the first instance as with all modern PC games of any depth, so I personally would appreciate it if you'd spend a little time trying to help them if you can, rather than griping about your missed expectations.
Cheers.
I'm gonna take the lazy man route and just go ahead and quote this and aprove with it.
Exactly My point but better said these changes were made to try and make homeworld less Noob unfriendly which was what hurt it in the first place.
This actually brings me to a question. Can you play the Classic versions in multiplayer or only the Remix?
If I buy, it would most likely be for the Classic versions and I don't care about graphics personally- especially if the gameplay is better in the originals. Frankly, it doesn't make sense why they would do this to the game that won all the awards- HW1- stealing GOTY away from my precious SMAC even. Seems backwards.
Cheers!
That's odd as I don't remember it being a problem at all utilizing hotkeys along with timing. ctrl-(x) then 1 or 2 function keys depending upon the tactics required. Groups were not meant to be at focal point to issue commands so camera view wasn't even a factor. Maybe I'm missing something here...
The only pain in large skirmishes I recall was the vid lag generated by the sheer number of ships that at least on the last mission caused freezing\stuttering from what I remember.