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HW1 had the option in multiplayer to turn off the unit cap. I think that should be an option.
Ideally unit caps in multiplayer should be customisable... if I want to have a battle with my friend, and we want to e.g. have a battle with no battlecruisers and no flak frigates, we should be able to limit those ships to 0 for the battle, and have no limits on any other ships if we so want to. We *can* agree to just not build those, but we cannot get around the hard limits.
Some people claim the limits are not there for performance, but for balance. Who are you to tell us how to play? If some friends and I want to have a hilarious battle royale with platforms only, why should we not? If someone is hosting a game, they choose the defaults. It should be a choice.
Even just adding a 'no limits' option would be great.
There is indeed fleet matching in Homeworld 2 (in the original at least) I had a mod running that removed the unit cap so by late in the game I had a massive fleet. One of the last levels called for you to destroy the Vaygr who were attacking 3 control structures on the huge Progenitor space gate.
Because of my huge fleet there were so many Vaygr attacking that the thing would be destroyed before any frigates could travel in to firing range.
Had to reload the previous level and scuttle most of my fleet before finishing the level to be able to reduce the number of Vaygr to a beatable amount.
The unit cap is for gameplay reasons, nothing to do with what your computer can 'handle'.
Level design would be too hard if you can't predict what the player will start with.
Part of the challenge of the game is to take on a superior enemy force. If there was no unit limit the game would become too easy and be boring.
It will build more if you give it time to do so, but less aggressively than in the classic HW2. In the old version, it really paid to attack early, before the opponent built up, since he had more production capacity than you. Now it doesn't seem to build as much, so it matters a lot less.
Particularly relevant in the missions with Stations and shipyards.