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Multi-guns aren't useless some say they're better than heavys but I like 50% multi 50% heavy.
Watching a wing of 30 incoming bombers instantly explode into a burst of fireballs? Priceless.
Even if your HCs are below critical mass to get off a 1 shot kill like that, they can just quickly clean up the rest of the heavily damaged fighters, which I suppose is where the MGCs come into play?
Try to think of the light corvette as a heavy interceptor, it definitly is outclassed as a corvette.
The HC had a better cost to armor ratio, and also that very useful burst attack.
Early game, sure, but then it's rendered obsolete, which nothing else in the game really gets.
Throw in a bunch of cheap ships just large enough to destroy the target and do some damage before they go. They'd need to be fast, tanky enough to be able to deliver a few salvos under fire, but not something you needed desperately for your main fleet.
Just my 2 c.
I'd agree that generally they are overshadowed in fast-paced games, but if it's the type of grueling, drawn out multiplayer extravaganza where every RU is bitterly fought over, they have a useful enough role.
Ponyslaystation... with a picture of zone-tan. What exactly does that imply?
Edit: I do remember my HCs could still get hit by plasma bombs and large projectiles even while in evasive.
Wouldn't you like to know!
They can defeat any ships that's fast enough to catch them and outrun everything that can defeat them.
A they are nice as light raiding force to annoy the enemy mining.
Still, If I had heavies I would probably use them instead anyway.