Homeworld Remastered Collection

Homeworld Remastered Collection

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Jonas™ Feb 23, 2015 @ 1:26pm
New information detailing some of the changes in HWR.
Gearbox Blog Post can be found here: http://www.gearboxsoftware.com/community/articles/1324/homeworld-remastered-behind-the-scenes

Highlights:
"The new user interface will allow for modern RTS advances, aligning it more with the original intent that wasn’t possible using the tools at the time. As a result, key commands old school Homeworld players may have been familiar with won’t work in Homeworld Remastered. As with all of the changes in Homeworld Remastered, this was done with the guidance of the original creators. Original mechanics have been preserved in the Classic versions included in Remastered Collection.

If you’re new to Homeworld, the experience will be easy to pick up and understand by playing through the tutorial. But if you’re a returning veteran, you may notice a few changes to certain mechanics stemming from what was essentially rebuilding the Homeworld 1 campaign in an enhanced Homeworld 2 engine. Fuel, for example, is no longer a resource you’ll need to manage in Homeworld 1. While fuel is still a factor in a particular mission involving the Kadesh, gameplay is now similar to Homeworld 2 in that you won’t be monitoring fuel throughout the campaign. Research has also slightly changed. In Homeworld classic, the more research vessels you had, the faster you could research. Now, in line with Homeworld 2, Homeworld Remastered instead focuses on cost, or RUs (resource units). The more vessels you have, the faster you can get RUs.

Homeworld 2 has also inherited some of the original Homeworld’s features. For instance, formations from Homeworld 1 – such as Sphere, Wall, etc. – were originally automated in Homeworld 2, but now operate more like in Homeworld 1. In Homeworld 1, certain formations can offer certain bonuses – this is also the case in Homeworld 2."

tl/dr:
Fuel is out, except in a few campaign misisons. Research bonuses work like HW2. Formations still work like they did in HW1.
Last edited by Jonas™; Feb 24, 2015 @ 5:51am
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Showing 1-15 of 57 comments
Sammi79 Feb 23, 2015 @ 1:28pm 
BOOOM! ship formations :D
Lora Grim Feb 23, 2015 @ 1:30pm 
Good thing i don't really remember any of the gameplay besides ships blowing up so... no problems for me. The research thing does sound a bit weird, though. Research gives you rus? I am not really understanding what is being said here.
Jonas™ Feb 23, 2015 @ 1:31pm 
Yeah I hate to admit it, but I never played HW2 so I am unsure how that works.
Sammi79 Feb 23, 2015 @ 1:31pm 
I think that it is a typo 'research' should be 'resource' and the last sentence should be 'The more worker vessels you have, the faster you can get RUs'
Last edited by Sammi79; Feb 23, 2015 @ 1:34pm
Broseidon Feb 23, 2015 @ 1:35pm 
or they mean the more research ships you have, the less RU's it will cost.
K▲IYOTE Feb 23, 2015 @ 1:36pm 
So fuel is definitely out then, except for the Kadeshi. That's a decent compromise.
HarbingerDawn Feb 23, 2015 @ 1:36pm 
Ah, I understand now. They've implemented a new mechanic called Research Units (RsU we'll call it), which are generated slowly by your Research Ship. The more ships you have, the faster you generate RsUs and the faster you research the tech you spend it on.
Sammi79 Feb 23, 2015 @ 1:37pm 
Originally posted by Broseidon, Lord of the Brocean:
or they mean the more research ships you have, the less RU's it will cost.

I don't think so, as the description starts by saying it works like HW2 - where you pay for research. The speed doesn't change.

Ahh who knows, poor bit of writing. anyones guess is as good as mine.
Last edited by Sammi79; Feb 23, 2015 @ 1:38pm
Lora Grim Feb 23, 2015 @ 1:38pm 
Originally posted by HarbingerDawn:
I think they may have misstated how the new research system works. Maybe you can build additional research ships to decrease research costs or give a bonus to your resource gathering?

Reduced costs would make sense. Sometimes, faster research speed was nice, though, if i remember correctly. Your ships in the field were instantly affected by upgrades, right? Was that a thing? Cause fast research would be more benefitial in that case.
Kinda like in civ 5. Pesky civs got you down, rush for cannons. Upgrade your whatever ranged units to cannons and you have a limited time game changer that can make or break you.
K▲IYOTE Feb 23, 2015 @ 1:40pm 
Originally posted by Lora Grim:
Originally posted by HarbingerDawn:
I think they may have misstated how the new research system works. Maybe you can build additional research ships to decrease research costs or give a bonus to your resource gathering?

Reduced costs would make sense. Sometimes, faster research speed was nice, though, if i remember correctly. Your ships in the field were instantly affected by upgrades, right? Was that a thing? Cause fast research would be more benefitial in that case.
Kinda like in civ 5. Pesky civs got you down, rush for cannons. Upgrade your whatever ranged units to cannons and you have a limited time game changer that can make or break you.

In Homeworld 1 and Cata, you had to actually dock ships to refit them with the current research - like faster engines, or new weapons/abilities. In 2 I think research was applied automatically but I can't recall.
HarbingerDawn Feb 23, 2015 @ 2:05pm 
Originally posted by Lora Grim:
Your ships in the field were instantly affected by upgrades, right?
Originally posted by STARFIGHTER:
In Homeworld 1 and Cata, you had to actually dock ships to refit them with the current research - like faster engines, or new weapons/abilities. In 2 I think research was applied automatically but I can't recall.

In HW1 there were no upgrades, research only unlocked new ships. In campaign, faster research was never necessary. So I'm not sorry to see this mechanic go. In Cata, ships could be upgraded in the field (at least larger ships could), but it took some amount of time, like 20 seconds or whatever. In HW2 upgrades were applied immediately.
Last edited by HarbingerDawn; Feb 23, 2015 @ 2:05pm
Farlion Feb 23, 2015 @ 2:09pm 
So long as the H key still lets me harvest, the CTRL key attack and alt key view ships I don't think the controls will bother me.
Lora Grim Feb 23, 2015 @ 2:12pm 
Originally posted by Line of Sight:
So long as the H key still lets me harvest, the CTRL key attack and alt key view ships I don't think the controls will bother me.
Indeed. I hope they didn't remove those keys all together.
HarbingerDawn Feb 23, 2015 @ 2:12pm 
As long as the controls are configurable I couldn't care less what any of the defaults are XD
Lora Grim Feb 23, 2015 @ 2:13pm 
Originally posted by HarbingerDawn:
As long as the controls are configurable I couldn't care less what any of the defaults are XD

Were they configurable? That would be even better if they are.
Kinda need them hotkeys.
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Date Posted: Feb 23, 2015 @ 1:26pm
Posts: 57