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You cannot compare HW to games like StarCraft, where actions-per-minute and macro dictate who wins.
While it does help, and plays it's part, it will not win you the game.
What -does- win you games, is knowing what to build to counter the enemy fleet, making sure the right ships are attacking the right enemy and taking control of resources and knowing your way around 3D space.
HW always has been more about tactics on a 3D plane and hard-counters to enemy units.
(i.e: When up against lots of bombers, you should build lots of fighters, when up against fighters, build flak frigates, etc etc)
However, that said:
It's not as click-intensive as RTS games like StarCraft and C&C, but it still is very much a classic RTS in the traditional sense: Build, expand, control your enemy.
So, while a game can start slow, the pace can and will pick up and get more hectic as you get more and more ships and the game moves to it's latter stages.
(fantasticly epic though, to get into major fleet engagements)
All the classic elements are also still there: Pick what to research, gather resources and build the correct units to counter your enemy.
Take from that what you will and decide for yourself.
Personally, to me, the HW series is still classic RTS at it's finest and it's been long overdue since we've yet to see more quality games like this.
Not sure how its going to be in multiplayer, but in skirmish fights against the AI its pretty fun and somewhat relaxing for the most part, I can't really think of a slower >REAL<-Time-Strategy game out there which focuses on combat. I'd recommend picking this game up, whether its for multiplayer or singleplayer, because I'm in the same boat as you, I hate Starcraft and C&C games. Its only about rushing everything, yet I still love Homeworld, it just feels on a whole new level and feels better then any other RTS game.
Hm,i must see,perhaps i will buy Homeworld but i heared the multiplayer is in beta and not finished after full release.
But such games are a good example that the most games many years ago are much more better then all the unfinished dlc or pay to win games last years.
Best game ever.
Not at all, there's nothing you can rush to say on a level the same as a zergling rush that can cripple an enemy player in the first few minutes of the game.
You're most essential early game ships are in formation with the mothership which is more than capable of taking out a few bomber or interceptor squads on its own and you certanly can't build enough strike craft in the early game to threaten the mothership itself.
The multiplayer hyperspace move was one where you could build around 12-15 ion cannon frigates and hyperjump them directly to an angle of attack normally directly above or below your opponents MS. The combined power was enough to take it down if the player did not react in time or have any defenses.
This or similar methods was also thwarted as allot of multiplayer games around back in the day disabled the hyperjump ability as players of HW were mature and seasoned strategists and prefered a longer fight.
The one thing I believe you and many others that have not played this game before will appreciate is the ability to make a come back, as the mother ship is normally a good distance away from your enemies - if they do not finish you off in any given attack, there is a good chance your counter will win you the game if you have bulk resources prior to an MS assault - as their resources are usually spent on manufacturing a fleet and it takes time to rebuild - the attacker typically can find it difficult to keep production and research & resources balanced due to the large area of the playing field and the tactical placement of raw materials (large field vs small)
Most games I played were minimum 30 minutes through to several hours (1v1) on the biggest map and more often than not the opponent would want to keep the pure epicness of the fight against a equally skill opponent going. I remember several players who had my number, actually backed off to allow me time to rebuild as we would analyze our fleets as the fight would go down together.
I hope to get my ass handed to me by a new generation of gamers and this game will add some real 'strategic value' back into what has become a much steamlined and disingenious genre. Starcraft and its counter parts over the years are great games, definitely have always been an exercise in science. This game is an exercise in art.
http://www.moddb.com/games/homeworld/downloads/homeworld-raider-retreat
Although chances are if you are so heavily focused on managing "Scout Dancing" you are not noticing that Ion Cannon Frigate Squadron sneaking round to flank your mothership.