Homeworld Remastered Collection

Homeworld Remastered Collection

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Doggy Feb 20, 2015 @ 4:25am
Is the game real tactical (no fast-click-rusher game)?
I never played homeworld (i am not a big fan of space-games). But i like to play tactical and hate all games where you only have stupid fast-click-action (for example starcraft,C&C, company of heroes ect.).
But when the gameplay is slow (and only such gameplay is tactical,not who have the fastes "clickfinger") i think such spacegames can makes fun too (for me).

But i prefer only multiplayer and do you think the gameplay is there slow too?

Thx for the answer and yes i know,my english is horrible!
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Showing 1-15 of 35 comments
Lora Grim Feb 20, 2015 @ 4:37am 
You build castles. You write nasty worded letters to the owners of other castles till they give up, thinking that their life is a failure. Then you take their castle. The person with the most cheese cakes win.
Mahavir Feb 20, 2015 @ 4:44am 
In multiplayer you have to secure your defenses by building a bunch of interceptors to prevent rushes. Other than that, whether you win or not depends on how quickly you expand, gain resources, and build the right army to counter your enemy. You can just select all your units and target-box enemy fleet, and each unit type will target whoever they are the most effective against. If you want to be more effective, you can point-click and focus certain targets, retreat your damaged ships etc.
mP3+Z Feb 20, 2015 @ 5:02am 
Nah, it's still old school fast-click-rusher RTS.
Trooper #900129-H Feb 20, 2015 @ 5:03am 
I feel the pace is just right.

You cannot compare HW to games like StarCraft, where actions-per-minute and macro dictate who wins.
While it does help, and plays it's part, it will not win you the game.

What -does- win you games, is knowing what to build to counter the enemy fleet, making sure the right ships are attacking the right enemy and taking control of resources and knowing your way around 3D space.

HW always has been more about tactics on a 3D plane and hard-counters to enemy units.
(i.e: When up against lots of bombers, you should build lots of fighters, when up against fighters, build flak frigates, etc etc)


However, that said:

It's not as click-intensive as RTS games like StarCraft and C&C, but it still is very much a classic RTS in the traditional sense: Build, expand, control your enemy.
So, while a game can start slow, the pace can and will pick up and get more hectic as you get more and more ships and the game moves to it's latter stages.
(fantasticly epic though, to get into major fleet engagements)

All the classic elements are also still there: Pick what to research, gather resources and build the correct units to counter your enemy.


Take from that what you will and decide for yourself.
Personally, to me, the HW series is still classic RTS at it's finest and it's been long overdue since we've yet to see more quality games like this.
Last edited by Trooper #900129-H; Feb 20, 2015 @ 5:05am
RossBC Feb 20, 2015 @ 5:31am 
Depends on your play style, if you don't expand you will have an impressive fleet comming in to wreck you. It's like a lot of the older rts's, economy, defences, expansion, units, upgrades. If your enemy expands faster then you == more resources for them == your in a very bad place.
UrbanMech Feb 20, 2015 @ 5:39am 
Those games arent just plain "Fast clickers". They have strategy to them too. Its just a combination of strategy, multi tasking, and being fast at it that makes it intense. Definitally not mindless or no tactics!
Last edited by UrbanMech; Feb 20, 2015 @ 5:40am
Done Feb 20, 2015 @ 5:48am 
RTS will always be fast paced; I have genuinely not ever seen a slow paced RTS and honestly, the game can be as fast or slow as you want it to be (depends on what skill level you play at). I think you're looking for turn-based space games OP.
Tails Feb 20, 2015 @ 6:28am 
Well if you're going to play only Multiplayer then you'll be missing out on the best story and cinematics an RTS game can have.

Not sure how its going to be in multiplayer, but in skirmish fights against the AI its pretty fun and somewhat relaxing for the most part, I can't really think of a slower >REAL<-Time-Strategy game out there which focuses on combat. I'd recommend picking this game up, whether its for multiplayer or singleplayer, because I'm in the same boat as you, I hate Starcraft and C&C games. Its only about rushing everything, yet I still love Homeworld, it just feels on a whole new level and feels better then any other RTS game.
Unit Feb 20, 2015 @ 6:45am 
I don't know why half these people are trying to scare you away :/ Compared to Starcraft, Homeworld is muuuuuch slower. I'm in the same boat with you about hating the seemingly-cocaine-fueled APM requirements of Starcraft, and this is one reason I love the Homeworld games. Not only is the pace slower, but the units are also more competent and you can usually trust them to do what you want them to do without you having to micromanage EVERYTHING. Every now and then you'll probably have to remind a stray group of laser corvettes to focus on the enemy battlecruiser rather than their flak friggate but as long as you pay attention you should be fine :)
Doggy Feb 20, 2015 @ 6:52am 
Thx for the answer! Think it´s a great game,sure not so slow like a turnred based game but not so fast like the most other mainstream-mess.The most games they called "tactical" are a bad joke,they better called "click-junkies".
Hm,i must see,perhaps i will buy Homeworld but i heared the multiplayer is in beta and not finished after full release.
But such games are a good example that the most games many years ago are much more better then all the unfinished dlc or pay to win games last years.
Last edited by Doggy; Feb 20, 2015 @ 6:54am
O D S T Feb 20, 2015 @ 8:20am 
This is the best-paced RTS there is. You are never scambling to click faster, it's all tactics and strategy... The ships move slow and the contruction of infrastructure takes time.
Best game ever.
United_Strafes Feb 20, 2015 @ 8:41am 
Originally posted by mP3+Z:
Nah, it's still old school fast-click-rusher RTS.


Not at all, there's nothing you can rush to say on a level the same as a zergling rush that can cripple an enemy player in the first few minutes of the game.

You're most essential early game ships are in formation with the mothership which is more than capable of taking out a few bomber or interceptor squads on its own and you certanly can't build enough strike craft in the early game to threaten the mothership itself.
PvtBalls Feb 20, 2015 @ 11:12am 
OP - One of the things about homeworld is you start with a mothership that can maneuver and defend its self - it has a bunch of health, guns and essentially the rush is usually around the first security of rocks to get resources - no one can easily rush and win against a mother ship as starting game units are not powerful enough.

The multiplayer hyperspace move was one where you could build around 12-15 ion cannon frigates and hyperjump them directly to an angle of attack normally directly above or below your opponents MS. The combined power was enough to take it down if the player did not react in time or have any defenses.

This or similar methods was also thwarted as allot of multiplayer games around back in the day disabled the hyperjump ability as players of HW were mature and seasoned strategists and prefered a longer fight.

The one thing I believe you and many others that have not played this game before will appreciate is the ability to make a come back, as the mother ship is normally a good distance away from your enemies - if they do not finish you off in any given attack, there is a good chance your counter will win you the game if you have bulk resources prior to an MS assault - as their resources are usually spent on manufacturing a fleet and it takes time to rebuild - the attacker typically can find it difficult to keep production and research & resources balanced due to the large area of the playing field and the tactical placement of raw materials (large field vs small)

Most games I played were minimum 30 minutes through to several hours (1v1) on the biggest map and more often than not the opponent would want to keep the pure epicness of the fight against a equally skill opponent going. I remember several players who had my number, actually backed off to allow me time to rebuild as we would analyze our fleets as the fight would go down together.

I hope to get my ass handed to me by a new generation of gamers and this game will add some real 'strategic value' back into what has become a much steamlined and disingenious genre. Starcraft and its counter parts over the years are great games, definitely have always been an exercise in science. This game is an exercise in art.
Last edited by PvtBalls; Feb 20, 2015 @ 11:15am
SgtScum Feb 20, 2015 @ 12:55pm 
Why not give it a try for yourself op? Go to this link and install this demo version of homeworld with full multiplayer vs cpu or over lan and a single deleted single player mission that didn't make it into the retail version. Runs fine on win7 using d3d though some of the menu's might flicker in the options screens. Go into the vid card driver settings and force some aa and it still looks pretty decent for a 15 year old game.

http://www.moddb.com/games/homeworld/downloads/homeworld-raider-retreat
Bovril Brigadier Feb 20, 2015 @ 5:37pm 
Only if you do "Scout Dancing"

Although chances are if you are so heavily focused on managing "Scout Dancing" you are not noticing that Ion Cannon Frigate Squadron sneaking round to flank your mothership.
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Date Posted: Feb 20, 2015 @ 4:25am
Posts: 35