Homeworld Remastered Collection

Homeworld Remastered Collection

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Star Trek: Sacrifice of Angels
Hey everyone, here is a small tribute to an outstanding mod :)

http://youtu.be/SMZYAz7rHUU
Last edited by Capt.Sedaris (V); Feb 19, 2015 @ 8:05am
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Showing 1-5 of 5 comments
Drake Tav Feb 19, 2015 @ 8:26am 
One of the greatest for sure. Was a big of of the Sins of Solar Empire one as well.
Dolphoenix Mar 4, 2015 @ 10:56pm 
Well thank you ;) glad to see someone remembers our work! .. oh and BTW.. The team lead for the Sins mod was also on the SoA team.. I know (at least for a while) some of the SoA ships were reused.
Black Hole Mar 5, 2015 @ 12:16am 
Everything looks too small, and no damage textures? Everything has the same shield effect as well.
Dolphoenix Mar 5, 2015 @ 1:35am 
You have to understand.. original Homeworld was released in 1999, plus the game was never intended to be modded. Most of it was hard coded and we had to do some major work arounds on alot of things.
Damage textures - impossible (BUT we made it so debris spread when a ship exploded)

Lighting (windows etc) - impossible (looking at the source code they had intended to implement it but computers of the time wouldnt have been able to handle that many ships with that many effects.. etc etc blah blah) however, we have illumination maps for every ship we ever made (arrrg I think we were around 150 unique ships between all of our mods).. just incase the day would come when they could be used..

Shield effects - impossible-ish.. lol the way the game was hard coded, we couldnt add actual shields.. we debated that one for a long time (on DS9 they never really used them in the fleet battles on TV) .. so we got sneaky.. the shield effect isn't on the ship itself, and couldn't be it's own effect.. it's actually the end effect of the animation for the weapon's fire. I believe we actually have one early build that instead of shields a phaser would hit a ship and for a moment leave a glowing damage trail.. the problems with that was the trail at times would stay in place and the ship would move and leave it behind.

Size DOES matter - Trek fans can be rabid about details. We built a Constitution class (original Enterprise). And every single ship was researched as to canon size (length) and scaled correctly to the Enterprise. We made the cameras, etc set so you could see massive fleets as in the show. And dont worry, you can zoom up close and personal on every single one. (again remember, 15 year old game, we also had serious limits on how detailed we could make the textures)
Capt.Sedaris (V) Mar 5, 2015 @ 5:48am 
SoA was the first Star Trek mod I have ever played, so it will always have a special place in my heart :)

Will you upload the mod to the Steam Workshop?
Last edited by Capt.Sedaris (V); Mar 5, 2015 @ 5:53am
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Date Posted: Feb 19, 2015 @ 8:04am
Posts: 5