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Damage textures - impossible (BUT we made it so debris spread when a ship exploded)
Lighting (windows etc) - impossible (looking at the source code they had intended to implement it but computers of the time wouldnt have been able to handle that many ships with that many effects.. etc etc blah blah) however, we have illumination maps for every ship we ever made (arrrg I think we were around 150 unique ships between all of our mods).. just incase the day would come when they could be used..
Shield effects - impossible-ish.. lol the way the game was hard coded, we couldnt add actual shields.. we debated that one for a long time (on DS9 they never really used them in the fleet battles on TV) .. so we got sneaky.. the shield effect isn't on the ship itself, and couldn't be it's own effect.. it's actually the end effect of the animation for the weapon's fire. I believe we actually have one early build that instead of shields a phaser would hit a ship and for a moment leave a glowing damage trail.. the problems with that was the trail at times would stay in place and the ship would move and leave it behind.
Size DOES matter - Trek fans can be rabid about details. We built a Constitution class (original Enterprise). And every single ship was researched as to canon size (length) and scaled correctly to the Enterprise. We made the cameras, etc set so you could see massive fleets as in the show. And dont worry, you can zoom up close and personal on every single one. (again remember, 15 year old game, we also had serious limits on how detailed we could make the textures)
Will you upload the mod to the Steam Workshop?