Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your motherboard should be safely hidden away inside your computer case. =]
As to tips, are we talking single or multiplayer as they both play differently with different strategies and tatics for both.
And in this case, if you want to know more about Homeworld Remastered you shoul try to watch some videos or streams of the old game from the huge amount of available on YouTube. But you really can see all features or all storyline and it may be a spoiler to you.
be it the scout ship or probe, knowing what your opponent is massing is essential to then knowing what to build to counter it.
This. You should always have several scouts moving around the map revealing resourcing operations and enemy movement.
In Skirmish especially, like most RTSs, harassing resourcers is a big part of controlling the battle. Getting an edge in RU production means an edge in unit production, and having more units faster has obvious reprecussions.
In HW1, salvaging enemy ships is OP. Abuse it. In HW2, it's under powered, and you can generally forget about it.
In both games, "blobbing" (massing all your units together for attacks) is viable but not optimal. Generally speaking you want to split up your fleet into two or three strike groups so that you can control things with more fidelity. HW2 is not a game that requires a huge amount of micromanagement, but subsystem attacks ARE important, and it helps to be able to have a group of bombers on-call to knock out engines, guns, gravwell generators, and so on.
If the game actually lasts that long, probe the map, scout it anything you can do to find their resourcing operations to slow their production. Destroying even one resource collector can make that big a difference.
As for ship destruction. Bombers will always be destroyed by a gaggle of fighters so keep them as far back as you can if you plan on using them to do anything useful.
Avoid going striaght for capital ships. one battlecruiser will succumb to a mass of fighters easily once they have taken outs its engines.
Use your carrier effectively for resourcing.
Have your mothership constantly on the move or you'll regret it.
Take full advantage of 3d space as the ion cannons on the hiigaraans aren't that great if you come striaght below or above. Same with the Vaygr except their destroyers are more susceptible to it.
Hope this helps.
Now for the ai. It always sent eveyrthing at you at once so if you bunch up and have everything prepared for a clear focus fire you'll win easily even on the expert setting. Heck, if you just platform module a select area it may just go after that to allow you to get an easy early win.
The ai knows where everything is at all times even you and even when in a nebula. Fry the nebula with a scout or charge it with a ion frigate and watch all those corvettes and fighters burn.
It is a sad thing indeed to see your mighty battlecruisers de-clawed when both their ion-cannon turrets are destroyed.
-Build probes and send them to RU extraction sites (This is good to do at the start as the enemy will not have built any combat ships yet)
-Build yourself a "security fleet" of fighters at the beginning to counter a rush
-Harass the enemy RU operations
-Early game movement speed upgrades are greatly beneficial for small ships
-Balanced fleets are critical mid-late game as almost everything will be unlocked and fielded
-Counter enemy probes with scout squad(s)
-Disregard 1 trick pony ships like Pulsar/Missile Corvettes
-Frigates are entirely optional if you compensate with additional fighters & corvettes, and go straight to Destroyers
-A forward carrier is useful to support RU operations and provide a closer spot for small ships to dock
-Group squads of things together, eg, all lance fighters in one, all fighters in two, etc (Less clicking when fighting)
-Play Vaygr unless you're a scrub
Other people will probably post more stuff, or their tactics will differ. However regardless of different tactics and opinions, I'm absolutely stoked for HW:RE and I'm looking forward to see how the meta changes with the HW1 races in multiplayer. Taiidan master race.
HW1:
Basics...
-in early game, always invest your reaserch in capital ships and EITHER fighters or corvettes. trying to do both leaves you underdeveloped while your opponent could already be pumping out Bombers or heavy corvettes and hitting your resource operation hard
-ALWAYS keep your mothership close to the largets portion of your resource operation, especially in maps that have resources in various pockets like Hyperspace Arena. It's a free giant armed resource controller that builds stuff
-the biggest target in early to mid game is the resource controller overseeing resource operations, AND THEN the collectors. Shoot that down and your opponent is forced to pump out another one to keep up with operations and will not make nearly as much RUs as you because of the increased travel time with their resource collectors. That being said, mid game your most defended units should be your resource operation (it's your lifeline)
-always keep spare proximity sensors around ESPECIALLY IF YOU'RE TAIIDAN. Cloaked Fighters will become the bane of your existance if yiu're not prepared
-the best antistrike defense is a grav well generator paired with a missile destroyer
-Most small to mid sized maps get finished before people really start mass producing heavy cruisers. Don't be afraid to divert reaserch or resources to other assets late game on a small map to things that can be much more benifitial at the time (a mass of ion cannon frigates is still pretty freaking deadly)
-Support frigates and repair corvettes are great assets to have. They should also be primary targets
-Always have refuel options ready when feilding strike craft.
Advanced:
-early (and i'm talking up to the 8 minute mark) game the BIGGEST TARGET is the research ship (in maps where you start with a single one). If you can somehow manage to knock it out through a quick assult or kamakazi strike, it's a very severe blow to your opponent and will almost always ensure victory because of the delay you have caused them.
-Probes are great, weaponized probes are amazing. The trick is to line up a probe past someone's mothership but in line with his or her fighter lines in the millitary parade formation, then scuttle the probe when its right next to said fighters. The results are pretty...expolsive...
-Salvage corvettes and 3 cloak generators in a cycle to keep everything cloaked is a force to be reaconed with. Add a grav well generator and go parading around and steal everything
-Minelayer corvettes are a resource operation's worst nightmare, but making a mine feild round someone's mothership is also pretty evil
HW2:
Vaygr:
-Use your diverse strike craft and large numbers to swarm enemies and raid resource bases. Use those same large numbers per squadren to retreat your wounded squadrens and have them repaired so all destroyed ships are replaced and repaired, FREE OF CHARGE (Meaning if one of the 7 of your assault craft dock, that survivor will come out of your command ship with all 6 of his buddies back free of charge, thanks BentusiCare!)
-Your battleships have frontal tri-laser batteries thatthat can blow up firgate and severly damage a second frigate, and damage wise can take large chunks out of enemy capital ships, so always face your opponents head on!
-Vaygr specialize in having better firepower ratings than the Hiigarens, so remember to focus fire with your capital ships and anihilate your enemies with swarms and brutal force
-right before an engagement, send out bombers and laser corvettes and take out enemy capital ship subsystems, be it ion cannon turrets or fire control towers. This will give you a very large edge in the fight
-1v1 no upgrades your destroyers tend to outlast enemy hiigaren destroyers. Remember that.
-In large maps you have a large advantage with your ability to raid enemy strong points with strike craft and get away quickly. Use this to your advantage.
-Don't be afraid to use hyperspace gates. Being able to pump out fresh strike craft to a battle field, especially with bimbers and laser corvettes to a capital ship fight, can turn the battle easilly into your favor
-Command corvette buffs are extremly useful, but always try to keep them hidden or sheilded by larger ships.
Hiigarens:
-Utilize your diverse frigate collection, ESPECIALLY FLAK FRIGATES
-In small maps where you're very close to your opponent, just buy a frigate facility on your carrier as you move it to your enemy's base and have it pump out torpedo frigates. It's cruel but a very easy way to win agianst players
-NEVER fight enemy Vaygr battlecruisers head on, always combat move your capital ships around an enemy fleet and let your turrets and torpedos rip them apart.
-Keep your battlecruiser ion turrets safe, be it with extensive flak frigate support or other ships. Their firepower can easilly bring you victory
-assulting a vaygr fleet in multiple angles is a great way to engage them (again, their battlecruiser's frontal death cannon)
-As hiigarens you have much more armor in comparison to the vaygr. So bring on your inner turtle and prepare for the steamrolling
-This applies to both factions but more specifically with hiigarens: keep your frigates BEHIND your capital ships. Frigates are made of tissue paper even with upgrades and are GREAT with fire SUPPORT in large engagements.
-Pulsar Gunships can double up with bombers and take out subsystems with suprising efficiency
-Defense feild frigs are actually quite useful
General HW2:
-Avoid putting your fleets in Nebula. As stated above, unless you want to see a large light show and hear the echoing moans of your comrades dying in electrical ionized agony, just don't do it
-avoid using marine and infiltrator frigates. If frigates are paper then these ships are the item that is signifficantly weaker than toilet paper...lets go with thin air...
-hit mobile refineries. See my point in HW1 about the resource controllers
-always keep scouts on your enemy. for the best scouting you can send a sensor distruption probe near your opponent, let it activate, then send your scouts. Your opponent will rarely notice this
-He who hogs the most resource operations does the best, but make sure you have ships guarding them all, or at least intel to see any incoming attacks on them
General for both games:
-Always know when to retreat in a battle. It's not cowardly, its nessisary to either regroup or draw out an opponent's counterattack and then crush them
-when hiting someone's resource operation, ignore any defense forces and focus on your main targets. Even if your force is wiped out, the damage you've caused the will push them back more.
-Never be afraid to do a desperation Kamakazi. Even if it doesn't do any signifficant damage it will 99/100 chance freak your opponent out and that's always fun to do!
These are my words of wisdom. Use them well, just as I have when I was taught by the Great Lawrence Senior.
What about hiding a battlecruiser in there? ionize and will take a few minutes to kill it with the ion storm.
this is from personal experiances and experimentation. It's not a good place to fight a battle with the ion storm eating away at your hull. That loss in hitpoints generally can still put you at a disadvantage in engagements.
I was just trying to say not to put yourself in bad situations, as to most games I played people would just force attack nebulas for the sake of watching the light show, and occasionally it was a very very big light show...
Of course not like any of the default maps in HW2 can actually support that tactic.