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2. HW1 shouldn't have the dynamic difficulty scaling, but inherited it when being ported into the HW2.5 engine for the remaster. Being rather new myself, I'm not sure what advice I can give on the subject, but I hear that the campaign for HW1R severely punishes players who salvage everything.
3. I think it's a bug; everybody that I've heard has capture the Taiidan carrier was unable to use it; just scrap it for the RU.
4. Yes, it's very counter-based.
5. Hold Shift and select the ships you would like to add to a control group. This can be tedious, but it's really the only way to get certain ships into specific groups.
6. Once you understand the sensor ranges, it shouldn't be too hard to figure out. Probes have a huge range. A single Hiigaran probe in the dead center of Kharam Wreck (at least the two-player version) can light up all but the outer-most edges of the map.
3. Not known if its a bug or an established thing, but the Taidan carrier can't build things.
4. Its the counter-based gameplay from HW2 (the remastered engine comes from HW2 and HW1R is a big mod over it)
Phoenix RE Auto Harvesting are you referring to collectors banking what they have already gathered before Hyperspace recall? I'm at level 10 and I'm just wondering why it is becoming so hands on with resource collecting, specifically having to constantly issue the collect button as they seem to collect some and then wait for new orders instead of scouting around....or must I have another unit in the area revealing RU before collectors harvest?