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For info: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[0]'
Needs a fix!
Your MBA is below the supported CPU minimum BUT I dont think that is what is causing the crash. Have you verified your integrity of game cache?
I'm afraid there are no Linux plans currently.
Sure, writing a new fixed point based engine from the ground up was an option, but that would need to happen on both platforms, and HWR would not have come out on either platform for quite some time.
Have you seen this topic: http://steamcommunity.com/app/244160/discussions/0/620703493328708948/ ? It seems there is some demand for linux/SteamOS version.
Also, i doubt linux and macos differs greatly in this case. Suppose it is POSIX, OpenGL and/or some cross-platform libraries. Even more, if it is a high quality MacOS port, it should be cross-platform by design already and porting to linux is a matter of recompilation and fixing bugs.
Oh believe you me, they wont let me hear the end of this for a while.
You wrap up that easy button and send it to us ;) Jokes aside, your not terribly far off. Our lead Linux dev always says the Mac guys get his team 80% of the way with their 20 years of OGL experience.
If i have sources, i would definitely do that job myself and send you a linux binary along with that easy button :) Without sources we all have only one option to rely on you.
PS: we also have similar floating issues in hedgewars game development (resolved by fixed arithmetic)
Hehe...I was waiting for that one ;) Thats why we love the Linux crowd. But back to the Mac discussion at hand...
So true. Another high profile example is the recent release from Feral on Company of Heroes 2.
Though with that said, please let us know if Gearbox changes their mind and wants to make a Linux version please? I do so apprecate the work you guys did on Borderlands 2.
Also, that sucks that the FLOP math isn't cooperative. Seems like it's something you'd want in general to have consistent results between platforms, but I guess not :/ Yet another XKCD Standards problem.
Have checked the game integrity - ran the files through Steam - and also have tried running in in Windows 10 on Bootcamp on the same Macbook Air, which works fine. So, am afraid that there really is a hard crash bug that is quitting it on launch.
Same as Gramathy, am running Mac OS X 10.10.5 - problem here?
I can send you the entire crash log, but top bit is:
Process: AppBundleExe [3580]
Path: /Users/USER/Library/Application Support/Steam/*/HomeworldRemastered.app/Contents/MacOS/AppBundleExe
Identifier: com.aspyr.homeworld.steam
Version: 1.0.1 (134308)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: AppBundleExe [3580]
User ID: 501
Date/Time: 2015-10-24 11:03:29.587 +0100
OS Version: Mac OS X 10.10.5 (14F1021)
Report Version: 11
Anonymous UUID: EEC40C2A-F3E8-1A88-CC53-33C4282D70AC
Sleep/Wake UUID: 7C15B10B-8C2A-4BA5-9AE3-39E76C4C6220
Time Awake Since Boot: 12000 seconds
Time Since Wake: 2300 seconds
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[0]'
--
And my specs are:
Model: MacBookAir6,2, BootROM MBA61.0099.B20, 2 processors, Intel Core i5, 1.3 GHz, 4 GB, SMC 2.13f15
Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In
Hope that helps and there's a patch possible!
Thanks
Just whan you developing a game - keep cross-compile ability in mind.