Homeworld Remastered Collection

Homeworld Remastered Collection

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Homeworld Remastered is Too Hard & Complicated
I feel like I made a mistake in buying Homeworld Remastered. I feel like it's very hard and overly complicated. It's too late for a refund, I'm just debating if I want to continue playing the game. I'm usually more of a casual gamer.

I completed the training for Homeworld 2 Remastered and even took notes. Then I tried the game mode player vs CPU and I was clueless. I had no clue what to do or how to do it. I did watch a YouTube training video about this game mode and took notes. But man, it was so complicated. I was honestly turned off.

Hence, I tried the Homeworld 2 Remastered missions and got stuck on only the 2nd mission. And I still felt like I had no clue what I was doing. How do you use a ship you built? How do you stay with the enemy? I had a ton of questions and felt frustrated once again.

I guess the game is not drawing me in. I feel uninterested and the game feels overly laborious and not rewarding. The effort does not feel worth it. It feels like a ton of effort for not much reward.

I am usually a casual gamer, but I regularly play some harder, in-depth games like Sleeping Dogs, The Witcher 3, Metal Gear Solid 5 Phantom Pain, Red Dead Redemption 2, Mad Max, GTA 5, and Tomb Raider.

The difference is I find these games rewarding and interesting. So the effort is worth it. I mean, I have over 90 hours in GTA 5, but I have only 5 hours in Homeworld. And I've only had GTA 5 a few months longer than Homeworld.

Is Homeworld Remastered a hard game? Does anyone else feel like Homeworld Remastered is too hard and overly complicated? Is Homeworld 1 Remastered 1 easier than Homeworld 2 Remastered? Is Homeworld Remastered really quite hard or is it more me and my lack of knowledge and skill in the game? TIA for your help.

Finally, I'd appreciate serious and respectful answers. Please, no trolling or insulting responses like "the game is easy and you just suck". Thanks.
Last edited by Tigre feroz 2012; Apr 28, 2022 @ 9:18pm
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Showing 1-15 of 23 comments
Herp McDerperson Apr 28, 2022 @ 8:35pm 
It's not an easy game... I have pretty longstanding experience with Homeworld 2 and I found myself hopelessly stuck on "Gehenna Outskirts" when I had beaten it in the past on several occasions. In the end I found that:
1. I underestimated just how severe the "Rock, paper, scissors" balancing is in this game
2. Gunships (regular ones) are not worth building
3. Don't send Torpedo Frigates at anything bigger than a Corvette at least until you can research improved torpedoes
4. Sometimes a "click and drag attack" is the most sensible approach to a fight even if it seems lazy (though if I am controlling anti-Corvette craft, I make sure that I don't let any enemy Frigates into the selection box)
5. I'll think of something profound later

and other advice I'd give is:
1. Use control groups (select some units and hit CONTROL + [A NUMBER KEY] to assign that group to the number) - I don't want to "poison your mind" with my methodology because it might be bad but I tended to put fighters (and any gunships I have into a group), bombers into a group, pulsars into a group (LARGE GROUP LOL), and for frigates I tended to put each type into a group but then ALL of them into another group so I can more easily move them as a unit but have them engage different kinds of targets, etc. when you get more capital ships you probably can't afford to do that with frigates seeing as how there are only 10 numbers
2. Pay attention to the far-left of the screen at the bottom and understand what "aggressive" and "passive" and whatnot entail. Watch out for units being on passive mode unknowingly
3. I didn't find formations THAT useful because they tend to break down once combat starts anyways but I did use them. I liked using "fighter screen" or "X" for fighters and corvettes, frigate line or "wall" for frigates and what I did for capital ships varied but you don't need to worry about that until pretty late in the campaign
4. expand and defend your resourcing operations - pay attention to how many resource collectors can tend to a given field (the smallest asteroids can support 1, larger ones 2, etc.) and send about that many - if it's a fairly big field, send TWO refineries
5. USE PROBES and when doing so, put them out of the plane of the map (above or below) to avoid detection/aggro
6. always be building ♥♥♥♥ (useful ♥♥♥♥) if you have the resources but keep a few thousand in reserve, if possible
7. get another carrier as soon as you are able so you can produce ships faster
Cardiac May 2, 2022 @ 6:12am 
Are you playing with mouse and keyboard ?
Herp McDerperson May 2, 2022 @ 9:31am 
Originally posted by Cardiac:
Are you playing with mouse and keyboard ?

very legit question - I didn't even consider the idea that he might not be
Fleetleader101 May 5, 2022 @ 6:31pm 
The main thing I would tell you is that you can never have enough frigates/capital ships.
Herp McDerperson May 5, 2022 @ 7:27pm 
Originally posted by Fleetleader101:
The main thing I would tell you is that you can never have enough frigates/capital ships.

lol this is patently false

go steal half of the ion frigates in "Bridge of Sighs" and see what happens you in the mission that follows
indescribable carnage
Cardiac May 6, 2022 @ 9:38am 
2 words balcora gate, i think i passed evry single mission with maxed out fleet but that one was just pure imposible, does generators die within 5 min, i was forced to go back a mission and retire most of my fleet to even have a chance of properly wining that one lol
Herp McDerperson May 6, 2022 @ 5:21pm 
Originally posted by Cardiac:
2 words balcora gate, i think i passed evry single mission with maxed out fleet but that one was just pure imposible, does generators die within 5 min, i was forced to go back a mission and retire most of my fleet to even have a chance of properly wining that one lol

yeah, I ran into trouble with that mission in my latest playthrough though I don't think I had in the past
KKNDKING May 7, 2022 @ 3:07am 
the kid is 11 years old
Bobby May 8, 2022 @ 12:57pm 
Originally posted by KKNDKING:
the kid is 11 years old
You think you weren't 11 years old. Stop being condescending. And stop ASSuming.
I Destroyed HW1 & 2 Originals (like bought on day of release in a shop) and still have them with Yes: 'Homeworld' video at the end -removed now. These are totally broken in comparison.
Cardiac May 9, 2022 @ 6:30am 
Broken ?
Herp McDerperson May 9, 2022 @ 6:47am 
I wonder where OP went - hasn't posted since the initial post - guess I'll stop following this
The game was hard for me too. I installed mods and just had fun.
Julius Sebastus May 13, 2022 @ 12:29pm 
Originally posted by Mr.Doggy:
The game was hard for me too. I installed mods and just had fun.
Do you have mods suggestions to make the game easier? I am just a casual when it comes to RTS and yes I think the game is hard.
Bobby May 13, 2022 @ 4:06pm 
Play the originals. The interface is an utter joke on the Remasters. That’s what makes it unenjoyable to play. Right click and do everything apart from a few keyboard presses, that’s all you need. Why they changed that is beyond me.
Caronte317 May 14, 2022 @ 1:21am 
Originally posted by Tigre feroz 2012:
I feel like I made a mistake in buying Homeworld Remastered. I feel like it's very hard and overly complicated. It's too late for a refund, I'm just debating if I want to continue playing the game. I'm usually more of a casual gamer.
...
Thanks.

Yes and no:
No because once you understand how to use ships and against whom, which ones are worth using (not all are as good as specs)

Yes why:
(I don't play classic so I don't know if it's identical to the predecessor)
the values ​​for the remastered edition have been changed, (I don't remember if HM2 remastered is valid):
if you have an "x" fleet in the next mission you should find "x + y" ships, this is to maintain a certain type of difficulty,
this in HW1 remastered has worsened, the difficulty has been increased I don't know if it is a desired effect, the missile launchers have been reduced to only 2, the destroyers are 6 but if you want the 2 missile launchers, the destroyers remain 4 (4 + 2 = 6)
Uses:
- groups
- uses "aggressive / defensive" tactics, changes a little, but everything helps
- ships that are weak / defenseless can remain in hangar
- save often
- use the pause key, it helps a lot "P"
- look for the mod "Homeworld Remastered 2.3 Players Patch" (Steam Workshop) among many things, allows you to change the difficulty of the campaign (restart required)
Last edited by Caronte317; May 14, 2022 @ 1:29am
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Date Posted: Apr 28, 2022 @ 7:46pm
Posts: 23